Institute of Computer Science, Albert-Ludwigs-University Freiburg, Germany
Abstract:Structural Causal Explanations (SCEs) can be used to automatically generate explanations in natural language to questions about given data that are grounded in a (possibly learned) causal model. Unfortunately they work for small data only. In turn they are not attractive to offer reasons for events, e.g., tracking causal changes over multiple time steps, or a behavioral component that involves feedback loops through actions of an agent. To this end, we generalize SCEs to a (recursive) formulation of explanation trees to capture the temporal interactions between reasons. We show the benefits of this more general SCE algorithm on synthetic time-series data and a 2D grid game, and further compare it to the base SCE and other existing methods for causal explanations.
Abstract:Developing high-performing, yet interpretable models remains a critical challenge in modern AI. Concept-based models (CBMs) attempt to address this by extracting human-understandable concepts from a global encoding (e.g., image encoding) and then applying a linear classifier on the resulting concept activations, enabling transparent decision-making. However, their reliance on holistic image encodings limits their expressiveness in object-centric real-world settings and thus hinders their ability to solve complex vision tasks beyond single-label classification. To tackle these challenges, we introduce Object-Centric Concept Bottlenecks (OCB), a framework that combines the strengths of CBMs and pre-trained object-centric foundation models, boosting performance and interpretability. We evaluate OCB on complex image datasets and conduct a comprehensive ablation study to analyze key components of the framework, such as strategies for aggregating object-concept encodings. The results show that OCB outperforms traditional CBMs and allows one to make interpretable decisions for complex visual tasks.
Abstract:High-quality multilingual training data is essential for effectively pretraining large language models (LLMs). Yet, the availability of suitable open-source multilingual datasets remains limited. Existing state-of-the-art datasets mostly rely on heuristic filtering methods, restricting both their cross-lingual transferability and scalability. Here, we introduce JQL, a systematic approach that efficiently curates diverse and high-quality multilingual data at scale while significantly reducing computational demands. JQL distills LLMs' annotation capabilities into lightweight annotators based on pretrained multilingual embeddings. These models exhibit robust multilingual and cross-lingual performance, even for languages and scripts unseen during training. Evaluated empirically across 35 languages, the resulting annotation pipeline substantially outperforms current heuristic filtering methods like Fineweb2. JQL notably enhances downstream model training quality and increases data retention rates. Our research provides practical insights and valuable resources for multilingual data curation, raising the standards of multilingual dataset development.
Abstract:Deep reinforcement learning (RL) agents achieve impressive results in a wide variety of tasks, but they lack zero-shot adaptation capabilities. While most robustness evaluations focus on tasks complexifications, for which human also struggle to maintain performances, no evaluation has been performed on tasks simplifications. To tackle this issue, we introduce HackAtari, a set of task variations of the Arcade Learning Environments. We use it to demonstrate that, contrary to humans, RL agents systematically exhibit huge performance drops on simpler versions of their training tasks, uncovering agents' consistent reliance on shortcuts. Our analysis across multiple algorithms and architectures highlights the persistent gap between RL agents and human behavioral intelligence, underscoring the need for new benchmarks and methodologies that enforce systematic generalization testing beyond static evaluation protocols. Training and testing in the same environment is not enough to obtain agents equipped with human-like intelligence.
Abstract:Effective human-AI interaction relies on AI's ability to accurately perceive and interpret human emotions. Current benchmarks for vision and vision-language models are severely limited, offering a narrow emotional spectrum that overlooks nuanced states (e.g., bitterness, intoxication) and fails to distinguish subtle differences between related feelings (e.g., shame vs. embarrassment). Existing datasets also often use uncontrolled imagery with occluded faces and lack demographic diversity, risking significant bias. To address these critical gaps, we introduce EmoNet Face, a comprehensive benchmark suite. EmoNet Face features: (1) A novel 40-category emotion taxonomy, meticulously derived from foundational research to capture finer details of human emotional experiences. (2) Three large-scale, AI-generated datasets (EmoNet HQ, Binary, and Big) with explicit, full-face expressions and controlled demographic balance across ethnicity, age, and gender. (3) Rigorous, multi-expert annotations for training and high-fidelity evaluation. (4) We build Empathic Insight Face, a model achieving human-expert-level performance on our benchmark. The publicly released EmoNet Face suite - taxonomy, datasets, and model - provides a robust foundation for developing and evaluating AI systems with a deeper understanding of human emotions.
Abstract:Despite the growing interest in designing truly interactive hyperparameter optimization (HPO) methods, to date, only a few allow to include human feedback. Existing interactive Bayesian optimization (BO) methods incorporate human beliefs by weighting the acquisition function with a user-defined prior distribution. However, in light of the non-trivial inner optimization of the acquisition function prevalent in BO, such weighting schemes do not always accurately reflect given user beliefs. We introduce a novel BO approach leveraging tractable probabilistic models named probabilistic circuits (PCs) as a surrogate model. PCs encode a tractable joint distribution over the hybrid hyperparameter space and evaluation scores. They enable exact conditional inference and sampling. Based on conditional sampling, we construct a novel selection policy that enables an acquisition function-free generation of candidate points (thereby eliminating the need for an additional inner-loop optimization) and ensures that user beliefs are reflected accurately in the selection policy. We provide a theoretical analysis and an extensive empirical evaluation, demonstrating that our method achieves state-of-the-art performance in standard HPO and outperforms interactive BO baselines in interactive HPO.
