Zero-shot learning offers an efficient solution for a machine learning model to treat unseen categories, avoiding exhaustive data collection. Zero-shot Sketch-based Image Retrieval (ZS-SBIR) simulates real-world scenarios where it is hard and costly to collect paired sketch-photo samples. We propose a novel framework that indirectly aligns sketches and photos by contrasting them through texts, removing the necessity of access to sketch-photo pairs. With an explicit modality encoding learned from data, our approach disentangles modality-agnostic semantics from modality-specific information, bridging the modality gap and enabling effective cross-modal content retrieval within a joint latent space. From comprehensive experiments, we verify the efficacy of the proposed model on ZS-SBIR, and it can be also applied to generalized and fine-grained settings.
Sequence prediction on temporal data requires the ability to understand compositional structures of multi-level semantics beyond individual and contextual properties. The task of temporal action segmentation, which aims at translating an untrimmed activity video into a sequence of action segments, remains challenging for this reason. This paper addresses the problem by introducing an effective activity grammar to guide neural predictions for temporal action segmentation. We propose a novel grammar induction algorithm that extracts a powerful context-free grammar from action sequence data. We also develop an efficient generalized parser that transforms frame-level probability distributions into a reliable sequence of actions according to the induced grammar with recursive rules. Our approach can be combined with any neural network for temporal action segmentation to enhance the sequence prediction and discover its compositional structure. Experimental results demonstrate that our method significantly improves temporal action segmentation in terms of both performance and interpretability on two standard benchmarks, Breakfast and 50 Salads.
3D pose estimation is an invaluable task in computer vision with various practical applications. Especially, 3D pose estimation for multi-person from a monocular video (3DMPPE) is particularly challenging and is still largely uncharted, far from applying to in-the-wild scenarios yet. We pose three unresolved issues with the existing methods: lack of robustness on unseen views during training, vulnerability to occlusion, and severe jittering in the output. As a remedy, we propose POTR-3D, the first realization of a sequence-to-sequence 2D-to-3D lifting model for 3DMPPE, powered by a novel geometry-aware data augmentation strategy, capable of generating unbounded data with a variety of views while caring about the ground plane and occlusions. Through extensive experiments, we verify that the proposed model and data augmentation robustly generalizes to diverse unseen views, robustly recovers the poses against heavy occlusions, and reliably generates more natural and smoother outputs. The effectiveness of our approach is verified not only by achieving the state-of-the-art performance on public benchmarks, but also by qualitative results on more challenging in-the-wild videos. Demo videos are available at https://www.youtube.com/@potr3d.
AI alignment refers to models acting towards human-intended goals, preferences, or ethical principles. Given that most large-scale deep learning models act as black boxes and cannot be manually controlled, analyzing the similarity between models and humans can be a proxy measure for ensuring AI safety. In this paper, we focus on the models' visual perception alignment with humans, further referred to as AI-human visual alignment. Specifically, we propose a new dataset for measuring AI-human visual alignment in terms of image classification, a fundamental task in machine perception. In order to evaluate AI-human visual alignment, a dataset should encompass samples with various scenarios that may arise in the real world and have gold human perception labels. Our dataset consists of three groups of samples, namely Must-Act (i.e., Must-Classify), Must-Abstain, and Uncertain, based on the quantity and clarity of visual information in an image and further divided into eight categories. All samples have a gold human perception label; even Uncertain (severely blurry) sample labels were obtained via crowd-sourcing. The validity of our dataset is verified by sampling theory, statistical theories related to survey design, and experts in the related fields. Using our dataset, we analyze the visual alignment and reliability of five popular visual perception models and seven abstention methods. Our code and data is available at \url{https://github.com/jiyounglee-0523/VisAlign}.
Generating high quality music that complements the visual content of a video is a challenging task. Most existing visual conditioned music generation systems generate symbolic music data, such as MIDI files, instead of raw audio waveform. Given the limited availability of symbolic music data, such methods can only generate music for a few instruments or for specific types of visual input. In this paper, we propose a novel approach called V2Meow that can generate high-quality music audio that aligns well with the visual semantics of a diverse range of video input types. Specifically, the proposed music generation system is a multi-stage autoregressive model which is trained with a number of O(100K) music audio clips paired with video frames, which are mined from in-the-wild music videos, and no parallel symbolic music data is involved. V2Meow is able to synthesize high-fidelity music audio waveform solely conditioned on pre-trained visual features extracted from an arbitrary silent video clip, and it also allows high-level control over the music style of generation examples via supporting text prompts in addition to the video frames conditioning. Through both qualitative and quantitative evaluations, we demonstrate that our model outperforms several existing music generation systems in terms of both visual-audio correspondence and audio quality.
