Abstract:Generative retrieval has emerged as a powerful paradigm for LLM-based recommendation. However, industrial recommender systems often benefit from restricting the output space to a constrained subset of items based on business logic (e.g. enforcing content freshness or product category), which standard autoregressive decoding cannot natively support. Moreover, existing constrained decoding methods that make use of prefix trees (Tries) incur severe latency penalties on hardware accelerators (TPUs/GPUs). In this work, we introduce STATIC (Sparse Transition Matrix-Accelerated Trie Index for Constrained Decoding), an efficient and scalable constrained decoding technique designed specifically for high-throughput LLM-based generative retrieval on TPUs/GPUs. By flattening the prefix tree into a static Compressed Sparse Row (CSR) matrix, we transform irregular tree traversals into fully vectorized sparse matrix operations, unlocking massive efficiency gains on hardware accelerators. We deploy STATIC on a large-scale industrial video recommendation platform serving billions of users. STATIC produces significant product metric impact with minimal latency overhead (0.033 ms per step and 0.25% of inference time), achieving a 948x speedup over a CPU trie implementation and a 47-1033x speedup over a hardware-accelerated binary-search baseline. Furthermore, the runtime overhead of STATIC remains extremely low across a wide range of practical configurations. To the best of our knowledge, STATIC enables the first production-scale deployment of strictly constrained generative retrieval. In addition, evaluation on academic benchmarks demonstrates that STATIC can considerably improve cold-start performance for generative retrieval. Our code is available at https://github.com/youtube/static-constraint-decoding.
Abstract:Multi-agent systems (MAS) decompose complex tasks and delegate subtasks to different large language model (LLM) agents and tools. Prior studies have reported the superior accuracy performance of MAS across diverse domains, enabled by long-horizon context tracking and error correction through role-specific agents. However, the design and deployment of MAS incur higher complexity and runtime cost compared to single-agent systems (SAS). Meanwhile, frontier LLMs, such as OpenAI-o3 and Gemini-2.5-Pro, have rapidly advanced in long-context reasoning, memory retention, and tool usage, mitigating many limitations that originally motivated MAS designs. In this paper, we conduct an extensive empirical study comparing MAS and SAS across various popular agentic applications. We find that the benefits of MAS over SAS diminish as LLM capabilities improve, and we propose efficient mechanisms to pinpoint the error-prone agent in MAS. Furthermore, the performance discrepancy between MAS and SAS motivates our design of a hybrid agentic paradigm, request cascading between MAS and SAS, to improve both efficiency and capability. Our design improves accuracy by 1.1-12% while reducing deployment costs by up to 20% across various agentic applications.




Abstract:This paper contributes to addressing the item cold start problem in large-scale recommender systems, focusing on how to efficiently gain initial visibility for newly ingested content. We propose an exploration system designed to efficiently allocate impressions to these fresh items. Our approach leverages a learned probabilistic model to predict an item's discoverability, which then informs a scalable and adaptive traffic allocation strategy. This system intelligently distributes exploration budgets, optimizing for the long-term benefit of the recommendation platform. The impact is a demonstrably more efficient cold-start process, leading to a significant increase in the discoverability of new content and ultimately enriching the item corpus available for exploitation, as evidenced by its successful deployment in a large-scale production environment.




Abstract:City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage process involving city layout generation, typically using Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), or Transformers, followed by neural rendering. These techniques often exhibit limited diversity and noticeable artifacts in the rendered city scenes. The rendered scenes lack variety, resembling the training images, resulting in monotonous styles. Additionally, these methods lack planning capabilities, leading to less realistic generated scenes. In this paper, we introduce CityCraft, an innovative framework designed to enhance both the diversity and quality of urban scene generation. Our approach integrates three key stages: initially, a diffusion transformer (DiT) model is deployed to generate diverse and controllable 2D city layouts. Subsequently, a Large Language Model(LLM) is utilized to strategically make land-use plans within these layouts based on user prompts and language guidelines. Based on the generated layout and city plan, we utilize the asset retrieval module and Blender for precise asset placement and scene construction. Furthermore, we contribute two new datasets to the field: 1)CityCraft-OSM dataset including 2D semantic layouts of urban areas, corresponding satellite images, and detailed annotations. 2) CityCraft-Buildings dataset, featuring thousands of diverse, high-quality 3D building assets. CityCraft achieves state-of-the-art performance in generating realistic 3D cities.