In this work, we perform a systematic comparison of the effectiveness and efficiency of generative and non-generative models in constructing design spaces for novel and efficient design exploration and shape optimization. We apply these models in the case of airfoil/hydrofoil design and conduct the comparison on the resulting design spaces. A conventional Generative Adversarial Network (GAN) and a state-of-the-art generative model, the Performance-Augmented Diverse Generative Adversarial Network (PaDGAN), are juxtaposed with a linear non-generative model based on the coupling of the Karhunen-Lo\`eve Expansion and a physics-informed Shape Signature Vector (SSV-KLE). The comparison demonstrates that, with an appropriate shape encoding and a physics-augmented design space, non-generative models have the potential to cost-effectively generate high-performing valid designs with enhanced coverage of the design space. In this work, both approaches are applied to two large foil profile datasets comprising real-world and artificial designs generated through either a profile-generating parametric model or deep-learning approach. These datasets are further enriched with integral properties of their members' shapes as well as physics-informed parameters. Our results illustrate that the design spaces constructed by the non-generative model outperform the generative model in terms of design validity, generating robust latent spaces with none or significantly fewer invalid designs when compared to generative models. We aspire that these findings will aid the engineering design community in making informed decisions when constructing designs spaces for shape optimization, as we have show that under certain conditions computationally inexpensive approaches can closely match or even outperform state-of-the art generative models.
This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs and apply Graph Convolutional Networks (GCNs) for spatiotemporal feature learning, our main idea is to use sequences of 2D skeleton heatmaps as inputs and employ Temporal Convolutional Networks (TCNs) to extract spatiotemporal features. Despite lacking 3D information, our approach yields comparable/superior performances and better robustness against missing keypoints than previous methods on action segmentation datasets. Moreover, we improve the performances further by using both 2D skeleton heatmaps and RGB videos as inputs. To our best knowledge, this is the first work to utilize 2D skeleton heatmap inputs and the first work to explore 2D skeleton+RGB fusion for action segmentation.
This survey paper provides a comprehensive overview of the recent advancements and challenges in applying large language models to the field of audio signal processing. Audio processing, with its diverse signal representations and a wide range of sources--from human voices to musical instruments and environmental sounds--poses challenges distinct from those found in traditional Natural Language Processing scenarios. Nevertheless, \textit{Large Audio Models}, epitomized by transformer-based architectures, have shown marked efficacy in this sphere. By leveraging massive amount of data, these models have demonstrated prowess in a variety of audio tasks, spanning from Automatic Speech Recognition and Text-To-Speech to Music Generation, among others. Notably, recently these Foundational Audio Models, like SeamlessM4T, have started showing abilities to act as universal translators, supporting multiple speech tasks for up to 100 languages without any reliance on separate task-specific systems. This paper presents an in-depth analysis of state-of-the-art methodologies regarding \textit{Foundational Large Audio Models}, their performance benchmarks, and their applicability to real-world scenarios. We also highlight current limitations and provide insights into potential future research directions in the realm of \textit{Large Audio Models} with the intent to spark further discussion, thereby fostering innovation in the next generation of audio-processing systems. Furthermore, to cope with the rapid development in this area, we will consistently update the relevant repository with relevant recent articles and their open-source implementations at https://github.com/EmulationAI/awesome-large-audio-models.
Despite recent advancements in speech emotion recognition (SER) models, state-of-the-art deep learning (DL) approaches face the challenge of the limited availability of annotated data. Large language models (LLMs) have revolutionised our understanding of natural language, introducing emergent properties that broaden comprehension in language, speech, and vision. This paper examines the potential of LLMs to annotate abundant speech data, aiming to enhance the state-of-the-art in SER. We evaluate this capability across various settings using publicly available speech emotion classification datasets. Leveraging ChatGPT, we experimentally demonstrate the promising role of LLMs in speech emotion data annotation. Our evaluation encompasses single-shot and few-shots scenarios, revealing performance variability in SER. Notably, we achieve improved results through data augmentation, incorporating ChatGPT-annotated samples into existing datasets. Our work uncovers new frontiers in speech emotion classification, highlighting the increasing significance of LLMs in this field moving forward.
