Abstract:Accurate identification of complex terrain characteristics, such as soil composition and coefficient of friction, is essential for model-based planning and control of mobile robots in off-road environments. Spectral signatures leverage distinct patterns of light absorption and reflection to identify various materials, enabling precise characterization of their inherent properties. Recent research in robotics has explored the adoption of spectroscopy to enhance perception and interaction with environments. However, the significant cost and elaborate setup required for mounting these sensors present formidable barriers to widespread adoption. In this study, we introduce RS-Net (RGB to Spectral Network), a deep neural network architecture designed to map RGB images to corresponding spectral signatures. We illustrate how RS-Net can be synergistically combined with Co-Learning techniques for terrain property estimation. Initial results demonstrate the effectiveness of this approach in characterizing spectral signatures across an extensive off-road real-world dataset. These findings highlight the feasibility of terrain property estimation using only RGB cameras.
Abstract:Platooning of autonomous vehicles has the potential to increase safety and fuel efficiency on highways. The goal of platooning is to have each vehicle drive at some speed (set by the leader) while maintaining a safe distance from its neighbors. Many prior works have analyzed various controllers for platooning, most commonly linear feedback and distributed model predictive controllers. In this work, we introduce an algorithm for learning a stable, safe, distributed controller for a heterogeneous platoon. Our algorithm relies on recent developments in learning neural network stability and safety certificates. We train a controller for autonomous platooning in simulation and evaluate its performance on hardware with a platoon of four F1Tenth vehicles. We then perform further analysis in simulation with a platoon of 100 vehicles. Experimental results demonstrate the practicality of the algorithm and the learned controller by comparing the performance of the neural network controller to linear feedback and distributed model predictive controllers.
Abstract:Shared control can ease and enhance a human operator's ability to teleoperate robots, particularly for intricate tasks demanding fine control over multiple degrees of freedom. However, the arbitration process dictating how much autonomous assistance to administer in shared control can confuse novice operators and impede their understanding of the robot's behavior. To overcome these adverse side-effects, we propose a novel formulation of shared control that enables operators to tailor the arbitration to their unique capabilities and preferences. Unlike prior approaches to customizable shared control where users could indirectly modify the latent parameters of the arbitration function by issuing a feedback command, we instead make these parameters observable and directly editable via a virtual reality (VR) interface. We present our user-customizable shared control method for a teleoperation task in SE(3), known as the buzz wire game. A user study is conducted with participants teleoperating a robotic arm in VR to complete the game. The experiment spanned two weeks per subject to investigate longitudinal trends. Our findings reveal that users allowed to interactively tune the arbitration parameters across trials generalize well to adaptations in the task, exhibiting improvements in precision and fluency over direct teleoperation and conventional shared control.
Abstract:Visual navigation has received significant attention recently. Most of the prior works focus on predicting navigation actions based on semantic features extracted from visual encoders. However, these approaches often rely on large datasets and exhibit limited generalizability. In contrast, our approach draws inspiration from traditional navigation planners that operate on geometric representations, such as occupancy maps. We propose StereoNavNet (SNN), a novel visual navigation approach employing a modular learning framework comprising perception and policy modules. Within the perception module, we estimate an auxiliary 3D voxel occupancy grid from stereo RGB images and extract geometric features from it. These features, along with user-defined goals, are utilized by the policy module to predict navigation actions. Through extensive empirical evaluation, we demonstrate that SNN outperforms baseline approaches in terms of success rates, success weighted by path length, and navigation error. Furthermore, SNN exhibits better generalizability, characterized by maintaining leading performance when navigating across previously unseen environments.
Abstract:Autonomous vehicle platoons present near- and long-term opportunities to enhance operational efficiencies and save lives. The past 30 years have seen rapid development in the autonomous driving space, enabling new technologies that will alleviate the strain placed on human drivers and reduce vehicle emissions. This paper introduces a testbed for evaluating and benchmarking platooning algorithms on 1/10th scale vehicles with onboard sensors. To demonstrate the testbed's utility, we evaluate three algorithms, linear feedback and two variations of distributed model predictive control, and compare their results on a typical platooning scenario where the lead vehicle tracks a reference trajectory that changes speed multiple times. We validate our algorithms in simulation to analyze the performance as the platoon size increases, and find that the distributed model predictive control algorithms outperform linear feedback on hardware and in simulation.
