Recent works in field robotics highlighted the importance of resiliency against different types of terrains. Boreal forests, in particular, are home to many mobility-impeding terrains that should be considered for off-road autonomous navigation. Also, being one of the largest land biomes on Earth, boreal forests are an area where autonomous vehicles are expected to become increasingly common. In this paper, we address this issue by introducing BorealTC, a publicly available dataset for proprioceptive-based terrain classification (TC). Recorded with a Husky A200, our dataset contains 116 min of Inertial Measurement Unit (IMU), motor current, and wheel odometry data, focusing on typical boreal forest terrains, notably snow, ice, and silty loam. Combining our dataset with another dataset from the state-of-the-art, we evaluate both a Convolutional Neural Network (CNN) and the novel state space model (SSM)-based Mamba architecture on a TC task. Interestingly, we show that while CNN outperforms Mamba on each separate dataset, Mamba achieves greater accuracy when trained on a combination of both. In addition, we demonstrate that Mamba's learning capacity is greater than a CNN for increasing amounts of data. We show that the combination of two TC datasets yields a latent space that can be interpreted with the properties of the terrains. We also discuss the implications of merging datasets on classification. Our source code and dataset are publicly available online: https://github.com/norlab-ulaval/BorealTC.
We propose a novel angular velocity estimation method to increase the robustness of Simultaneous Localization And Mapping (SLAM) algorithms against gyroscope saturations induced by aggressive motions. Field robotics expose robots to various hazards, including steep terrains, landslides, and staircases, where substantial accelerations and angular velocities can occur if the robot loses stability and tumbles. These extreme motions can saturate sensor measurements, especially gyroscopes, which are the first sensors to become inoperative. While the structural integrity of the robot is at risk, the resilience of the SLAM framework is oftentimes given little consideration. Consequently, even if the robot is physically capable of continuing the mission, its operation will be compromised due to a corrupted representation of the world. Regarding this problem, we propose a way to estimate the angular velocity using accelerometers during extreme rotations caused by tumbling. We show that our method reduces the median localization error by 71.5 % in translation and 65.5 % in rotation and reduces the number of SLAM failures by 73.3 % on the collected data. We also propose the Tumbling-Induced Gyroscope Saturation (TIGS) dataset, which consists of outdoor experiments recording the motion of a lidar subject to angular velocities four times higher than other available datasets. The dataset is available online at https://github.com/norlab-ulaval/Norlab_wiki/wiki/TIGS-Dataset.
Visual Odometry (VO) is one of the fundamental tasks in computer vision for robotics. However, its performance is deeply affected by High Dynamic Range (HDR) scenes, omnipresent outdoor. While new Automatic-Exposure (AE) approaches to mitigate this have appeared, their comparison in a reproducible manner is problematic. This stems from the fact that the behavior of AE depends on the environment, and it affects the image acquisition process. Consequently, AE has traditionally only been benchmarked in an online manner, making the experiments non-reproducible. To solve this, we propose a new methodology based on an emulator that can generate images at any exposure time. It leverages BorealHDR, a unique multi-exposure stereo dataset collected over 8.4 km, on 50 trajectories with challenging illumination conditions. Moreover, it contains pose ground truth for each image and a global 3D map, based on lidar data. We show that using these images acquired at different exposure times, we can emulate realistic images keeping a Root-Mean-Square Error (RMSE) below 1.78 % compared to ground truth images. To demonstrate the practicality of our approach for offline benchmarking, we compared three state-of-the-art AE algorithms on key elements of Visual Simultaneous Localization And Mapping (VSLAM) pipeline, against four baselines. Consequently, reproducible evaluation of AE is now possible, speeding up the development of future approaches. Our code and dataset are available online at this link: https://github.com/norlab-ulaval/BorealHDR
Numerous datasets and benchmarks exist to assess and compare Simultaneous Localization and Mapping (SLAM) algorithms. Nevertheless, their precision must follow the rate at which SLAM algorithms improved in recent years. Moreover, current datasets fall short of comprehensive data-collection protocol for reproducibility and the evaluation of the precision or accuracy of the recorded trajectories. With this objective in mind, we proposed the Robotic Total Stations Ground Truthing dataset (RTS-GT) dataset to support localization research with the generation of six-Degrees Of Freedom (DOF) ground truth trajectories. This novel dataset includes six-DOF ground truth trajectories generated using a system of three Robotic Total Stations (RTSs) tracking moving robotic platforms. Furthermore, we compare the performance of the RTS-based system to a Global Navigation Satellite System (GNSS)-based setup. The dataset comprises around sixty experiments conducted in various conditions over a period of 17 months, and encompasses over 49 kilometers of trajectories, making it the most extensive dataset of RTS-based measurements to date. Additionally, we provide the precision of all poses for each experiment, a feature not found in the current state-of-the-art datasets. Our results demonstrate that RTSs provide measurements that are 22 times more stable than GNSS in various environmental settings, making them a valuable resource for SLAM benchmark development.
An accurate motion model is a fundamental component of most autonomous navigation systems. While much work has been done on improving model formulation, no standard protocol exists for gathering empirical data required to train models. In this work, we address this issue by proposing Data-driven Robot Input Vector Exploration (DRIVE), a protocol that enables characterizing uncrewed ground vehicles (UGVs) input limits and gathering empirical model training data. We also propose a novel learned slip approach outperforming similar acceleration learning approaches. Our contributions are validated through an extensive experimental evaluation, cumulating over 7 km and 1.8 h of driving data over three distinct UGVs and four terrain types. We show that our protocol offers increased predictive performance over common human-driven data-gathering protocols. Furthermore, our protocol converges with 46 s of training data, almost four times less than the shortest human dataset gathering protocol. We show that the operational limit for our model is reached in extreme slip conditions encountered on surfaced ice. DRIVE is an efficient way of characterizing UGV motion in its operational conditions. Our code and dataset are both available online at this link: https://github.com/norlab-ulaval/DRIVE.