Non-speech emotion recognition has a wide range of applications including healthcare, crime control and rescue, and entertainment, to name a few. Providing these applications using edge computing has great potential, however, recent studies are focused on speech-emotion recognition using complex architectures. In this paper, a non-speech-based emotion recognition system is proposed, which can rely on edge computing to analyse emotions conveyed through non-speech expressions like screaming and crying. In particular, we explore knowledge distillation to design a computationally efficient system that can be deployed on edge devices with limited resources without degrading the performance significantly. We comprehensively evaluate our proposed framework using two publicly available datasets and highlight its effectiveness by comparing the results with the well-known MobileNet model. Our results demonstrate the feasibility and effectiveness of using edge computing for non-speech emotion detection, which can potentially improve applications that rely on emotion detection in communication networks. To the best of our knowledge, this is the first work on an edge-computing-based framework for detecting emotions in non-speech audio, offering promising directions for future research.
Requiring less data for accurate models, few-shot learning has shown robustness and generality in many application domains. However, deploying few-shot models in untrusted environments may inflict privacy concerns, e.g., attacks or adversaries that may breach the privacy of user-supplied data. This paper studies the privacy enhancement for the few-shot learning in an untrusted environment, e.g., the cloud, by establishing a novel privacy-preserved embedding space that preserves the privacy of data and maintains the accuracy of the model. We examine the impact of various image privacy methods such as blurring, pixelization, Gaussian noise, and differentially private pixelization (DP-Pix) on few-shot image classification and propose a method that learns privacy-preserved representation through the joint loss. The empirical results show how privacy-performance trade-off can be negotiated for privacy-enhanced few-shot learning.
We propose an automatic framework for toll collection, consisting of three steps: vehicle type recognition, license plate localization, and reading. However, each of the three steps becomes non-trivial due to image variations caused by several factors. The traditional vehicle decorations on the front cause variations among vehicles of the same type. These decorations make license plate localization and recognition difficult due to severe background clutter and partial occlusions. Likewise, on most vehicles, specifically trucks, the position of the license plate is not consistent. Lastly, for license plate reading, the variations are induced by non-uniform font styles, sizes, and partially occluded letters and numbers. Our proposed framework takes advantage of both data availability and performance evaluation of the backbone deep learning architectures. We gather a novel dataset, \emph{Diverse Vehicle and License Plates Dataset (DVLPD)}, consisting of 10k images belonging to six vehicle types. Each image is then manually annotated for vehicle type, license plate, and its characters and digits. For each of the three tasks, we evaluate You Only Look Once (YOLO)v2, YOLOv3, YOLOv4, and FasterRCNN. For real-time implementation on a Raspberry Pi, we evaluate the lighter versions of YOLO named Tiny YOLOv3 and Tiny YOLOv4. The best Mean Average Precision (mAP@0.5) of 98.8% for vehicle type recognition, 98.5% for license plate detection, and 98.3% for license plate reading is achieved by YOLOv4, while its lighter version, i.e., Tiny YOLOv4 obtained a mAP of 97.1%, 97.4%, and 93.7% on vehicle type recognition, license plate detection, and license plate reading, respectively. The dataset and the training codes are available at https://github.com/usama-x930/VT-LPR
Rapid progress in adversarial learning has enabled the generation of realistic-looking fake visual content. To distinguish between fake and real visual content, several detection techniques have been proposed. The performance of most of these techniques however drops off significantly if the test and the training data are sampled from different distributions. This motivates efforts towards improving the generalization of fake detectors. Since current fake content generation techniques do not accurately model the frequency spectrum of the natural images, we observe that the frequency spectrum of the fake visual data contains discriminative characteristics that can be used to detect fake content. We also observe that the information captured in the frequency spectrum is different from that of the spatial domain. Using these insights, we propose to complement frequency and spatial domain features using a two-stream convolutional neural network architecture called TwoStreamNet. We demonstrate the improved generalization of the proposed two-stream network to several unseen generation architectures, datasets, and techniques. The proposed detector has demonstrated significant performance improvement compared to the current state-of-the-art fake content detectors and fusing the frequency and spatial domain streams has also improved generalization of the detector.