We propose a self-supervised learning method for long text documents based on contrastive learning. A key to our method is Shuffle and Divide (SaD), a simple text augmentation algorithm that sets up a pretext task required for contrastive updates to BERT-based document embedding. SaD splits a document into two sub-documents containing randomly shuffled words in the entire documents. The sub-documents are considered positive examples, leaving all other documents in the corpus as negatives. After SaD, we repeat the contrastive update and clustering phases until convergence. It is naturally a time-consuming, cumbersome task to label text documents, and our method can help alleviate human efforts, which are most expensive resources in AI. We have empirically evaluated our method by performing unsupervised text classification on the 20 Newsgroups, Reuters-21578, BBC, and BBCSport datasets. In particular, our method pushes the current state-of-the-art, SS-SB-MT, on 20 Newsgroups by 20.94% in accuracy. We also achieve the state-of-the-art performance on Reuters-21578 and exceptionally-high accuracy performances (over 95%) for unsupervised classification on the BBC and BBCSport datasets.
The recent advances in representation learning inspire us to take on the challenging problem of unsupervised image classification tasks in a principled way. We propose ContraCluster, an unsupervised image classification method that combines clustering with the power of contrastive self-supervised learning. ContraCluster consists of three stages: (1) contrastive self-supervised pre-training (CPT), (2) contrastive prototype sampling (CPS), and (3) prototype-based semi-supervised fine-tuning (PB-SFT). CPS can select highly accurate, categorically prototypical images in an embedding space learned by contrastive learning. We use sampled prototypes as noisy labeled data to perform semi-supervised fine-tuning (PB-SFT), leveraging small prototypes and large unlabeled data to further enhance the accuracy. We demonstrate empirically that ContraCluster achieves new state-of-the-art results for standard benchmark datasets including CIFAR-10, STL-10, and ImageNet-10. For example, ContraCluster achieves about 90.8% accuracy for CIFAR-10, which outperforms DAC (52.2%), IIC (61.7%), and SCAN (87.6%) by a large margin. Without any labels, ContraCluster can achieve a 90.8% accuracy that is comparable to 95.8% by the best supervised counterpart.
X-ray computed tomography (CT) is one of the most common imaging techniques used to diagnose various diseases in the medical field. Its high contrast sensitivity and spatial resolution allow the physician to observe details of body parts such as bones, soft tissue, blood vessels, etc. As it involves potentially harmful radiation exposure to patients and surgeons, however, reconstructing 3D CT volume from perpendicular 2D X-ray images is considered a promising alternative, thanks to its lower radiation risk and better accessibility. This is highly challenging though, since it requires reconstruction of 3D anatomical information from 2D images with limited views, where all the information is overlapped. In this paper, we propose PerX2CT, a novel CT reconstruction framework from X-ray that reflects the perspective projection scheme. Our proposed method provides a different combination of features for each coordinate which implicitly allows the model to obtain information about the 3D location. We reveal the potential to reconstruct the selected part of CT with high resolution by properly using the coordinate-wise local and global features. Our approach shows potential for use in clinical applications with low computational complexity and fast inference time, demonstrating superior performance than baselines in multiple evaluation metrics.
Multimodal learning can benefit from the representation power of pretrained Large Language Models (LLMs). However, state-of-the-art transformer based LLMs often ignore negations in natural language and there is no existing benchmark to quantitatively evaluate whether multimodal transformers inherit this weakness. In this study, we present a new multimodal question answering (QA) benchmark adapted from labeled music videos in AudioSet (Gemmeke et al., 2017) with the goal of systematically evaluating if multimodal transformers can perform complex reasoning to recognize new concepts as negation of previously learned concepts. We show that with standard fine-tuning approach multimodal transformers are still incapable of correctly interpreting negation irrespective of model size. However, our experiments demonstrate that augmenting the original training task distributions with negated QA examples allow the model to reliably reason with negation. To do this, we describe a novel data generation procedure that prompts the 540B-parameter PaLM model to automatically generate negated QA examples as compositions of easily accessible video tags. The generated examples contain more natural linguistic patterns and the gains compared to template-based task augmentation approach are significant.
Neural Radiance Fields (NeRF) achieves photo-realistic image rendering from novel views, and the Neural Scene Graphs (NSG) \cite{ost2021neural} extends it to dynamic scenes (video) with multiple objects. Nevertheless, computationally heavy ray marching for every image frame becomes a huge burden. In this paper, taking advantage of significant redundancy across adjacent frames in videos, we propose a feature-reusing framework. From the first try of naively reusing the NSG features, however, we learn that it is crucial to disentangle object-intrinsic properties consistent across frames from transient ones. Our proposed method, \textit{Consistency-Field-based NSG (CF-NSG)}, reformulates neural radiance fields to additionally consider \textit{consistency fields}. With disentangled representations, CF-NSG takes full advantage of the feature-reusing scheme and performs an extended degree of scene manipulation in a more controllable manner. We empirically verify that CF-NSG greatly improves the inference efficiency by using 85\% less queries than NSG without notable degradation in rendering quality. Code will be available at: https://github.com/ldynx/CF-NSG