The rise of Large Language Models (LLMs) has significantly advanced many applications on software engineering tasks, particularly in code generation. Despite the promising performance, LLMs are prone to generate hallucinations, which means LLMs might produce outputs that deviate from users' intent, exhibit internal inconsistencies, or misalign with the factual knowledge, making the deployment of LLMs potentially risky in a wide range of applications. Existing work mainly focuses on investing the hallucination in the domain of natural language generation (NLG), leaving a gap in understanding the types and extent of hallucinations in the context of code generation. To bridge the gap, we conducted a thematic analysis of the LLM-generated code to summarize and categorize the hallucinations present in it. Our study established a comprehensive taxonomy of hallucinations in LLM-generated code, encompassing 5 primary categories of hallucinations depending on the conflicting objectives and varying degrees of deviation observed in code generation. Furthermore, we systematically analyzed the distribution of hallucinations, exploring variations among different LLMs and their correlation with code correctness. Based on the results, we proposed HalluCode, a benchmark for evaluating the performance of code LLMs in recognizing hallucinations. Hallucination recognition and mitigation experiments with HalluCode and HumanEval show existing LLMs face great challenges in recognizing hallucinations, particularly in identifying their types, and are hardly able to mitigate hallucinations. We believe our findings will shed light on future research about hallucination evaluation, detection, and mitigation, ultimately paving the way for building more effective and reliable code LLMs in the future.
In recent years, Neural Radiance Fields (NeRF) has made remarkable progress in the field of computer vision and graphics, providing strong technical support for solving key tasks including 3D scene understanding, new perspective synthesis, human body reconstruction, robotics, and so on, the attention of academics to this research result is growing. As a revolutionary neural implicit field representation, NeRF has caused a continuous research boom in the academic community. Therefore, the purpose of this review is to provide an in-depth analysis of the research literature on NeRF within the past two years, to provide a comprehensive academic perspective for budding researchers. In this paper, the core architecture of NeRF is first elaborated in detail, followed by a discussion of various improvement strategies for NeRF, and case studies of NeRF in diverse application scenarios, demonstrating its practical utility in different domains. In terms of datasets and evaluation metrics, This paper details the key resources needed for NeRF model training. Finally, this paper provides a prospective discussion on the future development trends and potential challenges of NeRF, aiming to provide research inspiration for researchers in the field and to promote the further development of related technologies.
Novel robotic grippers have captured increasing interests recently because of their abilities to adapt to varieties of circumstances and their powerful functionalities. Differing from traditional gripper with mechanical components-made fingers, novel robotic grippers are typically made of novel structures and materials, using a novel manufacturing process. In this paper, a novel robotic gripper with external frame and internal thermoplastic elastomer belt-made net is proposed. The gripper grasps objects using the friction between the net and objects. It has the ability of adaptive gripping through flexible contact surface. Stress simulation has been used to explore the regularity between the normal stress on the net and the deformation of the net. Experiments are conducted on a variety of objects to measure the force needed to reliably grip and hold the object. Test results show that the gripper can successfully grip objects with varying shape, dimensions, and textures. It is promising that the gripper can be used for grasping fragile objects in the industry or out in the field, and also grasping the marine organisms without hurting them.