Abstract:The ANA Avatar XPRIZE was a four-year competition to develop a robotic "avatar" system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human-machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges' task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition's execution and impact to inform the future development of telerobotics and telepresence.
Abstract:Enabling humans and robots to collaborate effectively requires purposeful communication and an understanding of each other's affordances. Prior work in human-robot collaboration has incorporated knowledge of human affordances, i.e., their action possibilities in the current context, into autonomous robot decision-making. This "affordance awareness" is especially promising for service robots that need to know when and how to assist a person that cannot independently complete a task. However, robots still fall short in performing many common tasks autonomously. In this work-in-progress paper, we propose an augmented reality (AR) framework that bridges the gap in an assistive robot's capabilities by actively engaging with a human through a shared affordance-awareness representation. Leveraging the different perspectives from a human wearing an AR headset and a robot's equipped sensors, we can build a perceptual representation of the shared environment and model regions of respective agent affordances. The AR interface can also allow both agents to communicate affordances with one another, as well as prompt for assistance when attempting to perform an action outside their affordance region. This paper presents the main components of the proposed framework and discusses its potential through a domestic cleaning task experiment.
Abstract:Learning for robot navigation presents a critical and challenging task. The scarcity and costliness of real-world datasets necessitate efficient learning approaches. In this letter, we exploit Euclidean symmetry in planning for 2D navigation, which originates from Euclidean transformations between reference frames and enables parameter sharing. To address the challenges of unstructured environments, we formulate the navigation problem as planning on a geometric graph and develop an equivariant message passing network to perform value iteration. Furthermore, to handle multi-camera input, we propose a learnable equivariant layer to lift features to a desired space. We conduct comprehensive evaluations across five diverse tasks encompassing structured and unstructured environments, along with maps of known and unknown, given point goals or semantic goals. Our experiments confirm the substantial benefits on training efficiency, stability, and generalization.
Abstract:Motion capture (MoCap) through tracking retroreflectors obtains high precision pose estimation, which is frequently used in robotics. Unlike MoCap, fiducial marker-based tracking methods do not require a static camera setup to perform relative localization. Popular pose-estimating systems based on fiducial markers have lower localization accuracy than MoCap. As a solution, we propose Mobile MoCap, a system that employs inexpensive near-infrared cameras for precise relative localization in dynamic environments. We present a retroreflector feature detector that performs 6-DoF (six degrees-of-freedom) tracking and operates with minimal camera exposure times to reduce motion blur. To evaluate different localization techniques in a mobile robot setup, we mount our Mobile MoCap system, as well as a standard RGB camera, onto a precision-controlled linear rail for the purposes of retroreflective and fiducial marker tracking, respectively. We benchmark the two systems against each other, varying distance, marker viewing angle, and relative velocities. Our stereo-based Mobile MoCap approach obtains higher position and orientation accuracy than the fiducial approach. The code for Mobile MoCap is implemented in ROS 2 and made publicly available at https://github.com/RIVeR-Lab/mobile_mocap.
Abstract:We present a contact-implicit planning approach that can generate contact-interaction trajectories for non-prehensile manipulation problems without tuning or a tailored initial guess and with high success rates. This is achieved by leveraging the concept of state-triggered constraints (STCs) to capture the hybrid dynamics induced by discrete contact modes without explicitly reasoning about the combinatorics. STCs enable triggering arbitrary constraints by a strict inequality condition in a continuous way. We first use STCs to develop an automatic contact constraint activation method to minimize the effective constraint space based on the utility of contact candidates for a given task. Then, we introduce a re-formulation of the Coulomb friction model based on STCs that is more efficient for the discovery of tangential forces than the well-studied complementarity constraints-based approach. Last, we include the proposed friction model in the planning and control of quasi-static planar pushing. The performance of the STC-based contact activation and friction methods is evaluated by extensive simulation experiments in a dynamic pushing scenario. The results demonstrate that our methods outperform the baselines based on complementarity constraints with a significant decrease in the planning time and a higher success rate. We then compare the proposed quasi-static pushing controller against a mixed-integer programming-based approach in simulation and find that our method is computationally more efficient and provides a better tracking accuracy, with the added benefit of not requiring an initial control trajectory. Finally, we present hardware experiments demonstrating the usability of our framework in executing complex trajectories in real-time even with a low-accuracy tracking system.