Abstract:Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.
Abstract:A prevailing narrative in LLM post-training holds that supervised finetuning (SFT) memorizes while reinforcement learning (RL) generalizes. We revisit this claim for reasoning SFT with long chain-of-thought (CoT) supervision and find that cross-domain generalization is not absent but conditional, jointly shaped by optimization dynamics, training data, and base-model capability. Some reported failures are under-optimization artifacts: cross-domain performance first degrades before recovering and improving with extended training (a dip-and-recovery pattern), so shorttraining checkpoints can underestimate generalization. Data quality and structure both matter: low-quality solutions broadly hurt generalization,while verified long-CoT traces yield consistent cross-domain gains. Model capability is essential: stronger models internalize transferable procedural patterns (e.g., backtracking) even from a toy arithmetic game, while weaker ones imitate surface verbosity. This generalization is asymmetric, however: reasoning improves while safety degrades, reframing the question from whether reasoning SFT generalizes to under what conditions and at what cost.
Abstract:Evaluating the safety of LLM-based agents is increasingly important because risks in realistic deployments often emerge over multi-step interactions rather than isolated prompts or final responses. Existing trajectory-level benchmarks remain limited by insufficient interaction diversity, coarse observability of safety failures, and weak long-horizon realism. We introduce ATBench, a trajectory-level benchmark for structured, diverse, and realistic evaluation of agent safety. ATBench organizes agentic risk along three dimensions: risk source, failure mode, and real-world harm. Based on this taxonomy, we construct trajectories with heterogeneous tool pools and a long-context delayed-trigger protocol that captures realistic risk emergence across multiple stages. The benchmark contains 1,000 trajectories (503 safe and 497 unsafe), averaging 9.01 turns and 3.95k tokens, with 1,954 invoked tools drawn from pools spanning 2,084 available tools. Data quality is supported by rule-based and LLM-based filtering plus full human audit. Experiments on frontier LLMs, open-source models, and specialized guard systems show that ATBench is challenging even for strong evaluators, while enabling taxonomy-stratified analysis, cross-benchmark comparison, and diagnosis of long-horizon failure patterns.
Abstract:Video fundamentally intertwines two crucial axes: the dynamic content of a scene and the camera motion through which it is observed. However, existing generation models often entangle these factors, limiting independent control. In this work, we introduce OmniCamera, a unified framework designed to explicitly disentangle and command these two dimensions. This compositional approach enables flexible video generation by allowing arbitrary pairings of camera and content conditions, unlocking unprecedented creative control. To overcome the fundamental challenges of modality conflict and data scarcity inherent in such a system, we present two key innovations. First, we construct OmniCAM, a novel hybrid dataset combining curated real-world videos with synthetic data that provides diverse paired examples for robust multi-task learning. Second, we propose a Dual-level Curriculum Co-Training strategy that mitigates modality interference and synergistically learns from diverse data sources. This strategy operates on two levels: first, it progressively introduces control modalities by difficulties (condition-level), and second, trains for precise control on synthetic data before adapting to real data for photorealism (data-level). As a result, OmniCamera achieves state-of-the-art performance, enabling flexible control for complex camera movements while maintaining superior visual quality.
Abstract:Agentic Web, as a new paradigm that redefines the internet through autonomous, goal-driven interactions, plays an important role in group intelligence. As the foundational semantic primitives of the Agentic Web, digital assets encapsulate interactive web elements into agents, which expand the capacities and coverage of agents in agentic web. The lack of automated methodologies for agent generation limits the wider usage of digital assets and the advancement of the Agentic Web. In this paper, we first formalize these challenges by strictly defining the A2A-Agentization process, decomposing it into critical stages and identifying key technical hurdles on top of the A2A protocol. Based on this framework, we develop an Agentization Agent to agentize digital assets for the Agentic Web. To rigorously evaluate this capability, we propose A2A-Agentization Bench, the first benchmark explicitly designed to evaluate agentization quality in terms of fidelity and interoperability. Our experiments demonstrate that our approach effectively activates the functional capabilities of digital assets and enables interoperable A2A multi-agent collaboration. We believe this work will further facilitate scalable and standardized integration of digital assets into the Agentic Web ecosystem.
