Abstract:Generative skill acquisition enables embodied agents to actively learn a scalable and evolving repertoire of control skills, crucial for the advancement of large decision models. While prior approaches often rely on supervision signals from generalist agents (e.g., LLMs), their effectiveness in complex 3D environments remains unclear; exhaustive evaluation incurs substantial computational costs, significantly hindering the efficiency of skill learning. Inspired by recent successes in verification models for mathematical reasoning, we propose VERGSA (Verifying Embodied Reasoning in Generative Skill Acquisition), a framework that systematically integrates real-time verification principles into embodied skill learning. VERGSA establishes 1) a seamless extension from verification of mathematical reasoning into embodied learning by dynamically incorporating contextually relevant tasks into prompts and defining success metrics for both subtasks and overall tasks, and 2) an automated, scalable reward labeling scheme that synthesizes dense reward signals by iteratively finalizing the contribution of scene configuration and subtask learning to overall skill acquisition. To the best of our knowledge, this approach constitutes the first comprehensive training dataset for verification-driven generative skill acquisition, eliminating arduous manual reward engineering. Experiments validate the efficacy of our approach: 1) the exemplar task pool improves the average task success rates by 21%, 2) our verification model boosts success rates by 24% for novel tasks and 36% for encountered tasks, and 3) outperforms LLM-as-a-Judge baselines in verification quality.
Abstract:Real-time video analytics on edge devices for changing scenes remains a difficult task. As edge devices are usually resource-constrained, edge deep neural networks (DNNs) have fewer weights and shallower architectures than general DNNs. As a result, they only perform well in limited scenarios and are sensitive to data drift. In this paper, we introduce EdgeMA, a practical and efficient video analytics system designed to adapt models to shifts in real-world video streams over time, addressing the data drift problem. EdgeMA extracts the gray level co-occurrence matrix based statistical texture feature and uses the Random Forest classifier to detect the domain shift. Moreover, we have incorporated a method of model adaptation based on importance weighting, specifically designed to update models to cope with the label distribution shift. Through rigorous evaluation of EdgeMA on a real-world dataset, our results illustrate that EdgeMA significantly improves inference accuracy.