Abstract:Neural Architecture Search (NAS) accelerates progress in deep learning through systematic refinement of model architectures. The downside is increasingly large energy consumption during the search process. Surrogate-based benchmarking mitigates the cost of full training by querying a pre-trained surrogate to obtain an estimate for the quality of the model. Specifically, energy-aware benchmarking aims to make it possible for NAS to favourably trade off model energy consumption against accuracy. Towards this end, we propose three design principles for such energy-aware benchmarks: (i) reliable power measurements, (ii) a wide range of GPU usage, and (iii) holistic cost reporting. We analyse EA-HAS-Bench based on these principles and find that the choice of GPU measurement API has a large impact on the quality of results. Using the Nvidia System Management Interface (SMI) on top of its underlying library influences the sampling rate during the initial data collection, returning faulty low-power estimations. This results in poor correlation with accurate measurements obtained from an external power meter. With this study, we bring to attention several key considerations when performing energy-aware surrogate-based benchmarking and derive first guidelines that can help design novel benchmarks. We show a narrow usage range of the four GPUs attached to our device, ranging from 146 W to 305 W in a single-GPU setting, and narrowing down even further when using all four GPUs. To improve holistic energy reporting, we propose calibration experiments over assumptions made in popular tools, such as Code Carbon, thus achieving reductions in the maximum inaccuracy from 10.3 % to 8.9 % without and to 6.6 % with prior estimation of the expected load on the device.
Abstract:When tackling complex problems, humans naturally break them down into smaller, manageable subtasks and adjust their initial plans based on observations. For instance, if you want to make coffee at a friend's place, you might initially plan to grab coffee beans, go to the coffee machine, and pour them into the machine. Upon noticing that the machine is full, you would skip the initial steps and proceed directly to brewing. In stark contrast, state of the art reinforcement learners, such as Proximal Policy Optimization (PPO), lack such prior knowledge and therefore require significantly more training steps to exhibit comparable adaptive behavior. Thus, a central research question arises: \textit{How can we enable reinforcement learning (RL) agents to have similar ``human priors'', allowing the agent to learn with fewer training interactions?} To address this challenge, we propose differentiable symbolic planner (Dylan), a novel framework that integrates symbolic planning into Reinforcement Learning. Dylan serves as a reward model that dynamically shapes rewards by leveraging human priors, guiding agents through intermediate subtasks, thus enabling more efficient exploration. Beyond reward shaping, Dylan can work as a high level planner that composes primitive policies to generate new behaviors while avoiding common symbolic planner pitfalls such as infinite execution loops. Our experimental evaluations demonstrate that Dylan significantly improves RL agents' performance and facilitates generalization to unseen tasks.
Abstract:Reinforcement learning (RL) agents have shown remarkable performances in various environments, where they can discover effective policies directly from sensory inputs. However, these agents often exploit spurious correlations in the training data, resulting in brittle behaviours that fail to generalize to new or slightly modified environments. To address this, we introduce the Causal Object-centric Model Extraction Tool (COMET), a novel algorithm designed to learn the exact interpretable causal world models (CWMs). COMET first extracts object-centric state descriptions from observations and identifies the environment's internal states related to the depicted objects' properties. Using symbolic regression, it models object-centric transitions and derives causal relationships governing object dynamics. COMET further incorporates large language models (LLMs) for semantic inference, annotating causal variables to enhance interpretability. By leveraging these capabilities, COMET constructs CWMs that align with the true causal structure of the environment, enabling agents to focus on task-relevant features. The extracted CWMs mitigate the danger of shortcuts, permitting the development of RL systems capable of better planning and decision-making across dynamic scenarios. Our results, validated in Atari environments such as Pong and Freeway, demonstrate the accuracy and robustness of COMET, highlighting its potential to bridge the gap between object-centric reasoning and causal inference in reinforcement learning.
Abstract:Probabilistic circuits (PCs) enable us to learn joint distributions over a set of random variables and to perform various probabilistic queries in a tractable fashion. Though the tractability property allows PCs to scale beyond non-tractable models such as Bayesian Networks, scaling training and inference of PCs to larger, real-world datasets remains challenging. To remedy the situation, we show how PCs can be learned across multiple machines by recursively partitioning a distributed dataset, thereby unveiling a deep connection between PCs and federated learning (FL). This leads to federated circuits (FCs) -- a novel and flexible federated learning (FL) framework that (1) allows one to scale PCs on distributed learning environments (2) train PCs faster and (3) unifies for the first time horizontal, vertical, and hybrid FL in one framework by re-framing FL as a density estimation problem over distributed datasets. We demonstrate FC's capability to scale PCs on various large-scale datasets. Also, we show FC's versatility in handling horizontal, vertical, and hybrid FL within a unified framework on multiple classification tasks.