Abstract:Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).
Abstract:Multimodal large language models (MLLMs) are typically trained in multiple stages, with video-based supervised fine-tuning (Video-SFT) serving as a key step for improving visual understanding. Yet its effect on the fine-grained evolution of visual capabilities, particularly the balance between spatial and temporal understanding, remains poorly understood. In this paper, we systematically study how Video-SFT reshapes visual capabilities in MLLMs. Across architectures, parameter scales, and frame sampling settings, we observe a consistent pattern: Video-SFT reliably improves video performance, but often yields limited gains or even degradation on static image benchmarks. We further show that this trade-off is closely tied to temporal budget: increasing the number of sampled frames generally improves video performance, but does not reliably improve static image performance. Motivated by this finding, we study an instruction-aware Hybrid-Frame strategy that adaptively allocates frame counts and partially mitigates the image-video trade-off. Our results indicate that Video-SFT is not a free lunch for MLLMs, and preserving spatial understanding remains a central challenge in joint image-video training.
Abstract:The emergence of large language model (LLM)-based agent frameworks has shifted the primary challenge in building domain-expert AI agents from raw capability to effective encoding of domain expertise. Two dominant paradigms -- code-first development, which embeds expertise in deterministic pipelines, and prompt-first development, which captures expertise in static system prompts -- both treat agent construction as a discrete engineering phase preceding deployment. We argue that this sequential assumption creates a fundamental mismatch with the nature of domain expertise, which is substantially tacit, deeply personal, and continuously evolving. We propose Nurture-First Development (NFD), a paradigm in which agents are initialized with minimal scaffolding and progressively grown through structured conversational interaction with domain practitioners. The central mechanism is the Knowledge Crystallization Cycle, whereby fragmented knowledge embedded in operational dialogue is periodically consolidated into structured, reusable knowledge assets. We formalize NFD through: (1) a Three-Layer Cognitive Architecture organizing agent knowledge by volatility and personalization degree; (2) the Knowledge Crystallization Cycle with formal definitions of crystallization operations and efficiency metrics; and (3) an operational framework comprising a Dual-Workspace Pattern and Spiral Development Model. We illustrate the paradigm through a detailed case study on building a financial research agent for U.S. equity analysis and discuss the conditions, limitations, and broader implications of NFD for human-agent co-evolution.
Abstract:Building software repositories typically requires significant manual effort. Recent advances in large language model (LLM) agents have accelerated automation in software engineering (SWE). We introduce RepoLaunch, the first agent capable of automatically resolving dependencies, compiling source code, and extracting test results for repositories across arbitrary programming languages and operating systems. To demonstrate its utility, we further propose a fully automated pipeline for SWE dataset creation, where task design is the only human intervention. RepoLaunch automates the remaining steps, enabling scalable benchmarking and training of coding agents and LLMs. Notably, several works on agentic benchmarking and training have recently adopted RepoLaunch for automated task generation.
Abstract:6G facilitates deployment of Federated Learning (FL) in the Space-Air-Ground Integrated Network (SAGIN), yet FL confronts challenges such as resource constrained and unbalanced data distribution. To address these issues, this paper proposes a Hierarchical Split Federated Learning (HSFL) framework and derives its upper bound of loss function. To minimize the weighted sum of training loss and latency, we formulate a joint optimization problem that integrates device association, model split layer selection, and resource allocation. We decompose the original problem into several subproblems, where an iterative optimization algorithm for device association and resource allocation based on brute-force split point search is proposed. Simulation results demonstrate that the proposed algorithm can effectively balance training efficiency and model accuracy for FL in SAGIN.
Abstract:We present MiMo-V2-Flash, a Mixture-of-Experts (MoE) model with 309B total parameters and 15B active parameters, designed for fast, strong reasoning and agentic capabilities. MiMo-V2-Flash adopts a hybrid attention architecture that interleaves Sliding Window Attention (SWA) with global attention, with a 128-token sliding window under a 5:1 hybrid ratio. The model is pre-trained on 27 trillion tokens with Multi-Token Prediction (MTP), employing a native 32k context length and subsequently extended to 256k. To efficiently scale post-training compute, MiMo-V2-Flash introduces a novel Multi-Teacher On-Policy Distillation (MOPD) paradigm. In this framework, domain-specialized teachers (e.g., trained via large-scale reinforcement learning) provide dense and token-level reward, enabling the student model to perfectly master teacher expertise. MiMo-V2-Flash rivals top-tier open-weight models such as DeepSeek-V3.2 and Kimi-K2, despite using only 1/2 and 1/3 of their total parameters, respectively. During inference, by repurposing MTP as a draft model for speculative decoding, MiMo-V2-Flash achieves up to 3.6 acceptance length and 2.6x decoding speedup with three MTP layers. We open-source both the model weights and the three-layer MTP weights to foster open research and community collaboration.