Recent works in object detection in LiDAR point clouds mostly focus on predicting bounding boxes around objects. This prediction is commonly achieved using anchor-based or anchor-free detectors that predict bounding boxes, requiring significant explicit prior knowledge about the objects to work properly. To remedy these limitations, we propose MaskBEV, a bird's-eye view (BEV) mask-based object detector neural architecture. MaskBEV predicts a set of BEV instance masks that represent the footprints of detected objects. Moreover, our approach allows object detection and footprint completion in a single pass. MaskBEV also reformulates the detection problem purely in terms of classification, doing away with regression usually done to predict bounding boxes. We evaluate the performance of MaskBEV on both SemanticKITTI and KITTI datasets while analyzing the architecture advantages and limitations.
Visual Place Recognition (VPR) is a crucial part of mobile robotics and autonomous driving as well as other computer vision tasks. It refers to the process of identifying a place depicted in a query image using only computer vision. At large scale, repetitive structures, weather and illumination changes pose a real challenge, as appearances can drastically change over time. Along with tackling these challenges, an efficient VPR technique must also be practical in real-world scenarios where latency matters. To address this, we introduce MixVPR, a new holistic feature aggregation technique that takes feature maps from pre-trained backbones as a set of global features. Then, it incorporates a global relationship between elements in each feature map in a cascade of feature mixing, eliminating the need for local or pyramidal aggregation as done in NetVLAD or TransVPR. We demonstrate the effectiveness of our technique through extensive experiments on multiple large-scale benchmarks. Our method outperforms all existing techniques by a large margin while having less than half the number of parameters compared to CosPlace and NetVLAD. We achieve a new all-time high recall@1 score of 94.6% on Pitts250k-test, 88.0% on MapillarySLS, and more importantly, 58.4% on Nordland. Finally, our method outperforms two-stage retrieval techniques such as Patch-NetVLAD, TransVPR and SuperGLUE all while being orders of magnitude faster. Our code and trained models are available at https://github.com/amaralibey/MixVPR.
Learning deep representations for visual place recognition is commonly performed using pairwise or triple loss functions that highly depend on the hardness of the examples sampled at each training iteration. Existing techniques address this by using computationally and memory expensive offline hard mining, which consists of identifying, at each iteration, the hardest samples from the training set. In this paper we introduce a new technique that performs global hard mini-batch sampling based on proxies. To do so, we add a new end-to-end trainable branch to the network, which generates efficient place descriptors (one proxy for each place). These proxy representations are thus used to construct a global index that encompasses the similarities between all places in the dataset, allowing for highly informative mini-batch sampling at each training iteration. Our method can be used in combination with all existing pairwise and triplet loss functions with negligible additional memory and computation cost. We run extensive ablation studies and show that our technique brings new state-of-the-art performance on multiple large-scale benchmarks such as Pittsburgh, Mapillary-SLS and SPED. In particular, our method provides more than 100% relative improvement on the challenging Nordland dataset. Our code is available at https://github.com/amaralibey/GPM
Tree perception is an essential building block toward autonomous forestry operations. Current developments generally consider input data from lidar sensors to solve forest navigation, tree detection and diameter estimation problems. Whereas cameras paired with deep learning algorithms usually address species classification or forest anomaly detection. In either of these cases, data unavailability and forest diversity restrain deep learning developments for autonomous systems. So, we propose two densely annotated image datasets - 43k synthetic, 100 real - for bounding box, segmentation mask and keypoint detections to assess the potential of vision-based methods. Deep neural network models trained on our datasets achieve a precision of 90.4% for tree detection, 87.2% for tree segmentation, and centimeter accurate keypoint estimations. We measure our models' generalizability when testing it on other forest datasets, and their scalability with different dataset sizes and architectural improvements. Overall, the experimental results offer promising avenues toward autonomous tree felling operations and other applied forestry problems. The datasets and pre-trained models in this article are publicly available on \href{https://github.com/norlab-ulaval/PercepTreeV1}{GitHub} (https://github.com/norlab-ulaval/PercepTreeV1).
This paper aims to investigate representation learning for large scale visual place recognition, which consists of determining the location depicted in a query image by referring to a database of reference images. This is a challenging task due to the large-scale environmental changes that can occur over time (i.e., weather, illumination, season, traffic, occlusion). Progress is currently challenged by the lack of large databases with accurate ground truth. To address this challenge, we introduce GSV-Cities, a new image dataset providing the widest geographic coverage to date with highly accurate ground truth, covering more than 40 cities across all continents over a 14-year period. We subsequently explore the full potential of recent advances in deep metric learning to train networks specifically for place recognition, and evaluate how different loss functions influence performance. In addition, we show that performance of existing methods substantially improves when trained on GSV-Cities. Finally, we introduce a new fully convolutional aggregation layer that outperforms existing techniques, including GeM, NetVLAD and CosPlace, and establish a new state-of-the-art on large-scale benchmarks, such as Pittsburgh, Mapillary-SLS, SPED and Nordland. The dataset and code are available for research purposes at https://github.com/amaralibey/gsv-cities.