Abstract:Recent advances in stereo matching have achieved remarkable accuracy, but often rely on large models, heavy computation, or additional foundation-model priors, making them difficult to deploy on resource-constrained platforms. In contrast, efficient stereo models offer faster inference but are commonly considered less capable of strong zero-shot generalization. In this paper, we challenge this assumption by introducing Lite Any Stereo V2 (LAS2), an ultra-fast model series designed for efficient zero-shot stereo matching. LAS2 is developed from both architecture and training perspectives. Architecturally, we revisit efficient stereo design under practical deployment settings and propose a 2D-only cost aggregation framework, optimized for real inference latency rather than theoretical MACs alone. For training, we develop a three-stage strategy that combines synthetic supervision, self-distillation, and real-world knowledge distillation. To improve the reliability of real-world pseudo supervision, we further introduce pseudo-label filtering and an error-clamping operation, enabling smoother synthetic-to-real transfer. We instantiate LAS2 as a family of models, including feed-forward variants for different efficiency budgets and an iterative variant for higher accuracy. Extensive experiments show that LAS2 achieves state-of-the-art accuracy among efficient stereo methods while maintaining significantly lower latency. Specifically, LAS2-H achieves stronger overall zero-shot performance than the iterative method Fast-FoundationStereo, with 1.8x and 2.7x faster inference on H200 and Orin, respectively. The project page, demos, and code are available at https://tomtomtommi.github.io/LiteAnyStereoV2/.
Abstract:Current world models face a fundamental tension: faithful long-horizon simulation demands deep computation, but deeper models are expensive to deploy and prone to compounding errors. We resolve this by introducing Looped World Models (LoopWM), which are the first looped architectures for world modelling. Our method iteratively refines latent environment states through a parameter-shared transformer block. This yield up to 100x parameter efficiency over conventional approaches with adaptive computation that automatically scales depth to match the complexity of each prediction step. Orthogonal to scaling model size and training data, LoopWM establishes iterative latent depth as a new scaling axis for world simulation, which might significantly push the community forward.
Abstract:Causal autoregressive video diffusion models support real-time streaming generation by extrapolating future chunks from previously generated content. Distilling such generators from high-fidelity bidirectional teachers yields competitive few-step models, yet a persistent gap between the history distributions encountered during training and those arising at inference constrains generation quality over long horizons. We introduce the Real-time Autoregressive Video Extrapolation Network (RAVEN), a training-time test framework that repacks each self rollout into an interleaved sequence of clean historical endpoints and noisy denoising states. This formulation aligns training attention with inference-time extrapolation and allows downstream chunk losses to supervise the history representations on which future predictions depend. We further propose Consistency-model Group Relative Policy Optimization (CM-GRPO), which reformulates a consistency sampling step as a conditional Gaussian transition and applies online Reinforcement Learning (RL) directly to this kernel, avoiding the Euler-Maruyama auxiliary process adopted in prior flow-model RL formulations. Experiments demonstrate that RAVEN surpasses recent causal video distillation baselines across quality, semantic, and dynamic degree evaluations, and that CM-GRPO provides further gains when combined with RAVEN.
Abstract:Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent studies formulate SLG within the language modeling framework using autoregressive language models, which suffer from unidirectional context modeling and slow token-by-token inference. To address these limitations, we present MaDiS, a masked-diffusion-based language model for SLG that captures bidirectional dependencies and supports efficient parallel multi-token generation. We further introduce a tri-level cross-modal pretraining scheme that jointly learns from token-, latent-, and 3D physical-space objectives, leading to richer and more grounded sign representations. To accelerate model convergence in the fine-tuning stage, we design a novel unmasking strategy with temporal checkpoints, reducing the combinatorial complexity of unmasking orders by over $10^{41}$ times. In addition, a mixture-of-parts embedding layer is developed to effectively fuse information stored in different part-wise sign tokens through learnable gates and well-optimized codebooks. Extensive experiments on CSL-Daily, Phoenix-2014T, and How2Sign demonstrate that MaDiS achieves superior performance across multiple metrics, including DTW error and two newly introduced metrics, SiBLEU and SiCLIP, while reducing inference latency by nearly 30%. Code and models will be released on our project page.




Abstract:Sign language is a visual language that encompasses all linguistic features of natural languages and serves as the primary communication method for the deaf and hard-of-hearing communities. While many studies have successfully adapted pretrained language models (LMs) for sign language translation (sign-to-text), drawing inspiration from its linguistic characteristics, the reverse task of sign language generation (SLG, text-to-sign) remains largely unexplored. Most existing approaches treat SLG as a visual content generation task, employing techniques such as diffusion models to produce sign videos, 2D keypoints, or 3D avatars based on text inputs, overlooking the linguistic properties of sign languages. In this work, we introduce a multilingual sign language model, Signs as Tokens (SOKE), which can generate 3D sign avatars autoregressively from text inputs using a pretrained LM. To align sign language with the LM, we develop a decoupled tokenizer that discretizes continuous signs into token sequences representing various body parts. These sign tokens are integrated into the raw text vocabulary of the LM, allowing for supervised fine-tuning on sign language datasets. To facilitate multilingual SLG research, we further curate a large-scale Chinese sign language dataset, CSL-Daily, with high-quality 3D pose annotations. Extensive qualitative and quantitative evaluations demonstrate the effectiveness of SOKE. The project page is available at https://2000zrl.github.io/soke/.




