The Internet of Things (IoT), the network integrating billions of smart physical devices embedded with sensors, software, and communication technologies for the purpose of connecting and exchanging data with other devices and systems, is a critical and rapidly expanding component of our modern world. The IoT ecosystem provides a rich source of real-world modalities such as motion, thermal, geolocation, imaging, depth, sensors, video, and audio for prediction tasks involving the pose, gaze, activities, and gestures of humans as well as the touch, contact, pose, 3D of physical objects. Machine learning presents a rich opportunity to automatically process IoT data at scale, enabling efficient inference for impact in understanding human wellbeing, controlling physical devices, and interconnecting smart cities. To develop machine learning technologies for IoT, this paper proposes MultiIoT, the most expansive IoT benchmark to date, encompassing over 1.15 million samples from 12 modalities and 8 tasks. MultiIoT introduces unique challenges involving (1) learning from many sensory modalities, (2) fine-grained interactions across long temporal ranges, and (3) extreme heterogeneity due to unique structure and noise topologies in real-world sensors. We also release a set of strong modeling baselines, spanning modality and task-specific methods to multisensory and multitask models to encourage future research in multisensory representation learning for IoT.
Data augmentation has become a standard component of vision pre-trained models to capture the invariance between augmented views. In practice, augmentation techniques that mask regions of a sample with zero/mean values or patches from other samples are commonly employed in pre-trained models with self-/semi-/fully-supervised contrastive losses. However, the underlying mechanism behind the effectiveness of these augmentation techniques remains poorly explored. To investigate the problems, we conduct an empirical study to quantify how data augmentation affects performance. Concretely, we apply 4 types of data augmentations termed with Random Erasing, CutOut, CutMix and MixUp to a series of self-/semi-/fully- supervised pre-trained models. We report their performance on vision tasks such as image classification, object detection, instance segmentation, and semantic segmentation. We then explicitly evaluate the invariance and diversity of the feature embedding. We observe that: 1) Masking regions of the images decreases the invariance of the learned feature embedding while providing a more considerable diversity. 2) Manual annotations do not change the invariance or diversity of the learned feature embedding. 3) The MixUp approach improves the diversity significantly, with only a marginal decrease in terms of the invariance.
While the recently introduced Tree of Thoughts (ToT) has heralded advancements in allowing Large Language Models (LLMs) to reason through foresight and backtracking for global decision-making, it has overlooked the inherent local uncertainties in intermediate decision points or "thoughts". These local uncertainties, intrinsic to LLMs given their potential for diverse responses, remain a significant concern in the reasoning process. Addressing this pivotal gap, we introduce the Tree of Uncertain Thoughts (TouT) - a reasoning framework tailored for LLMs. Our TouT effectively leverages Monte Carlo Dropout to quantify uncertainty scores associated with LLMs' diverse local responses at these intermediate steps. By marrying this local uncertainty quantification with global search algorithms, TouT enhances the model's precision in response generation. We substantiate our approach with rigorous experiments on two demanding planning tasks: Game of 24 and Mini Crosswords. The empirical evidence underscores TouT's superiority over both ToT and chain-of-thought prompting methods.
Continual learning is a challenging problem in which models need to be trained on non-stationary data across sequential tasks for class-incremental learning. While previous methods have focused on using either regularization or rehearsal-based frameworks to alleviate catastrophic forgetting in image classification, they are limited to a single modality and cannot learn compact class-aware cross-modal representations for continual audio-visual learning. To address this gap, we propose a novel class-incremental grouping network (CIGN) that can learn category-wise semantic features to achieve continual audio-visual learning. Our CIGN leverages learnable audio-visual class tokens and audio-visual grouping to continually aggregate class-aware features. Additionally, it utilizes class tokens distillation and continual grouping to prevent forgetting parameters learned from previous tasks, thereby improving the model's ability to capture discriminative audio-visual categories. We conduct extensive experiments on VGGSound-Instruments, VGGSound-100, and VGG-Sound Sources benchmarks. Our experimental results demonstrate that the CIGN achieves state-of-the-art audio-visual class-incremental learning performance. Code is available at https://github.com/stoneMo/CIGN.
Self-supervised pretraining (SSP) has emerged as a popular technique in machine learning, enabling the extraction of meaningful feature representations without labelled data. In the realm of computer vision, pretrained vision transformers (ViTs) have played a pivotal role in advancing transfer learning. Nonetheless, the escalating cost of finetuning these large models has posed a challenge due to the explosion of model size. This study endeavours to evaluate the effectiveness of pure self-supervised learning (SSL) techniques in computer vision tasks, obviating the need for finetuning, with the intention of emulating human-like capabilities in generalisation and recognition of unseen objects. To this end, we propose an evaluation protocol for zero-shot segmentation based on a prompting patch. Given a point on the target object as a prompt, the algorithm calculates the similarity map between the selected patch and other patches, upon that, a simple thresholding is applied to segment the target. Another evaluation is intra-object and inter-object similarity to gauge discriminatory ability of SSP ViTs. Insights from zero-shot segmentation from prompting and discriminatory abilities of SSP led to the design of a simple SSP approach, termed MMC. This approaches combines Masked image modelling for encouraging similarity of local features, Momentum based self-distillation for transferring semantics from global to local features, and global Contrast for promoting semantics of global features, to enhance discriminative representations of SSP ViTs. Consequently, our proposed method significantly reduces the overlap of intra-object and inter-object similarities, thereby facilitating effective object segmentation within an image. Our experiments reveal that MMC delivers top-tier results in zero-shot semantic segmentation across various datasets.
