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Illuminating Diverse Neural Cellular Automata for Level Generation


Sep 12, 2021
Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius

* 7 pages, 7 figures 

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Self-Referential Quality Diversity Through Differential Map-Elites


Jul 11, 2021
Tae Jong Choi, Julian Togelius


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An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development


Jul 05, 2021
Razieh Saremi, Hardik Yagnik, Julian Togelius, Ye Yang, Guenther Ruhe

* 16 pages, 5 figures, 3 tables 

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Physics-informed attention-based neural network for solving non-linear partial differential equations


May 17, 2021
Ruben Rodriguez-Torrado, Pablo Ruiz, Luis Cueto-Felgueroso, Michael Cerny Green, Tyler Friesen, Sebastien Matringe, Julian Togelius


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Learning Controllable Content Generators


May 06, 2021
Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius

* 8 pages, 11 figures, submitted to CoG '21 

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The AI Settlement Generation Challenge in Minecraft: First Year Report


Mar 27, 2021
Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius

* KI-K\"unstliche Intelligenz 2020 
* 14 pages, 9 figures, published in KI-K\"unstliche Intelligenz 

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Transforming Exploratory Creativity with DeLeNoX


Mar 22, 2021
Antonios Liapis, Hector P. Martinez, Julian Togelius, Georgios N. Yannakakis

* Proceedings of the Fourth International Conference on Computational Creativity, 2013, pages 56-63 
* 8 pages 

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Game Mechanic Alignment Theory and Discovery


Feb 20, 2021
Michael Cerny Green, Ahmed Khalifa, Philip Bontrager, Rodrigo Canaan, Julian Togelius

* 11 pages, 8 figures 

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Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning


Dec 03, 2020
Weiming Liu, Bin Li, Julian Togelius


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Robust Reinforcement Learning for General Video Game Playing


Nov 11, 2020
Chengpeng Hu, Ziqi Wang, Tianye Shu, Yang Tao, Hao Tong, Julian Togelius, Xin Yao, Jialin Liu

* 10 pages, 4 figures.This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible 

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Video Game Level Repair via Mixed Integer Linear Programming


Oct 13, 2020
Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis

* Accepted to AIIDE 2020 (oral) 

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Deep Learning for Procedural Content Generation


Oct 09, 2020
Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius

* Neural Computing and Applications 2020 (Early Access) 
* This is a pre-print of an article published in Neural Computing and Applications. The final authenticated version is available online at: https://doi.org/10.1007/s00521-020-05383-8 

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Mixed-Initiative Level Design with RL Brush


Aug 06, 2020
Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa, Julian Togelius


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Co-generation of game levels and game-playing agents


Jul 16, 2020
Aaron Dharna, Julian Togelius, L. B. Soros

* 7 pages, 5 figures, in-review 

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Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network


Jul 11, 2020
Matthew C. Fontaine, Ruilin Liu, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis


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Multi-Stage Transfer Learning with an Application to Selection Process


Jun 01, 2020
Andre Mendes, Julian Togelius, Leandro dos Santos Coelho

* 8 pages - accepted at ECAI 2020 

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Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning


May 26, 2020
Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi

* IEEE Conference on Games 2020 

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Multi-Objective level generator generation with Marahel


May 17, 2020
Ahmed Khalifa, Julian Togelius

* Submitted to PCGWorkshop 2020, 8pages, 7 figures 

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Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi


Apr 30, 2020
Rodrigo Canaan, Xianbo Gao, Julian Togelius, Andy Nealen, Stefan Menzel

* arXiv admin note: text overlap with arXiv:1907.03840 

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Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners


Apr 28, 2020
Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel


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Towards Designer Modeling through Design Style Clustering


Apr 03, 2020
Alberto Alvarez, Jose Font, Julian Togelius

* 8 pages 

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Unified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder


Mar 15, 2020
Andre Mendes, Julian Togelius, Leandro dos Santos Coelho

* 8 pages 

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Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes


Mar 15, 2020
Andre Mendes, Julian Togelius, Leandro dos Santos Coelho

* 8 pages 

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Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions


Mar 06, 2020
Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius

* 10 pages, Submitted to IEEE Transactions on Games. arXiv admin note: substantial text overlap with arXiv:1906.05175 

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PCGRL: Procedural Content Generation via Reinforcement Learning


Feb 18, 2020
Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius

* 7 pages, 7 figures, 1 table, submitted to IJCAI conference 

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Fully Differentiable Procedural Content Generation through Generative Playing Networks


Feb 12, 2020
Philip Bontrager, Julian Togelius

* 8 pages, 7 figures 

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Mech-Elites: Illuminating the Mechanic Space of GVGAI


Feb 11, 2020
Megan Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius


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Mario Level Generation From Mechanics Using Scene Stitching


Feb 07, 2020
Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius

* 10 pages, 7 figures, submitted to Foundations of Digital Games Conference 

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Rotation, Translation, and Cropping for Zero-Shot Generalization


Jan 27, 2020
Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius

* 6 pages, 7 figures, submitted to IJCAI 

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