Generalizing deep learning models to unknown target domain distribution with low latency has motivated research into test-time training/adaptation (TTT/TTA). Existing approaches often focus on improving test-time training performance under well-curated target domain data. As figured out in this work, many state-of-the-art methods fail to maintain the performance when the target domain is contaminated with strong out-of-distribution (OOD) data, a.k.a. open-world test-time training (OWTTT). The failure is mainly due to the inability to distinguish strong OOD samples from regular weak OOD samples. To improve the robustness of OWTTT we first develop an adaptive strong OOD pruning which improves the efficacy of the self-training TTT method. We further propose a way to dynamically expand the prototypes to represent strong OOD samples for an improved weak/strong OOD data separation. Finally, we regularize self-training with distribution alignment and the combination yields the state-of-the-art performance on 5 OWTTT benchmarks. The code is available at https://github.com/Yushu-Li/OWTTT.
Rotation estimation of high precision from an RGB-D object observation is a huge challenge in 6D object pose estimation, due to the difficulty of learning in the non-linear space of SO(3). In this paper, we propose a novel rotation estimation network, termed as VI-Net, to make the task easier by decoupling the rotation as the combination of a viewpoint rotation and an in-plane rotation. More specifically, VI-Net bases the feature learning on the sphere with two individual branches for the estimates of two factorized rotations, where a V-Branch is employed to learn the viewpoint rotation via binary classification on the spherical signals, while another I-Branch is used to estimate the in-plane rotation by transforming the signals to view from the zenith direction. To process the spherical signals, a Spherical Feature Pyramid Network is constructed based on a novel design of SPAtial Spherical Convolution (SPA-SConv), which settles the boundary problem of spherical signals via feature padding and realizesviewpoint-equivariant feature extraction by symmetric convolutional operations. We apply the proposed VI-Net to the challenging task of category-level 6D object pose estimation for predicting the poses of unknown objects without available CAD models; experiments on the benchmarking datasets confirm the efficacy of our method, which outperforms the existing ones with a large margin in the regime of high precision.
Mixup style data augmentation algorithms have been widely adopted in various tasks as implicit network regularization on representation learning to improve model generalization, which can be achieved by a linear interpolation of labeled samples in input or feature space as well as target space. Inspired by good robustness of alternative dropout strategies against over-fitting on limited patterns of training samples, this paper introduces a novel concept of ShuffleMix -- Shuffle of Mixed hidden features, which can be interpreted as a kind of dropout operation in feature space. Specifically, our ShuffleMix method favors a simple linear shuffle of randomly selected feature channels for feature mixup in-between training samples to leverage semantic interpolated supervision signals, which can be extended to a generalized shuffle operation via additionally combining linear interpolations of intra-channel features. Compared to its direct competitor of feature augmentation -- the Manifold Mixup, the proposed ShuffleMix can gain superior generalization, owing to imposing more flexible and smooth constraints on generating samples and achieving regularization effects of channel-wise feature dropout. Experimental results on several public benchmarking datasets of single-label and multi-label visual classification tasks can confirm the effectiveness of our method on consistently improving representations over the state-of-the-art mixup augmentation.
Deep representation learning is a subfield of machine learning that focuses on learning meaningful and useful representations of data through deep neural networks. However, existing methods for semantic classification typically employ pre-defined target codes such as the one-hot and the Hadamard codes, which can either fail or be less flexible to model inter-class correlation. In light of this, this paper introduces a novel learnable target coding as an auxiliary regularization of deep representation learning, which can not only incorporate latent dependency across classes but also impose geometric properties of target codes into representation space. Specifically, a margin-based triplet loss and a correlation consistency loss on the proposed target codes are designed to encourage more discriminative representations owing to enlarging between-class margins in representation space and favoring equal semantic correlation of learnable target codes respectively. Experimental results on several popular visual classification and retrieval benchmarks can demonstrate the effectiveness of our method on improving representation learning, especially for imbalanced data.
Foundation models (e.g., CLIP or DINOv2) have shown their impressive learning and transferring capabilities on a wide range of visual tasks, by training on a large corpus of data and adapting to specific downstream tasks. It is, however, interesting that foundation models have not been fully explored for universal domain adaptation (UniDA), which is to learn models using labeled data in a source domain and unlabeled data in a target one, such that the learned models can successfully adapt to the target data. In this paper, we make comprehensive empirical studies of state-of-the-art UniDA methods using foundation models. We first demonstrate that, while foundation models greatly improve the performance of the baseline methods that train the models on the source data alone, existing UniDA methods generally fail to improve over the baseline. This suggests that new research efforts are very necessary for UniDA using foundation models. To this end, we propose a very simple method of target data distillation on the CLIP model, and achieves consistent improvement over the baseline across all the UniDA benchmarks. Our studies are under a newly proposed evaluation metric of universal classification rate (UCR), which is threshold- and ratio-free and addresses the threshold-sensitive issue encountered when using the existing H-score metric.
