Multi-object transport using multi-robot systems has the potential for diverse practical applications such as delivery services owing to its efficient individual and scalable cooperative transport. However, allocating transportation tasks of objects with unknown weights remains challenging. Moreover, the presence of infeasible tasks (untransportable objects) can lead to robot stoppage (deadlock). This paper proposes a framework for dynamic task allocation that involves storing task experiences for each task in a scalable manner with respect to the number of robots. First, these experiences are broadcasted from the cloud server to the entire robot system. Subsequently, each robot learns the exclusion levels for each task based on those task experiences, enabling it to exclude infeasible tasks and reset its task priorities. Finally, individual transportation, cooperative transportation, and the temporary exclusion of tasks considered infeasible are achieved. The scalability and versatility of the proposed method were confirmed through numerical experiments with an increased number of robots and objects, including unlearned weight objects. The effectiveness of the temporary deadlock avoidance was also confirmed by introducing additional robots within an episode. The proposed method enables the implementation of task allocation strategies that are feasible for different numbers of robots and various transport tasks without prior consideration of feasibility.
Multi-robot cooperative transport is crucial in logistics, housekeeping, and disaster response. However, it poses significant challenges in environments where objects of various weights are mixed and the number of robots and objects varies. This paper presents Task-priority Intermediated Hierarchical Distributed Policies (TIHDP), a multi-agent Reinforcement Learning (RL) framework that addresses these challenges through a hierarchical policy structure. TIHDP consists of three layers: task allocation policy (higher layer), dynamic task priority (intermediate layer), and robot control policy (lower layer). Whereas the dynamic task priority layer can manipulate the priority of any object to be transported by receiving global object information and communicating with other robots, the task allocation and robot control policies are restricted by local observations/actions so that they are not affected by changes in the number of objects and robots. Through simulations and real-robot demonstrations, TIHDP shows promising adaptability and performance of the learned multi-robot cooperative transport, even in environments with varying numbers of robots and objects. Video is available at https://youtu.be/Rmhv5ovj0xM
Interactive imitation learning is an efficient, model-free method through which a robot can learn a task by repetitively iterating an execution of a learning policy and a data collection by querying human demonstrations. However, deploying unmatured policies for clearance-limited tasks, like industrial insertion, poses significant collision risks. For such tasks, a robot should detect the collision risks and request intervention by ceding control to a human when collisions are imminent. The former requires an accurate model of the environment, a need that significantly limits the scope of IIL applications. In contrast, humans implicitly demonstrate environmental precision by adjusting their behavior to avoid collisions when performing tasks. Inspired by human behavior, this paper presents a novel interactive learning method that uses demonstrator-perceived precision as a criterion for human intervention called Demonstrator-perceived Precision-aware Interactive Imitation Learning (DPIIL). DPIIL captures precision by observing the speed-accuracy trade-off exhibited in human demonstrations and cedes control to a human to avoid collisions in states where high precision is estimated. DPIIL improves the safety of interactive policy learning and ensures efficiency without explicitly providing precise information of the environment. We assessed DPIIL's effectiveness through simulations and real-robot experiments that trained a UR5e 6-DOF robotic arm to perform assembly tasks. Our results significantly improved training safety, and our best performance compared favorably with other learning methods.
In robotic manipulation, preventing objects from slipping and establishing a secure grip on them is critical. Successful manipulation requires tactile sensors that detect the microscopic incipient slip phenomenon at the contact surface. Unfortunately, the tiny signals generated by incipient slip are quickly buried by environmental noise, and precise stress-distribution measurement requires an extensive optical system and integrated circuits. In this study, we focus on the macroscopic deformation of the entire fingertip's soft structure instead of directly observing the contact surface and its role as a vibration medium for sensing. The proposed method compresses the stick ratio's information into a one-dimensional pressure signal using the change in the propagation characteristics by vibration injection into the soft structure, which magnifies the microscopic incipient slip phenomena into the entire deformation. This mechanism allows a tactile sensor to use just a single vibration sensor. In the implemented system, a biomimetic tactile sensor is vibrated using a white signal from a PZT motor and utilizes frequency spectrum change of the propagated vibration as features. We investigated the proposed method's effectiveness on stick-ratio estimation and \red{stick-ratio stabilization} control during incipient slip. Our estimation error and the control performance results significantly outperformed the conventional methods.
Reinforcement learning (RL) with linear temporal logic (LTL) objectives can allow robots to carry out symbolic event plans in unknown environments. Most existing methods assume that the event detector can accurately map environmental states to symbolic events; however, uncertainty is inevitable for real-world event detectors. Such uncertainty in an event detector generates multiple branching possibilities on LTL instructions, confusing action decisions. Moreover, the queries to the uncertain event detector, necessary for the task's progress, may increase the uncertainty further. To cope with those issues, we propose an RL framework, Learning Action and Query over Belief LTL (LAQBL), to learn an agent that can consider the diversity of LTL instructions due to uncertain event detection while avoiding task failure due to the unnecessary event-detection query. Our framework simultaneously learns 1) an embedding of belief LTL, which is multiple branching possibilities on LTL instructions using a graph neural network, 2) an action policy, and 3) a query policy which decides whether or not to query for the event detector. Simulations in a 2D grid world and image-input robotic inspection environments show that our method successfully learns actions to follow LTL instructions even with uncertain event detectors.