Abstract:This paper introduces TVB-HKSL-News, a new Hong Kong sign language (HKSL) dataset collected from a TV news program over a period of 7 months. The dataset is collected to enrich resources for HKSL and support research in large-vocabulary continuous sign language recognition (SLR) and translation (SLT). It consists of 16.07 hours of sign videos of two signers with a vocabulary of 6,515 glosses (for SLR) and 2,850 Chinese characters or 18K Chinese words (for SLT). One signer has 11.66 hours of sign videos and the other has 4.41 hours. One objective in building the dataset is to support the investigation of how well large-vocabulary continuous sign language recognition/translation can be done for a single signer given a (relatively) large amount of his/her training data, which could potentially lead to the development of new modeling methods. Besides, most parts of the data collection pipeline are automated with little human intervention; we believe that our collection method can be scaled up to collect more sign language data easily for SLT in the future for any sign languages if such sign-interpreted videos are available. We also run a SOTA SLR/SLT model on the dataset and get a baseline SLR word error rate of 34.08% and a baseline SLT BLEU-4 score of 23.58 for benchmarking future research on the dataset.




Abstract:The objective of sign language recognition is to bridge the communication gap between the deaf and the hearing. Numerous previous works train their models using the well-established connectionist temporal classification (CTC) loss. During the inference stage, the CTC-based models typically take the entire sign video as input to make predictions. This type of inference scheme is referred to as offline recognition. In contrast, while mature speech recognition systems can efficiently recognize spoken words on the fly, sign language recognition still falls short due to the lack of practical online solutions. In this work, we take the first step towards filling this gap. Our approach comprises three phases: 1) developing a sign language dictionary encompassing all glosses present in a target sign language dataset; 2) training an isolated sign language recognition model on augmented signs using both conventional classification loss and our novel saliency loss; 3) employing a sliding window approach on the input sign sequence and feeding each sign clip to the well-optimized model for online recognition. Furthermore, our online recognition model can be extended to boost the performance of any offline model, and to support online translation by appending a gloss-to-text network onto the recognition model. By integrating our online framework with the previously best-performing offline model, TwoStream-SLR, we achieve new state-of-the-art performance on three benchmarks: Phoenix-2014, Phoenix-2014T, and CSL-Daily. Code and models will be available at https://github.com/FangyunWei/SLRT




Abstract:The objective of this paper is to develop a functional system for translating spoken languages into sign languages, referred to as Spoken2Sign translation. The Spoken2Sign task is orthogonal and complementary to traditional sign language to spoken language (Sign2Spoken) translation. To enable Spoken2Sign translation, we present a simple baseline consisting of three steps: 1) creating a gloss-video dictionary using existing Sign2Spoken benchmarks; 2) estimating a 3D sign for each sign video in the dictionary; 3) training a Spoken2Sign model, which is composed of a Text2Gloss translator, a sign connector, and a rendering module, with the aid of the yielded gloss-3D sign dictionary. The translation results are then displayed through a sign avatar. As far as we know, we are the first to present the Spoken2Sign task in an output format of 3D signs. In addition to its capability of Spoken2Sign translation, we also demonstrate that two by-products of our approach-3D keypoint augmentation and multi-view understanding-can assist in keypoint-based sign language understanding. Code and models will be available at https://github.com/FangyunWei/SLRT




Abstract:Sign languages are visual languages which convey information by signers' handshape, facial expression, body movement, and so forth. Due to the inherent restriction of combinations of these visual ingredients, there exist a significant number of visually indistinguishable signs (VISigns) in sign languages, which limits the recognition capacity of vision neural networks. To mitigate the problem, we propose the Natural Language-Assisted Sign Language Recognition (NLA-SLR) framework, which exploits semantic information contained in glosses (sign labels). First, for VISigns with similar semantic meanings, we propose language-aware label smoothing by generating soft labels for each training sign whose smoothing weights are computed from the normalized semantic similarities among the glosses to ease training. Second, for VISigns with distinct semantic meanings, we present an inter-modality mixup technique which blends vision and gloss features to further maximize the separability of different signs under the supervision of blended labels. Besides, we also introduce a novel backbone, video-keypoint network, which not only models both RGB videos and human body keypoints but also derives knowledge from sign videos of different temporal receptive fields. Empirically, our method achieves state-of-the-art performance on three widely-adopted benchmarks: MSASL, WLASL, and NMFs-CSL. Codes are available at https://github.com/FangyunWei/SLRT.




Abstract:Most deep-learning-based continuous sign language recognition (CSLR) models share a similar backbone consisting of a visual module, a sequential module, and an alignment module. However, due to limited training samples, a connectionist temporal classification loss may not train such CSLR backbones sufficiently. In this work, we propose three auxiliary tasks to enhance the CSLR backbones. The first task enhances the visual module, which is sensitive to the insufficient training problem, from the perspective of consistency. Specifically, since the information of sign languages is mainly included in signers' facial expressions and hand movements, a keypoint-guided spatial attention module is developed to enforce the visual module to focus on informative regions, i.e., spatial attention consistency. Second, noticing that both the output features of the visual and sequential modules represent the same sentence, to better exploit the backbone's power, a sentence embedding consistency constraint is imposed between the visual and sequential modules to enhance the representation power of both features. We name the CSLR model trained with the above auxiliary tasks as consistency-enhanced CSLR, which performs well on signer-dependent datasets in which all signers appear during both training and testing. To make it more robust for the signer-independent setting, a signer removal module based on feature disentanglement is further proposed to remove signer information from the backbone. Extensive ablation studies are conducted to validate the effectiveness of these auxiliary tasks. More remarkably, with a transformer-based backbone, our model achieves state-of-the-art or competitive performance on five benchmarks, PHOENIX-2014, PHOENIX-2014-T, PHOENIX-2014-SI, CSL, and CSL-Daily.