We investigate the replay buffer in rehearsal-based approaches for graph continual learning (GCL) methods. Existing rehearsal-based GCL methods select the most representative nodes for each class and store them in a replay buffer for later use in training subsequent tasks. However, we discovered that considering only the class representativeness of each replayed node makes the replayed nodes to be concentrated around the center of each class, incurring a potential risk of overfitting to nodes residing in those regions, which aggravates catastrophic forgetting. Moreover, as the rehearsal-based approach heavily relies on a few replayed nodes to retain knowledge obtained from previous tasks, involving the replayed nodes that have irrelevant neighbors in the model training may have a significant detrimental impact on model performance. In this paper, we propose a GCL model named DSLR, specifically, we devise a coverage-based diversity (CD) approach to consider both the class representativeness and the diversity within each class of the replayed nodes. Moreover, we adopt graph structure learning (GSL) to ensure that the replayed nodes are connected to truly informative neighbors. Extensive experimental results demonstrate the effectiveness and efficiency of DSLR. Our source code is available at https://github.com/seungyoon-Choi/DSLR_official.
In this paper, we describe the TTS models developed by NVIDIA for the MMITS-VC (Multi-speaker, Multi-lingual Indic TTS with Voice Cloning) 2024 Challenge. In Tracks 1 and 2, we utilize RAD-MMM to perform few-shot TTS by training additionally on 5 minutes of target speaker data. In Track 3, we utilize P-Flow to perform zero-shot TTS by training on the challenge dataset as well as external datasets. We use HiFi-GAN vocoders for all submissions. RAD-MMM performs competitively on Tracks 1 and 2, while P-Flow ranks first on Track 3, with mean opinion score (MOS) 4.4 and speaker similarity score (SMOS) of 3.62.
The success of Graph Neural Networks (GNNs) has led to a need for understanding their decision-making process and providing explanations for their predictions, which has given rise to explainable AI (XAI) that offers transparent explanations for black-box models. Recently, the use of prototypes has successfully improved the explainability of models by learning prototypes to imply training graphs that affect the prediction. However, these approaches tend to provide prototypes with excessive information from the entire graph, leading to the exclusion of key substructures or the inclusion of irrelevant substructures, which can limit both the interpretability and the performance of the model in downstream tasks. In this work, we propose a novel framework of explainable GNNs, called interpretable Prototype-based Graph Information Bottleneck (PGIB) that incorporates prototype learning within the information bottleneck framework to provide prototypes with the key subgraph from the input graph that is important for the model prediction. This is the first work that incorporates prototype learning into the process of identifying the key subgraphs that have a critical impact on the prediction performance. Extensive experiments, including qualitative analysis, demonstrate that PGIB outperforms state-of-the-art methods in terms of both prediction performance and explainability.
We propose UnitSpeech, a speaker-adaptive speech synthesis method that fine-tunes a diffusion-based text-to-speech (TTS) model using minimal untranscribed data. To achieve this, we use the self-supervised unit representation as a pseudo transcript and integrate the unit encoder into the pre-trained TTS model. We train the unit encoder to provide speech content to the diffusion-based decoder and then fine-tune the decoder for speaker adaptation to the reference speaker using a single $<$unit, speech$>$ pair. UnitSpeech performs speech synthesis tasks such as TTS and voice conversion (VC) in a personalized manner without requiring model re-training for each task. UnitSpeech achieves comparable and superior results on personalized TTS and any-to-any VC tasks compared to previous baselines. Our model also shows widespread adaptive performance on real-world data and other tasks that use a unit sequence as input.
In this paper, we investigate Unsupervised Episode Generation methods to solve Few-Shot Node-Classification (FSNC) problem via Meta-learning without labels. Dominant meta-learning methodologies for FSNC were developed under the existence of abundant labeled nodes for training, which however may not be possible to obtain in the real-world. Although few studies have been proposed to tackle the label-scarcity problem, they still rely on a limited amount of labeled data, which hinders the full utilization of the information of all nodes in a graph. Despite the effectiveness of Self-Supervised Learning (SSL) approaches on FSNC without labels, they mainly learn generic node embeddings without consideration on the downstream task to be solved, which may limit its performance. In this work, we propose unsupervised episode generation methods to benefit from their generalization ability for FSNC tasks while resolving label-scarcity problem. We first propose a method that utilizes graph augmentation to generate training episodes called g-UMTRA, which however has several drawbacks, i.e., 1) increased training time due to the computation of augmented features and 2) low applicability to existing baselines. Hence, we propose Neighbors as Queries (NaQ), which generates episodes from structural neighbors found by graph diffusion. Our proposed methods are model-agnostic, that is, they can be plugged into any existing graph meta-learning models, while not sacrificing much of their performance or sometimes even improving them. We provide theoretical insights to support why our unsupervised episode generation methodologies work, and extensive experimental results demonstrate the potential of our unsupervised episode generation methods for graph meta-learning towards FSNC problems.
