Abstract:Exploring motion information is important for the motion deblurring task. Recent the window-based transformer approaches have achieved decent performance in image deblurring. Note that the motion causing blurry results is usually composed of translation and rotation movements and the window-shift operation in the Cartesian coordinate system by the window-based transformer approaches only directly explores translation motion in orthogonal directions. Thus, these methods have the limitation of modeling the rotation part. To alleviate this problem, we introduce the polar coordinate-based transformer, which has the angles and distance to explore rotation motion and translation information together. In this paper, we propose a Radial Strip Transformer (RST), which is a transformer-based architecture that restores the blur images in a polar coordinate system instead of a Cartesian one. RST contains a dynamic radial embedding module (DRE) to extract the shallow feature by a radial deformable convolution. We design a polar mask layer to generate the offsets for the deformable convolution, which can reshape the convolution kernel along the radius to better capture the rotation motion information. Furthermore, we proposed a radial strip attention solver (RSAS) as deep feature extraction, where the relationship of windows is organized by azimuth and radius. This attention module contains radial strip windows to reweight image features in the polar coordinate, which preserves more useful information in rotation and translation motion together for better recovering the sharp images. Experimental results on six synthesis and real-world datasets prove that our method performs favorably against other SOTA methods for the image deblurring task.
Abstract:How to explore useful features from images as prompts to guide the deep image restoration models is an effective way to solve image restoration. In contrast to mining spatial relations within images as prompt, which leads to characteristics of different frequencies being neglected and further remaining subtle or undetectable artifacts in the restored image, we develop a Frequency Prompting image restoration method, dubbed FPro, which can effectively provide prompt components from a frequency perspective to guild the restoration model address these differences. Specifically, we first decompose input features into separate frequency parts via dynamically learned filters, where we introduce a gating mechanism for suppressing the less informative elements within the kernels. To propagate useful frequency information as prompt, we then propose a dual prompt block, consisting of a low-frequency prompt modulator (LPM) and a high-frequency prompt modulator (HPM), to handle signals from different bands respectively. Each modulator contains a generation process to incorporate prompting components into the extracted frequency maps, and a modulation part that modifies the prompt feature with the guidance of the decoder features. Experimental results on commonly used benchmarks have demonstrated the favorable performance of our pipeline against SOTA methods on 5 image restoration tasks, including deraining, deraindrop, demoir\'eing, deblurring, and dehazing. The source code and pre-trained models will be available at https://github.com/joshyZhou/FPro.
Abstract:Transformer-based approaches have achieved superior performance in image restoration, since they can model long-term dependencies well. However, the limitation in capturing local information restricts their capacity to remove degradations. While existing approaches attempt to mitigate this issue by incorporating convolutional operations, the core component in Transformer, i.e., self-attention, which serves as a low-pass filter, could unintentionally dilute or even eliminate the acquired local patterns. In this paper, we propose HIT, a simple yet effective High-frequency Injected Transformer for image restoration. Specifically, we design a window-wise injection module (WIM), which incorporates abundant high-frequency details into the feature map, to provide reliable references for restoring high-quality images. We also develop a bidirectional interaction module (BIM) to aggregate features at different scales using a mutually reinforced paradigm, resulting in spatially and contextually improved representations. In addition, we introduce a spatial enhancement unit (SEU) to preserve essential spatial relationships that may be lost due to the computations carried out across channel dimensions in the BIM. Extensive experiments on 9 tasks (real noise, real rain streak, raindrop, motion blur, moir\'e, shadow, snow, haze, and low-light condition) demonstrate that HIT with linear computational complexity performs favorably against the state-of-the-art methods. The source code and pre-trained models will be available at https://github.com/joshyZhou/HIT.
Abstract:Intense light sources often produce flares in captured images at night, which deteriorates the visual quality and negatively affects downstream applications. In order to train an effective flare removal network, a reliable dataset is essential. The mainstream flare removal datasets are semi-synthetic to reduce human labour, but these datasets do not cover typical scenarios involving multiple scattering flares. To tackle this issue, we synthesize a prior-guided dataset named Flare7K*, which contains multi-flare images where the brightness of flares adheres to the laws of illumination. Besides, flares tend to occupy localized regions of the image but existing networks perform flare removal on the entire image and sometimes modify clean areas incorrectly. Therefore, we propose a plug-and-play Adaptive Focus Module (AFM) that can adaptively mask the clean background areas and assist models in focusing on the regions severely affected by flares. Extensive experiments demonstrate that our data synthesis method can better simulate real-world scenes and several models equipped with AFM achieve state-of-the-art performance on the real-world test dataset.
Abstract:We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3D understanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
Abstract:This report introduce our work on Egocentric 3D Hand Pose Estimation workshop. Using AssemblyHands, this challenge focuses on egocentric 3D hand pose estimation from a single-view image. In the competition, we adopt ViT based backbones and a simple regressor for 3D keypoints prediction, which provides strong model baselines. We noticed that Hand-objects occlusions and self-occlusions lead to performance degradation, thus proposed a non-model method to merge multi-view results in the post-process stage. Moreover, We utilized test time augmentation and model ensemble to make further improvement. We also found that public dataset and rational preprocess are beneficial. Our method achieved 12.21mm MPJPE on test dataset, achieve the first place in Egocentric 3D Hand Pose Estimation challenge.
Abstract:Fine-grained image classification is a challenging computer vision task where various species share similar visual appearances, resulting in misclassification if merely based on visual clues. Therefore, it is helpful to leverage additional information, e.g., the locations and dates for data shooting, which can be easily accessible but rarely exploited. In this paper, we first demonstrate that existing multimodal methods fuse multiple features only on a single dimension, which essentially has insufficient help in feature discrimination. To fully explore the potential of multimodal information, we propose a dynamic MLP on top of the image representation, which interacts with multimodal features at a higher and broader dimension. The dynamic MLP is an efficient structure parameterized by the learned embeddings of variable locations and dates. It can be regarded as an adaptive nonlinear projection for generating more discriminative image representations in visual tasks. To our best knowledge, it is the first attempt to explore the idea of dynamic networks to exploit multimodal information in fine-grained image classification tasks. Extensive experiments demonstrate the effectiveness of our method. The t-SNE algorithm visually indicates that our technique improves the recognizability of image representations that are visually similar but with different categories. Furthermore, among published works across multiple fine-grained datasets, dynamic MLP consistently achieves SOTA results https://paperswithcode.com/dataset/inaturalist and takes third place in the iNaturalist challenge at FGVC8 https://www.kaggle.com/c/inaturalist-2021/leaderboard. Code is available at https://github.com/ylingfeng/DynamicMLP.git
Abstract:In this paper, we aim to reconstruct a full 3D human shape from a single image. Previous vertex-level and parameter regression approaches reconstruct 3D human shape based on a pre-defined adjacency matrix to encode positive relations between nodes. The deep topological relations for the surface of the 3D human body are not carefully exploited. Moreover, the performance of most existing approaches often suffer from domain gap when handling more occlusion cases in real-world scenes. In this work, we propose a Deep Mesh Relation Capturing Graph Convolution Network, DC-GNet, with a shape completion task for 3D human shape reconstruction. Firstly, we propose to capture deep relations within mesh vertices, where an adaptive matrix encoding both positive and negative relations is introduced. Secondly, we propose a shape completion task to learn prior about various kinds of occlusion cases. Our approach encodes mesh structure from more subtle relations between nodes in a more distant region. Furthermore, our shape completion module alleviates the performance degradation issue in the outdoor scene. Extensive experiments on several benchmarks show that our approach outperforms the previous 3D human pose and shape estimation approaches.