In this paper, we introduce audio-visual class-incremental learning, a class-incremental learning scenario for audio-visual video recognition. We demonstrate that joint audio-visual modeling can improve class-incremental learning, but current methods fail to preserve semantic similarity between audio and visual features as incremental step grows. Furthermore, we observe that audio-visual correlations learned in previous tasks can be forgotten as incremental steps progress, leading to poor performance. To overcome these challenges, we propose AV-CIL, which incorporates Dual-Audio-Visual Similarity Constraint (D-AVSC) to maintain both instance-aware and class-aware semantic similarity between audio-visual modalities and Visual Attention Distillation (VAD) to retain previously learned audio-guided visual attentive ability. We create three audio-visual class-incremental datasets, AVE-Class-Incremental (AVE-CI), Kinetics-Sounds-Class-Incremental (K-S-CI), and VGGSound100-Class-Incremental (VS100-CI) based on the AVE, Kinetics-Sounds, and VGGSound datasets, respectively. Our experiments on AVE-CI, K-S-CI, and VS100-CI demonstrate that AV-CIL significantly outperforms existing class-incremental learning methods in audio-visual class-incremental learning. Code and data are available at: https://github.com/weiguoPian/AV-CIL_ICCV2023.
Recent Diffusion Transformers (e.g., DiT) have demonstrated their powerful effectiveness in generating high-quality 2D images. However, it is still being determined whether the Transformer architecture performs equally well in 3D shape generation, as previous 3D diffusion methods mostly adopted the U-Net architecture. To bridge this gap, we propose a novel Diffusion Transformer for 3D shape generation, namely DiT-3D, which can directly operate the denoising process on voxelized point clouds using plain Transformers. Compared to existing U-Net approaches, our DiT-3D is more scalable in model size and produces much higher quality generations. Specifically, the DiT-3D adopts the design philosophy of DiT but modifies it by incorporating 3D positional and patch embeddings to adaptively aggregate input from voxelized point clouds. To reduce the computational cost of self-attention in 3D shape generation, we incorporate 3D window attention into Transformer blocks, as the increased 3D token length resulting from the additional dimension of voxels can lead to high computation. Finally, linear and devoxelization layers are used to predict the denoised point clouds. In addition, our transformer architecture supports efficient fine-tuning from 2D to 3D, where the pre-trained DiT-2D checkpoint on ImageNet can significantly improve DiT-3D on ShapeNet. Experimental results on the ShapeNet dataset demonstrate that the proposed DiT-3D achieves state-of-the-art performance in high-fidelity and diverse 3D point cloud generation. In particular, our DiT-3D decreases the 1-Nearest Neighbor Accuracy of the state-of-the-art method by 4.59 and increases the Coverage metric by 3.51 when evaluated on Chamfer Distance.
We introduce a new diffusion-based approach for shape completion on 3D range scans. Compared with prior deterministic and probabilistic methods, we strike a balance between realism, multi-modality, and high fidelity. We propose DiffComplete by casting shape completion as a generative task conditioned on the incomplete shape. Our key designs are two-fold. First, we devise a hierarchical feature aggregation mechanism to inject conditional features in a spatially-consistent manner. So, we can capture both local details and broader contexts of the conditional inputs to control the shape completion. Second, we propose an occupancy-aware fusion strategy in our model to enable the completion of multiple partial shapes and introduce higher flexibility on the input conditions. DiffComplete sets a new SOTA performance (e.g., 40% decrease on l_1 error) on two large-scale 3D shape completion benchmarks. Our completed shapes not only have a realistic outlook compared with the deterministic methods but also exhibit high similarity to the ground truths compared with the probabilistic alternatives. Further, DiffComplete has strong generalizability on objects of entirely unseen classes for both synthetic and real data, eliminating the need for model re-training in various applications.
The ability to accurately recognize, localize and separate sound sources is fundamental to any audio-visual perception task. Historically, these abilities were tackled separately, with several methods developed independently for each task. However, given the interconnected nature of source localization, separation, and recognition, independent models are likely to yield suboptimal performance as they fail to capture the interdependence between these tasks. To address this problem, we propose a unified audio-visual learning framework (dubbed OneAVM) that integrates audio and visual cues for joint localization, separation, and recognition. OneAVM comprises a shared audio-visual encoder and task-specific decoders trained with three objectives. The first objective aligns audio and visual representations through a localized audio-visual correspondence loss. The second tackles visual source separation using a traditional mix-and-separate framework. Finally, the third objective reinforces visual feature separation and localization by mixing images in pixel space and aligning their representations with those of all corresponding sound sources. Extensive experiments on MUSIC, VGG-Instruments, VGG-Music, and VGGSound datasets demonstrate the effectiveness of OneAVM for all three tasks, audio-visual source localization, separation, and nearest neighbor recognition, and empirically demonstrate a strong positive transfer between them.
Text-to-audio (TTA) generation is a recent popular problem that aims to synthesize general audio given text descriptions. Previous methods utilized latent diffusion models to learn audio embedding in a latent space with text embedding as the condition. However, they ignored the synchronization between audio and visual content in the video, and tended to generate audio mismatching from video frames. In this work, we propose a novel and personalized text-to-sound generation approach with visual alignment based on latent diffusion models, namely DiffAVA, that can simply fine-tune lightweight visual-text alignment modules with frozen modality-specific encoders to update visual-aligned text embeddings as the condition. Specifically, our DiffAVA leverages a multi-head attention transformer to aggregate temporal information from video features, and a dual multi-modal residual network to fuse temporal visual representations with text embeddings. Then, a contrastive learning objective is applied to match visual-aligned text embeddings with audio features. Experimental results on the AudioCaps dataset demonstrate that the proposed DiffAVA can achieve competitive performance on visual-aligned text-to-audio generation.