Although Graph Neural Networks (GNNs) have been successful in node classification tasks, their performance heavily relies on the availability of a sufficient number of labeled nodes per class. In real-world situations, not all classes have many labeled nodes and there may be instances where the model needs to classify new classes, making manual labeling difficult. To solve this problem, it is important for GNNs to be able to classify nodes with a limited number of labeled nodes, known as few-shot node classification. Previous episodic meta-learning based methods have demonstrated success in few-shot node classification, but our findings suggest that optimal performance can only be achieved with a substantial amount of diverse training meta-tasks. To address this challenge of meta-learning based few-shot learning (FSL), we propose a new approach, the Task-Equivariant Graph few-shot learning (TEG) framework. Our TEG framework enables the model to learn transferable task-adaptation strategies using a limited number of training meta-tasks, allowing it to acquire meta-knowledge for a wide range of meta-tasks. By incorporating equivariant neural networks, TEG can utilize their strong generalization abilities to learn highly adaptable task-specific strategies. As a result, TEG achieves state-of-the-art performance with limited training meta-tasks. Our experiments on various benchmark datasets demonstrate TEG's superiority in terms of accuracy and generalization ability, even when using minimal meta-training data, highlighting the effectiveness of our proposed approach in addressing the challenges of meta-learning based few-shot node classification. Our code is available at the following link: https://github.com/sung-won-kim/TEG
Molecular relational learning, whose goal is to learn the interaction behavior between molecular pairs, got a surge of interest in molecular sciences due to its wide range of applications. Recently, graph neural networks have recently shown great success in molecular relational learning by modeling a molecule as a graph structure, and considering atom-level interactions between two molecules. Despite their success, existing molecular relational learning methods tend to overlook the nature of chemistry, i.e., a chemical compound is composed of multiple substructures such as functional groups that cause distinctive chemical reactions. In this work, we propose a novel relational learning framework, called CGIB, that predicts the interaction behavior between a pair of graphs by detecting core subgraphs therein. The main idea is, given a pair of graphs, to find a subgraph from a graph that contains the minimal sufficient information regarding the task at hand conditioned on the paired graph based on the principle of conditional graph information bottleneck. We argue that our proposed method mimics the nature of chemical reactions, i.e., the core substructure of a molecule varies depending on which other molecule it interacts with. Extensive experiments on various tasks with real-world datasets demonstrate the superiority of CGIB over state-of-the-art baselines. Our code is available at https://github.com/Namkyeong/CGIB.
The density of states (DOS) is a spectral property of materials, which provides fundamental insights on various characteristics of materials. In this paper, we propose a model to predict the DOS by reflecting the nature of DOS: DOS determines the general distribution of states as a function of energy. Specifically, we integrate the heterogeneous information obtained from the crystal structure and the energies via multi-modal transformer, thereby modeling the complex relationships between the atoms in the crystal structure, and various energy levels. Extensive experiments on two types of DOS, i.e., Phonon DOS and Electron DOS, with various real-world scenarios demonstrate the superiority of DOSTransformer. The source code for DOSTransformer is available at https://github.com/HeewoongNoh/DOSTransformer.
We propose Guided-TTS 2, a diffusion-based generative model for high-quality adaptive TTS using untranscribed data. Guided-TTS 2 combines a speaker-conditional diffusion model with a speaker-dependent phoneme classifier for adaptive text-to-speech. We train the speaker-conditional diffusion model on large-scale untranscribed datasets for a classifier-free guidance method and further fine-tune the diffusion model on the reference speech of the target speaker for adaptation, which only takes 40 seconds. We demonstrate that Guided-TTS 2 shows comparable performance to high-quality single-speaker TTS baselines in terms of speech quality and speaker similarity with only a ten-second untranscribed data. We further show that Guided-TTS 2 outperforms adaptive TTS baselines on multi-speaker datasets even with a zero-shot adaptation setting. Guided-TTS 2 can adapt to a wide range of voices only using untranscribed speech, which enables adaptive TTS with the voice of non-human characters such as Gollum in \textit{"The Lord of the Rings"}.
Diffusion models learn to restore noisy data, which is corrupted with different levels of noise, by optimizing the weighted sum of the corresponding loss terms, i.e., denoising score matching loss. In this paper, we show that restoring data corrupted with certain noise levels offers a proper pretext task for the model to learn rich visual concepts. We propose to prioritize such noise levels over other levels during training, by redesigning the weighting scheme of the objective function. We show that our simple redesign of the weighting scheme significantly improves the performance of diffusion models regardless of the datasets, architectures, and sampling strategies.