Lacking realistic ground truth data, image denoising techniques are traditionally evaluated on images corrupted by synthesized i.i.d. Gaussian noise. We aim to obviate this unrealistic setting by developing a methodology for benchmarking denoising techniques on real photographs. We capture pairs of images with different ISO values and appropriately adjusted exposure times, where the nearly noise-free low-ISO image serves as reference. To derive the ground truth, careful post-processing is needed. We correct spatial misalignment, cope with inaccuracies in the exposure parameters through a linear intensity transform based on a novel heteroscedastic Tobit regression model, and remove residual low-frequency bias that stems, e.g., from minor illumination changes. We then capture a novel benchmark dataset, the Darmstadt Noise Dataset (DND), with consumer cameras of differing sensor sizes. One interesting finding is that various recent techniques that perform well on synthetic noise are clearly outperformed by BM3D on photographs with real noise. Our benchmark delineates realistic evaluation scenarios that deviate strongly from those commonly used in the scientific literature.
Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore important guides for research. We present a benchmark for Multiple Object Tracking launched in the late 2014, with the goal of creating a framework for the standardized evaluation of multiple object tracking methods. This paper collects the two releases of the benchmark made so far, and provides an in-depth analysis of almost 50 state-of-the-art trackers that were tested on over 11000 frames. We show the current trends and weaknesses of multiple people tracking methods, and provide pointers of what researchers should be focusing on to push the field forward.
Recent progress in advanced driver assistance systems and the race towards autonomous vehicles is mainly driven by two factors: (1) increasingly sophisticated algorithms that interpret the environment around the vehicle and react accordingly, and (2) the continuous improvements of sensor technology itself. In terms of cameras, these improvements typically include higher spatial resolution, which as a consequence requires more data to be processed. The trend to add multiple cameras to cover the entire surrounding of the vehicle is not conducive in that matter. At the same time, an increasing number of special purpose algorithms need access to the sensor input data to correctly interpret the various complex situations that can occur, particularly in urban traffic. By observing those trends, it becomes clear that a key challenge for vision architectures in intelligent vehicles is to share computational resources. We believe this challenge should be faced by introducing a representation of the sensory data that provides compressed and structured access to all relevant visual content of the scene. The Stixel World discussed in this paper is such a representation. It is a medium-level model of the environment that is specifically designed to compress information about obstacles by leveraging the typical layout of outdoor traffic scenes. It has proven useful for a multitude of automotive vision applications, including object detection, tracking, segmentation, and mapping. In this paper, we summarize the ideas behind the model and generalize it to take into account multiple dense input streams: the image itself, stereo depth maps, and semantic class probability maps that can be generated, e.g., by CNNs. Our generalization is embedded into a novel mathematical formulation for the Stixel model. We further sketch how the free parameters of the model can be learned using structured SVMs.
Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required. In this paper, we present an approach to rapidly creating pixel-accurate semantic label maps for images extracted from modern computer games. Although the source code and the internal operation of commercial games are inaccessible, we show that associations between image patches can be reconstructed from the communication between the game and the graphics hardware. This enables rapid propagation of semantic labels within and across images synthesized by the game, with no access to the source code or the content. We validate the presented approach by producing dense pixel-level semantic annotations for 25 thousand images synthesized by a photorealistic open-world computer game. Experiments on semantic segmentation datasets show that using the acquired data to supplement real-world images significantly increases accuracy and that the acquired data enables reducing the amount of hand-labeled real-world data: models trained with game data and just 1/3 of the CamVid training set outperform models trained on the complete CamVid training set.
Videos acquired in low-light conditions often exhibit motion blur, which depends on the motion of the objects relative to the camera. This is not only visually unpleasing, but can hamper further processing. With this paper we are the first to show how the availability of stereo video can aid the challenging video deblurring task. We leverage 3D scene flow, which can be estimated robustly even under adverse conditions. We go beyond simply determining the object motion in two ways: First, we show how a piecewise rigid 3D scene flow representation allows to induce accurate blur kernels via local homographies. Second, we exploit the estimated motion boundaries of the 3D scene flow to mitigate ringing artifacts using an iterative weighting scheme. Being aware of 3D object motion, our approach can deal robustly with an arbitrary number of independently moving objects. We demonstrate its benefit over state-of-the-art video deblurring using quantitative and qualitative experiments on rendered scenes and real videos.