Abstract:Evaluating the safety of LLM-based agents is increasingly important because risks in realistic deployments often emerge over multi-step interactions rather than isolated prompts or final responses. Existing trajectory-level benchmarks remain limited by insufficient interaction diversity, coarse observability of safety failures, and weak long-horizon realism. We introduce ATBench, a trajectory-level benchmark for structured, diverse, and realistic evaluation of agent safety. ATBench organizes agentic risk along three dimensions: risk source, failure mode, and real-world harm. Based on this taxonomy, we construct trajectories with heterogeneous tool pools and a long-context delayed-trigger protocol that captures realistic risk emergence across multiple stages. The benchmark contains 1,000 trajectories (503 safe and 497 unsafe), averaging 9.01 turns and 3.95k tokens, with 1,954 invoked tools drawn from pools spanning 2,084 available tools. Data quality is supported by rule-based and LLM-based filtering plus full human audit. Experiments on frontier LLMs, open-source models, and specialized guard systems show that ATBench is challenging even for strong evaluators, while enabling taxonomy-stratified analysis, cross-benchmark comparison, and diagnosis of long-horizon failure patterns.
Abstract:A widely held hypothesis for why generative recommendation (GR) models outperform conventional item ID-based models is that they generalize better. However, there is few systematic way to verify this hypothesis beyond a superficial comparison of overall performance. To address this gap, we categorize each data instance based on the specific capability required for a correct prediction: either memorization (reusing item transition patterns observed during training) or generalization (composing known patterns to predict unseen item transitions). Extensive experiments show that GR models perform better on instances that require generalization, whereas item ID-based models perform better when memorization is more important. To explain this divergence, we shift the analysis from the item level to the token level and show that what appears to be item-level generalization often reduces to token-level memorization for GR models. Finally, we show that the two paradigms are complementary. We propose a simple memorization-aware indicator that adaptively combines them on a per-instance basis, leading to improved overall recommendation performance.
Abstract:Large-scale sparse multi-objective optimization problems (LSMOPs) are prevalent in real-world applications, where optimal solutions typically contain only a few nonzero variables, such as in adversarial attacks, critical node detection, and sparse signal reconstruction. Since the function evaluation of LSMOPs often relies on large-scale datasets involving a large number of decision variables, the search space becomes extremely high-dimensional. The coexistence of sparsity and high dimensionality greatly intensifies the conflict between exploration and exploitation, making it difficult for existing multi-objective evolutionary algorithms (MOEAs) to identify the critical nonzero decision variables within limited function evaluations. To address this challenge, this paper proposes an evolutionary algorithm with probabilistic annealing for large-scale sparse multi-objective optimization. The algorithm is driven by two probability vectors with distinct entropy characteristics: a convergence-oriented probability vector with relatively low entropy ensures stable exploitation, whereas an annealed probability vector with gradually decreasing entropy enables an adaptive transition from global exploration to local refinement. By integrating these complementary search dynamics, the proposed algorithm achieves a dynamic equilibrium between exploration and exploitation. Experimental results on benchmark problems and real-world applications demonstrate that the proposed algorithm outperforms state-of-the-art evolutionary algorithms in terms of both convergence and diversity.
Abstract:Visual content generation has advanced from single-image to multi-image workflows, yet existing agents remain largely plan-driven and lack systematic reflection mechanisms to correct mid-trajectory visual errors. To address this limitation, we propose VisionCreator-R1, a native visual generation agent with explicit reflection, together with a Reflection-Plan Co-Optimization (RPCO) training methodology. Through extensive experiments and trajectory-level analysis, we uncover reflection-plan optimization asymmetry in reinforcement learning (RL): planning can be reliably optimized via plan rewards, while reflection learning is hindered by noisy credit assignment. Guided by this insight, our RPCO first trains on the self-constructed VCR-SFT dataset with reflection-strong single-image trajectories and planning-strong multi-image trajectories, then co-optimization on VCR-RL dataset via RL. This yields our unified VisionCreator-R1 agent, which consistently outperforms Gemini2.5Pro on existing benchmarks and our VCR-bench covering single-image and multi-image tasks.
Abstract:As large language models (LLMs) advance their mathematical capabilities toward the IMO level, the scarcity of challenging, high-quality problems for training and evaluation has become a significant bottleneck. Simultaneously, recent code agents have demonstrated sophisticated skills in agentic coding and reasoning, suggesting that code execution can serve as a scalable environment for mathematical experimentation. In this paper, we investigate the potential of code agents to autonomously evolve existing math problems into more complex variations. We introduce a multi-agent framework designed to perform problem evolution while validating the solvability and increased difficulty of the generated problems. Our experiments demonstrate that, given sufficient test-time exploration, code agents can synthesize new, solvable problems that are structurally distinct from and more challenging than the originals. This work provides empirical evidence that code-driven agents can serve as a viable mechanism for synthesizing high-difficulty mathematical reasoning problems within scalable computational environments. Our data is available at https://github.com/TarferSoul/Code2Math.