Parametric 3D models have formed a fundamental role in modeling deformable objects, such as human bodies, faces, and hands; however, the construction of such parametric models requires significant manual intervention and domain expertise. Recently, neural implicit 3D representations have shown great expressibility in capturing 3D shape geometry. We observe that deformable object motion is often semantically structured, and thus propose to learn Structured-implicit PArametric Models (SPAMs) as a deformable object representation that structurally decomposes non-rigid object motion into part-based disentangled representations of shape and pose, with each being represented by deep implicit functions. This enables a structured characterization of object movement, with part decomposition characterizing a lower-dimensional space in which we can establish coarse motion correspondence. In particular, we can leverage the part decompositions at test time to fit to new depth sequences of unobserved shapes, by establishing part correspondences between the input observation and our learned part spaces; this guides a robust joint optimization between the shape and pose of all parts, even under dramatic motion sequences. Experiments demonstrate that our part-aware shape and pose understanding lead to state-of-the-art performance in reconstruction and tracking of depth sequences of complex deforming object motion. We plan to release models to the public at https://pablopalafox.github.io/spams.
Novel view synthesis for humans in motion is a challenging computer vision problem that enables applications such as free-viewpoint video. Existing methods typically use complex setups with multiple input views, 3D supervision, or pre-trained models that do not generalize well to new identities. Aiming to address these limitations, we present a novel view synthesis framework to generate realistic renders from unseen views of any human captured from a single-view sensor with sparse RGB-D, similar to a low-cost depth camera, and without actor-specific models. We propose an architecture to learn dense features in novel views obtained by sphere-based neural rendering, and create complete renders using a global context inpainting model. Additionally, an enhancer network leverages the overall fidelity, even in occluded areas from the original view, producing crisp renders with fine details. We show our method generates high-quality novel views of synthetic and real human actors given a single sparse RGB-D input. It generalizes to unseen identities, new poses and faithfully reconstructs facial expressions. Our approach outperforms prior human view synthesis methods and is robust to different levels of input sparsity.
We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing methods have relied on template-based representations of the human body (or clothing). However such models usually have fixed and limited resolutions, require difficult data pre-processing steps and cannot be used with complex clothing. We draw inspiration from template-based methods, which factorize motion into articulation and non-rigid deformation, but generalize this concept for implicit shape learning to obtain a more flexible model. We learn to map every point in the space to a canonical space, where a learned deformation field is applied to model non-rigid effects, before evaluating the signed distance field. Our formulation allows the learning of complex and non-rigid deformations of clothing and soft tissue, without computing a template registration as it is common with current approaches. Neural-GIF can be trained on raw 3D scans and reconstructs detailed complex surface geometry and deformations. Moreover, the model can generalize to new poses. We evaluate our method on a variety of characters from different public datasets in diverse clothing styles and show significant improvements over baseline methods, quantitatively and qualitatively. We also extend our model to multiple shape setting. To stimulate further research, we will make the model, code and data publicly available at: https://virtualhumans.mpi-inf.mpg.de/neuralgif/
We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are then used for rendering purposes. To accomplish this task, we propose a Region-adaptive Adversarial Variational AutoEncoder (ReAVAE) that learns the probability distribution of the style of each region individually so that the style of the generated texture can be controlled by sampling from the region-specific distributions. In addition, we introduce a data generation technique to augment our training set with data lifted from single-view RGB inputs. Our training strategy allows the mixing of reference image styles with arbitrary styles for different regions, a property which can be valuable for virtual try-on AR/VR applications. Experimental results show that our method synthesizes better texture maps compared to prior work while enabling independent layout and style controllability.
In this paper, we address a key limitation of existing 2D face recognition methods: robustness to occlusions. To accomplish this task, we systematically analyzed the impact of facial attributes on the performance of a state-of-the-art face recognition method and through extensive experimentation, quantitatively analyzed the performance degradation under different types of occlusion. Our proposed Occlusion-aware face REcOgnition (OREO) approach learned discriminative facial templates despite the presence of such occlusions. First, an attention mechanism was proposed that extracted local identity-related region. The local features were then aggregated with the global representations to form a single template. Second, a simple, yet effective, training strategy was introduced to balance the non-occluded and occluded facial images. Extensive experiments demonstrated that OREO improved the generalization ability of face recognition under occlusions by (10.17%) in a single-image-based setting and outperformed the baseline by approximately (2%) in terms of rank-1 accuracy in an image-set-based scenario.
For many computer vision applications such as image captioning, visual question answering, and person search, learning discriminative feature representations at both image and text level is an essential yet challenging problem. Its challenges originate from the large word variance in the text domain as well as the difficulty of accurately measuring the distance between the features of the two modalities. Most prior work focuses on the latter challenge, by introducing loss functions that help the network learn better feature representations but fail to account for the complexity of the textual input. With that in mind, we introduce TIMAM: a Text-Image Modality Adversarial Matching approach that learns modality-invariant feature representations using adversarial and cross-modal matching objectives. In addition, we demonstrate that BERT, a publicly-available language model that extracts word embeddings, can successfully be applied in the text-to-image matching domain. The proposed approach achieves state-of-the-art cross-modal matching performance on four widely-used publicly-available datasets resulting in absolute improvements ranging from 2% to 5% in terms of rank-1 accuracy.
For many computer vision applications, such as image description and human identification, recognizing the visual attributes of humans is an essential yet challenging problem. Its challenges originate from its multi-label nature, the large underlying class imbalance and the lack of spatial annotations. Existing methods follow either a computer vision approach while failing to account for class imbalance, or explore machine learning solutions, which disregard the spatial and semantic relations that exist in the images. With that in mind, we propose an effective method that extracts and aggregates visual attention masks at different scales. We introduce a loss function to handle class imbalance both at class and at an instance level and further demonstrate that penalizing attention masks with high prediction variance accounts for the weak supervision of the attention mechanism. By identifying and addressing these challenges, we achieve state-of-the-art results with a simple attention mechanism in both PETA and WIDER-Attribute datasets without additional context or side information.
Visual attributes, from simple objects (e.g., backpacks, hats) to soft-biometrics (e.g., gender, height, clothing) have proven to be a powerful representational approach for many applications such as image description and human identification. In this paper, we introduce a novel method to combine the advantages of both multi-task and curriculum learning in a visual attribute classification framework. Individual tasks are grouped after performing hierarchical clustering based on their correlation. The clusters of tasks are learned in a curriculum learning setup by transferring knowledge between clusters. The learning process within each cluster is performed in a multi-task classification setup. By leveraging the acquired knowledge, we speed-up the process and improve performance. We demonstrate the effectiveness of our method via ablation studies and a detailed analysis of the covariates, on a variety of publicly available datasets of humans standing with their full-body visible. Extensive experimentation has proven that the proposed approach boosts the performance by 4% to 10%.
Incorporating additional knowledge in the learning process can be beneficial for several computer vision and machine learning tasks. Whether privileged information originates from a source domain that is adapted to a target domain, or as additional features available at training time only, using such privileged (i.e., auxiliary) information is of high importance as it improves the recognition performance and generalization. However, both primary and privileged information are rarely derived from the same distribution, which poses an additional challenge to the recognition task. To address these challenges, we present a novel learning paradigm that leverages privileged information in a domain adaptation setup to perform visual recognition tasks. The proposed framework, named Adaptive SVM+, combines the advantages of both the learning using privileged information (LUPI) paradigm and the domain adaptation framework, which are naturally embedded in the objective function of a regular SVM. We demonstrate the effectiveness of our approach on the publicly available Animals with Attributes and INTERACT datasets and report state-of-the-art results in both of them.