In this paper, we test the hypothesis that interesting events in unstructured videos are inherently audiovisual. We combine deep image representations for object recognition and scene understanding with representations from an audiovisual affect recognition model. To this set, we include content agnostic audio-visual synchrony representations and mel-frequency cepstral coefficients to capture other intrinsic properties of audio. These features are used in a modular supervised model. We present results from two experiments: efficacy study of single features on the task, and an ablation study where we leave one feature out at a time. For the video summarization task, our results indicate that the visual features carry most information, and including audiovisual features improves over visual-only information. To better study the task of highlight detection, we run a pilot experiment with highlights annotations for a small subset of video clips and fine-tune our best model on it. Results indicate that we can transfer knowledge from the video summarization task to a model trained specifically for the task of highlight detection.
Devices capable of detecting and categorizing acoustic scenes have numerous applications such as providing context-aware user experiences. In this paper, we address the task of characterizing acoustic scenes in a workplace setting from audio recordings collected with wearable microphones. The acoustic scenes, tracked with Bluetooth transceivers, vary dynamically with time from the egocentric perspective of a mobile user. Our dataset contains experience sampled long audio recordings collected from clinical providers in a hospital, who wore the audio badges during multiple work shifts. To handle the long egocentric recordings, we propose a Time Delay Neural Network~(TDNN)-based segment-level modeling. The experiments show that TDNN outperforms other models in the acoustic scene classification task. We investigate the effect of primary speaker's speech in determining acoustic scenes from audio badges, and provide a comparison between performance of different models. Moreover, we explore the relationship between the sequence of acoustic scenes experienced by the users and the nature of their jobs, and find that the scene sequence predicted by our model tend to possess similar relationship. The initial promising results reveal numerous research directions for acoustic scene classification via wearable devices as well as egocentric analysis of dynamic acoustic scenes encountered by the users.
Human annotations serve an important role in computational models where the target constructs under study are hidden, such as dimensions of affect. This is especially relevant in machine learning, where subjective labels derived from related observable signals (e.g., audio, video, text) are needed to support model training and testing. Current research trends focus on correcting artifacts and biases introduced by annotators during the annotation process while fusing them into a single annotation. In this work, we propose a novel annotation approach using triplet embeddings. By lifting the absolute annotation process to relative annotations where the annotator compares individual target constructs in triplets, we leverage the accuracy of comparisons over absolute ratings by human annotators. We then build a 1-dimensional embedding in Euclidean space that is indexed in time and serves as a label for regression. In this setting, the annotation fusion occurs naturally as a union of sets of sampled triplet comparisons among different annotators. We show that by using our proposed sampling method to find an embedding, we are able to accurately represent synthetic hidden constructs in time under noisy sampling conditions. We further validate this approach using human annotations collected from Mechanical Turk and show that we can recover the underlying structure of the hidden construct up to bias and scaling factors.