Discontinuous motion which is a motion composed of multiple continuous motions with sudden change in direction or velocity in between, can be seen in state-aware robotic tasks. Such robotic tasks are often coordinated with sensor information such as image. In recent years, Dynamic Movement Primitives (DMP) which is a method for generating motor behaviors suitable for robotics has garnered several deep learning based improvements to allow associations between sensor information and DMP parameters. While the implementation of deep learning framework does improve upon DMP's inability to directly associate to an input, we found that it has difficulty learning DMP parameters for complex motion which requires large number of basis functions to reconstruct. In this paper we propose a novel deep learning network architecture called Deep Segmented DMP Network (DSDNet) which generates variable-length segmented motion by utilizing the combination of multiple DMP parameters predicting network architecture, double-stage decoder network, and number of segments predictor. The proposed method is evaluated on both artificial data (object cutting & pick-and-place) and real data (object cutting) where our proposed method could achieve high generalization capability, task-achievement, and data-efficiency compared to previous method on generating discontinuous long-horizon motions.
Object shaping by grinding is a crucial industrial process in which a rotating grinding belt removes material. Object-shape transition models are essential to achieving automation by robots; however, learning such a complex model that depends on process conditions is challenging because it requires a significant amount of data, and the irreversible nature of the removal process makes data collection expensive. This paper proposes a cutting-surface-aware Model-Based Reinforcement Learning (MBRL) method for robotic grinding. Our method employs a cutting-surface-aware model as the object's shape transition model, which in turn is composed of a geometric cutting model and a cutting-surface-deviation model, based on the assumption that the robot action can specify the cutting surface made by the tool. Furthermore, according to the grinding resistance theory, the cutting-surface-deviation model does not require raw shape information, making the model's dimensions smaller and easier to learn than a naive shape transition model directly mapping the shapes. Through evaluation and comparison by simulation and real robot experiments, we confirm that our MBRL method can achieve high data efficiency for learning object shaping by grinding and also provide generalization capability for initial and target shapes that differ from the training data.
Partial Automation (PA) with intelligent support systems has been introduced in industrial machinery and advanced automobiles to reduce the burden of long hours of human operation. Under PA, operators perform manual operations (providing actions) and operations that switch to automatic/manual mode (mode-switching). Since PA reduces the total duration of manual operation, these two action and mode-switching operations can be replicated by imitation learning with high sample efficiency. To this end, this paper proposes Disturbance Injection under Partial Automation (DIPA) as a novel imitation learning framework. In DIPA, mode and actions (in the manual mode) are assumed to be observables in each state and are used to learn both action and mode-switching policies. The above learning is robustified by injecting disturbances into the operator's actions to optimize the disturbance's level for minimizing the covariate shift under PA. We experimentally validated the effectiveness of our method for long-horizon tasks in two simulations and a real robot environment and confirmed that our method outperformed the previous methods and reduced the demonstration burden.
Many policy optimization approaches in reinforcement learning incorporate a Kullback-Leilbler (KL) divergence to the previous policy, to prevent the policy from changing too quickly. This idea was initially proposed in a seminal paper on Conservative Policy Iteration, with approximations given by algorithms like TRPO and Munchausen Value Iteration (MVI). We continue this line of work by investigating a generalized KL divergence -- called the Tsallis KL divergence -- which use the $q$-logarithm in the definition. The approach is a strict generalization, as $q = 1$ corresponds to the standard KL divergence; $q > 1$ provides a range of new options. We characterize the types of policies learned under the Tsallis KL, and motivate when $q >1$ could be beneficial. To obtain a practical algorithm that incorporates Tsallis KL regularization, we extend MVI, which is one of the simplest approaches to incorporate KL regularization. We show that this generalized MVI($q$) obtains significant improvements over the standard MVI($q = 1$) across 35 Atari games.
We consider task allocation for multi-object transport using a multi-robot system, in which each robot selects one object among multiple objects with different and unknown weights. The existing centralized methods assume the number of robots and tasks to be fixed, which is inapplicable to scenarios that differ from the learning environment. Meanwhile, the existing distributed methods limit the minimum number of robots and tasks to a constant value, making them applicable to various numbers of robots and tasks. However, they cannot transport an object whose weight exceeds the load capacity of robots observing the object. To make it applicable to various numbers of robots and objects with different and unknown weights, we propose a framework using multi-agent reinforcement learning for task allocation. First, we introduce a structured policy model consisting of 1) predesigned dynamic task priorities with global communication and 2) a neural network-based distributed policy model that determines the timing for coordination. The distributed policy builds consensus on the high-priority object under local observations and selects cooperative or independent actions. Then, the policy is optimized by multi-agent reinforcement learning through trial and error. This structured policy of local learning and global communication makes our framework applicable to various numbers of robots and objects with different and unknown weights, as demonstrated by numerical simulations.