Abstract:Existing audio language models typically rely on task-specific fine-tuning to accomplish particular audio tasks. In contrast, humans are able to generalize to new audio tasks with only a few examples or simple instructions. GPT-3 has shown that scaling next-token prediction pretraining enables strong generalization capabilities in text, and we believe this paradigm is equally applicable to the audio domain. By scaling MiMo-Audio's pretraining data to over one hundred million of hours, we observe the emergence of few-shot learning capabilities across a diverse set of audio tasks. We develop a systematic evaluation of these capabilities and find that MiMo-Audio-7B-Base achieves SOTA performance on both speech intelligence and audio understanding benchmarks among open-source models. Beyond standard metrics, MiMo-Audio-7B-Base generalizes to tasks absent from its training data, such as voice conversion, style transfer, and speech editing. MiMo-Audio-7B-Base also demonstrates powerful speech continuation capabilities, capable of generating highly realistic talk shows, recitations, livestreaming and debates. At the post-training stage, we curate a diverse instruction-tuning corpus and introduce thinking mechanisms into both audio understanding and generation. MiMo-Audio-7B-Instruct achieves open-source SOTA on audio understanding benchmarks (MMSU, MMAU, MMAR, MMAU-Pro), spoken dialogue benchmarks (Big Bench Audio, MultiChallenge Audio) and instruct-TTS evaluations, approaching or surpassing closed-source models. Model checkpoints and full evaluation suite are available at https://github.com/XiaomiMiMo/MiMo-Audio.




Abstract:Information retrieval (IR) systems play a critical role in navigating information overload across various applications. Existing IR benchmarks primarily focus on simple queries that are semantically analogous to single- and multi-hop relations, overlooking \emph{complex logical queries} involving first-order logic operations such as conjunction ($\land$), disjunction ($\lor$), and negation ($\lnot$). Thus, these benchmarks can not be used to sufficiently evaluate the performance of IR models on complex queries in real-world scenarios. To address this problem, we propose a novel method leveraging large language models (LLMs) to construct a new IR dataset \textbf{ComLQ} for \textbf{Com}plex \textbf{L}ogical \textbf{Q}ueries, which comprises 2,909 queries and 11,251 candidate passages. A key challenge in constructing the dataset lies in capturing the underlying logical structures within unstructured text. Therefore, by designing the subgraph-guided prompt with the subgraph indicator, an LLM (such as GPT-4o) is guided to generate queries with specific logical structures based on selected passages. All query-passage pairs in ComLQ are ensured \emph{structure conformity} and \emph{evidence distribution} through expert annotation. To better evaluate whether retrievers can handle queries with negation, we further propose a new evaluation metric, \textbf{Log-Scaled Negation Consistency} (\textbf{LSNC@$K$}). As a supplement to standard relevance-based metrics (such as nDCG and mAP), LSNC@$K$ measures whether top-$K$ retrieved passages violate negation conditions in queries. Our experimental results under zero-shot settings demonstrate existing retrieval models' limited performance on complex logical queries, especially on queries with negation, exposing their inferior capabilities of modeling exclusion.
Abstract:This study addresses the Min-Max Multiple Traveling Salesmen Problem ($m^3$-TSP), which aims to coordinate tours for multiple salesmen such that the length of the longest tour is minimized. Due to its NP-hard nature, exact solvers become impractical under the assumption that $P \ne NP$. As a result, learning-based approaches have gained traction for their ability to rapidly generate high-quality approximate solutions. Among these, two-stage methods combine learning-based components with classical solvers, simplifying the learning objective. However, this decoupling often disrupts consistent optimization, potentially degrading solution quality. To address this issue, we propose a novel two-stage framework named \textbf{Generate-and-Split} (GaS), which integrates reinforcement learning (RL) with an optimal splitting algorithm in a joint training process. The splitting algorithm offers near-linear scalability with respect to the number of cities and guarantees optimal splitting in Euclidean space for any given path. To facilitate the joint optimization of the RL component with the algorithm, we adopt an LSTM-enhanced model architecture to address partial observability. Extensive experiments show that the proposed GaS framework significantly outperforms existing learning-based approaches in both solution quality and transferability.
Abstract:The issue-resolving task, where a model generates patches to fix real-world bugs, has emerged as a critical benchmark for evaluating the capabilities of large language models (LLMs). While SWE-bench and its variants have become standard in this domain, they suffer from key limitations: they have not been updated since their initial releases, cover a narrow set of repositories, and depend heavily on manual effort for instance construction and environment setup. These factors hinder scalability and introduce risks of overfitting and data contamination. In this work, we present \textbf{SWE-bench-Live}, a \textit{live-updatable} benchmark designed to overcome these challenges. Our initial release consists of 1,319 tasks derived from real GitHub issues created since 2024, spanning 93 repositories. Each task is accompanied by a dedicated Docker image to ensure reproducible execution. Central to our benchmark is \method, an automated curation pipeline that streamlines the entire process from instance creation to environment setup, removing manual bottlenecks and enabling scalability and continuous updates. We evaluate a range of state-of-the-art agent frameworks and LLMs on SWE-bench-Live, revealing a substantial performance gap compared to static benchmarks like SWE-bench, even under controlled evaluation conditions. To better understand this discrepancy, we perform detailed analyses across repository origin, issue recency, and task difficulty. By providing a fresh, diverse, and executable benchmark grounded in live repository activity, SWE-bench-Live facilitates rigorous, contamination-resistant evaluation of LLMs and agents in dynamic, real-world software development settings.