Abstract:Retrieval-Augmented Generation (RAG) significantly enhances the ability of Large Language Models (LLMs) to provide accurate and contextually relevant answers by dynamically integrating external databases. However, traditional RAG methods are primarily constrained by their reliance on text-based retrieval strategies, which often struggle with complex questions requiring multi-hop reasoning. To address this limitation, we introduce Neural Graph Matching based Retrieval-Augmented Generation (NGM-RAG), a novel framework that leverages graph structures to effectively capture and utilize relational knowledge for improved retrieval and answer generation. NGM-RAG explicitly incorporates graph construction, graph matching, and answer generation into a unified process. Within this framework, we propose a neural graph matching approach that combines text-based matching with Graph Neural Networks (GNNs). By employing an adaptive weighting strategy, NGM-RAG efficiently integrates multiple matching methods to select the most relevant contextual node information for answer generation. Experimental results on multi-hop question answering and long-context summarization tasks demonstrate that our NGM-RAG model achieves superior performance compared to both traditional NaiveRAG methods and state-of-the-art graph-enhanced approaches such as GraphRAG and LightRAG.
Abstract:Human demonstrations, which can be collected at scale and naturally capture active hand-eye coordination, are a promising data source for learning humanoid loco-manipulation. However, directly transferring human demonstrations to humanoids requires a precise world-frame tracking controller, which is often brittle under Out-of-Distribution(OOD) targets, while human-to-humanoid gaps persist in both egocentric observation and action execution. To address these challenges, we present HALOMI, a scalable framework for learning humanoid loco-manipulation with active perception from human demonstrations. HALOMI extends Universal Manipulation Interface (UMI) with egocentric sensing to collect ego-view and wrist-view observations along with head-hand trajectories at scale. We further propose a manifold-constrained controller that plans in a learned latent behavior manifold to enable precise and robust head-hand tracking in the world frame. To bridge the human-to-humanoid gap, we perform ego-view alignment and introduce a controller-aware reference trajectory adaptation to reduce mismatch in both observation and action execution. We validate HALOMI on a Unitree G1 humanoid robot with an actuated neck across five real-world tasks involving navigation, grasping, bimanual manipulation, whole-body coordination, and dynamic behaviors. Across the three quantitatively evaluated tasks, HALOMI achieves an average success rate of 85\%, while additional qualitative demonstrations show its ability to support dynamic tossing and deep-squat grasping.