Domain gap between synthetic and real data in visual regression (\eg 6D pose estimation) is bridged in this paper via global feature alignment and local refinement on the coarse classification of discretized anchor classes in target space, which imposes a piece-wise target manifold regularization into domain-invariant representation learning. Specifically, our method incorporates an explicit self-supervised manifold regularization, revealing consistent cumulative target dependency across domains, to a self-training scheme (\eg the popular Self-Paced Self-Training) to encourage more discriminative transferable representations of regression tasks. Moreover, learning unified implicit neural functions to estimate relative direction and distance of targets to their nearest class bins aims to refine target classification predictions, which can gain robust performance against inconsistent feature scaling sensitive to UDA regressors. Experiment results on three public benchmarks of the challenging 6D pose estimation task can verify the effectiveness of our method, consistently achieving superior performance to the state-of-the-art for UDA on 6D pose estimation.
Domain adaptation helps generalizing object detection models to target domain data with distribution shift. It is often achieved by adapting with access to the whole target domain data. In a more realistic scenario, target distribution is often unpredictable until inference stage. This motivates us to explore adapting an object detection model at test-time, a.k.a. test-time adaptation (TTA). In this work, we approach test-time adaptive object detection (TTAOD) from two perspective. First, we adopt a self-training paradigm to generate pseudo labeled objects with an exponential moving average model. The pseudo labels are further used to supervise adapting source domain model. As self-training is prone to incorrect pseudo labels, we further incorporate aligning feature distributions at two output levels as regularizations to self-training. To validate the performance on TTAOD, we create benchmarks based on three standard object detection datasets and adapt generic TTA methods to object detection task. Extensive evaluations suggest our proposed method sets the state-of-the-art on test-time adaptive object detection task.
Automatic 3D content creation has achieved rapid progress recently due to the availability of pre-trained, large language models and image diffusion models, forming the emerging topic of text-to-3D content creation. Existing text-to-3D methods commonly use implicit scene representations, which couple the geometry and appearance via volume rendering and are suboptimal in terms of recovering finer geometries and achieving photorealistic rendering; consequently, they are less effective for generating high-quality 3D assets. In this work, we propose a new method of Fantasia3D for high-quality text-to-3D content creation. Key to Fantasia3D is the disentangled modeling and learning of geometry and appearance. For geometry learning, we rely on a hybrid scene representation, and propose to encode surface normal extracted from the representation as the input of the image diffusion model. For appearance modeling, we introduce the spatially varying bidirectional reflectance distribution function (BRDF) into the text-to-3D task, and learn the surface material for photorealistic rendering of the generated surface. Our disentangled framework is more compatible with popular graphics engines, supporting relighting, editing, and physical simulation of the generated 3D assets. We conduct thorough experiments that show the advantages of our method over existing ones under different text-to-3D task settings. Project page and source codes: https://fantasia3d.github.io/.
Deep learning in computer vision has achieved great success with the price of large-scale labeled training data. However, exhaustive data annotation is impracticable for each task of all domains of interest, due to high labor costs and unguaranteed labeling accuracy. Besides, the uncontrollable data collection process produces non-IID training and test data, where undesired duplication may exist. All these nuisances may hinder the verification of typical theories and exposure to new findings. To circumvent them, an alternative is to generate synthetic data via 3D rendering with domain randomization. We in this work push forward along this line by doing profound and extensive research on bare supervised learning and downstream domain adaptation. Specifically, under the well-controlled, IID data setting enabled by 3D rendering, we systematically verify the typical, important learning insights, e.g., shortcut learning, and discover the new laws of various data regimes and network architectures in generalization. We further investigate the effect of image formation factors on generalization, e.g., object scale, material texture, illumination, camera viewpoint, and background in a 3D scene. Moreover, we use the simulation-to-reality adaptation as a downstream task for comparing the transferability between synthetic and real data when used for pre-training, which demonstrates that synthetic data pre-training is also promising to improve real test results. Lastly, to promote future research, we develop a new large-scale synthetic-to-real benchmark for image classification, termed S2RDA, which provides more significant challenges for transfer from simulation to reality. The code and datasets are available at https://github.com/huitangtang/On_the_Utility_of_Synthetic_Data.