The importance and demands of visual scene understanding have been steadily increasing along with the active development of autonomous systems. Consequently, there has been a large amount of research dedicated to semantic segmentation and dense motion estimation. In this paper, we propose a method for jointly estimating optical flow and temporally consistent semantic segmentation, which closely connects these two problem domains and leverages each other. Semantic segmentation provides information on plausible physical motion to its associated pixels, and accurate pixel-level temporal correspondences enhance the accuracy of semantic segmentation in the temporal domain. We demonstrate the benefits of our approach on the KITTI benchmark, where we observe performance gains for flow and segmentation. We achieve state-of-the-art optical flow results, and outperform all published algorithms by a large margin on challenging, but crucial dynamic objects.
Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore important guides for reseach. Recently, a new benchmark for Multiple Object Tracking, MOTChallenge, was launched with the goal of collecting existing and new data and creating a framework for the standardized evaluation of multiple object tracking methods. The first release of the benchmark focuses on multiple people tracking, since pedestrians are by far the most studied object in the tracking community. This paper accompanies a new release of the MOTChallenge benchmark. Unlike the initial release, all videos of MOT16 have been carefully annotated following a consistent protocol. Moreover, it not only offers a significant increase in the number of labeled boxes, but also provides multiple object classes beside pedestrians and the level of visibility for every single object of interest.
Motion blur can adversely affect a number of vision tasks, hence it is generally considered a nuisance. We instead treat motion blur as a useful signal that allows to compute the motion of objects from a single image. Drawing on the success of joint segmentation and parametric motion models in the context of optical flow estimation, we propose a parametric object motion model combined with a segmentation mask to exploit localized, non-uniform motion blur. Our parametric image formation model is differentiable w.r.t. the motion parameters, which enables us to generalize marginal-likelihood techniques from uniform blind deblurring to localized, non-uniform blur. A two-stage pipeline, first in derivative space and then in image space, allows to estimate both parametric object motion as well as a motion segmentation from a single image alone. Our experiments demonstrate its ability to cope with very challenging cases of object motion blur.
Visual understanding of complex urban street scenes is an enabling factor for a wide range of applications. Object detection has benefited enormously from large-scale datasets, especially in the context of deep learning. For semantic urban scene understanding, however, no current dataset adequately captures the complexity of real-world urban scenes. To address this, we introduce Cityscapes, a benchmark suite and large-scale dataset to train and test approaches for pixel-level and instance-level semantic labeling. Cityscapes is comprised of a large, diverse set of stereo video sequences recorded in streets from 50 different cities. 5000 of these images have high quality pixel-level annotations; 20000 additional images have coarse annotations to enable methods that leverage large volumes of weakly-labeled data. Crucially, our effort exceeds previous attempts in terms of dataset size, annotation richness, scene variability, and complexity. Our accompanying empirical study provides an in-depth analysis of the dataset characteristics, as well as a performance evaluation of several state-of-the-art approaches based on our benchmark.
In the recent past, the computer vision community has developed centralized benchmarks for the performance evaluation of a variety of tasks, including generic object and pedestrian detection, 3D reconstruction, optical flow, single-object short-term tracking, and stereo estimation. Despite potential pitfalls of such benchmarks, they have proved to be extremely helpful to advance the state of the art in the respective area. Interestingly, there has been rather limited work on the standardization of quantitative benchmarks for multiple target tracking. One of the few exceptions is the well-known PETS dataset, targeted primarily at surveillance applications. Despite being widely used, it is often applied inconsistently, for example involving using different subsets of the available data, different ways of training the models, or differing evaluation scripts. This paper describes our work toward a novel multiple object tracking benchmark aimed to address such issues. We discuss the challenges of creating such a framework, collecting existing and new data, gathering state-of-the-art methods to be tested on the datasets, and finally creating a unified evaluation system. With MOTChallenge we aim to pave the way toward a unified evaluation framework for a more meaningful quantification of multi-target tracking.