The objective of this work is the effective extraction of spatial and dynamic features for Continuous Sign Language Recognition (CSLR). To accomplish this, we utilise a two-pathway SlowFast network, where each pathway operates at distinct temporal resolutions to separately capture spatial (hand shapes, facial expressions) and dynamic (movements) information. In addition, we introduce two distinct feature fusion methods, carefully designed for the characteristics of CSLR: (1) Bi-directional Feature Fusion (BFF), which facilitates the transfer of dynamic semantics into spatial semantics and vice versa; and (2) Pathway Feature Enhancement (PFE), which enriches dynamic and spatial representations through auxiliary subnetworks, while avoiding the need for extra inference time. As a result, our model further strengthens spatial and dynamic representations in parallel. We demonstrate that the proposed framework outperforms the current state-of-the-art performance on popular CSLR datasets, including PHOENIX14, PHOENIX14-T, and CSL-Daily.
Humans can easily perceive the direction of sound sources in a visual scene, termed sound source localization. Recent studies on learning-based sound source localization have mainly explored the problem from a localization perspective. However, prior arts and existing benchmarks do not account for a more important aspect of the problem, cross-modal semantic understanding, which is essential for genuine sound source localization. Cross-modal semantic understanding is important in understanding semantically mismatched audio-visual events, e.g., silent objects, or off-screen sounds. To account for this, we propose a cross-modal alignment task as a joint task with sound source localization to better learn the interaction between audio and visual modalities. Thereby, we achieve high localization performance with strong cross-modal semantic understanding. Our method outperforms the state-of-the-art approaches in both sound source localization and cross-modal retrieval. Our work suggests that jointly tackling both tasks is necessary to conquer genuine sound source localization.
The goal of this work is to reconstruct high quality speech from lip motions alone, a task also known as lip-to-speech. A key challenge of lip-to-speech systems is the one-to-many mapping caused by (1) the existence of homophenes and (2) multiple speech variations, resulting in a mispronounced and over-smoothed speech. In this paper, we propose a novel lip-to-speech system that significantly improves the generation quality by alleviating the one-to-many mapping problem from multiple perspectives. Specifically, we incorporate (1) self-supervised speech representations to disambiguate homophenes, and (2) acoustic variance information to model diverse speech styles. Additionally, to better solve the aforementioned problem, we employ a flow based post-net which captures and refines the details of the generated speech. We perform extensive experiments and demonstrate that our method achieves the generation quality close to that of real human utterance, outperforming existing methods in terms of speech naturalness and intelligibility by a large margin. Synthesised samples are available at the anonymous demo page: https://mm.kaist.ac.kr/projects/LTBS.
The objective of this work is to give patch-size flexibility to Audio Spectrogram Transformers (AST). Recent advancements in ASTs have shown superior performance in various audio-based tasks. However, the performance of standard ASTs degrades drastically when evaluated using different patch sizes from that used during training. As a result, AST models are typically re-trained to accommodate changes in patch sizes. To overcome this limitation, this paper proposes a training procedure to provide flexibility to standard AST models without architectural changes, allowing them to work with various patch sizes at the inference stage - FlexiAST. This proposed training approach simply utilizes random patch size selection and resizing of patch and positional embedding weights. Our experiments show that FlexiAST gives similar performance to standard AST models while maintaining its evaluation ability at various patch sizes on different datasets for audio classification tasks.
The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different identities. The second is to navigate a multimodal motion space that only represents motion-related features while eliminating identity information. To disentangle identity and motion, we introduce an orthogonality constraint between the two different latent spaces. From this, our method can generate natural-looking talking faces with fully controllable facial attributes and accurate lip synchronisation. Extensive experiments demonstrate that our method achieves state-of-the-art results in terms of both visual quality and lip-sync score. To the best of our knowledge, we are the first to develop a talking face generation framework that can accurately manifest full target facial motions including lip, head pose, and eye movements in the generated video without any additional supervision beyond RGB video with audio.
The objective of this work is to explore the learning of visually grounded speech models (VGS) from multilingual perspective. Bilingual VGS models are generally trained with an equal number of spoken captions from both languages. However, in reality, there can be an imbalance among the languages for the available spoken captions. Our key contribution in this work is to leverage the power of a high-resource language in a bilingual visually grounded speech model to improve the performance of a low-resource language. We introduce two methods to distill the knowledge of high-resource language into low-resource languages: (1) incorporating a strong pre-trained high-resource language encoder and (2) using semantically similar spoken captions. Our experiments show that combining these two approaches effectively enables the low-resource language to surpass the performances of monolingual and bilingual counterparts for cross-modal retrieval tasks.
The goal of this work is to develop self-sufficient framework for Continuous Sign Language Recognition (CSLR) that addresses key issues of sign language recognition. These include the need for complex multi-scale features such as hands, face, and mouth for understanding, and absence of frame-level annotations. To this end, we propose (1) Divide and Focus Convolution (DFConv) which extracts both manual and non-manual features without the need for additional networks or annotations, and (2) Dense Pseudo-Label Refinement (DPLR) which propagates non-spiky frame-level pseudo-labels by combining the ground truth gloss sequence labels with the predicted sequence. We demonstrate that our model achieves state-of-the-art performance among RGB-based methods on large-scale CSLR benchmarks, PHOENIX-2014 and PHOENIX-2014-T, while showing comparable results with better efficiency when compared to other approaches that use multi-modality or extra annotations.
This paper summarises the findings from the VoxCeleb Speaker Recognition Challenge 2022 (VoxSRC-22), which was held in conjunction with INTERSPEECH 2022. The goal of this challenge was to evaluate how well state-of-the-art speaker recognition systems can diarise and recognise speakers from speech obtained "in the wild". The challenge consisted of: (i) the provision of publicly available speaker recognition and diarisation data from YouTube videos together with ground truth annotation and standardised evaluation software; and (ii) a public challenge and hybrid workshop held at INTERSPEECH 2022. We describe the four tracks of our challenge along with the baselines, methods, and results. We conclude with a discussion on the new domain-transfer focus of VoxSRC-22, and on the progression of the challenge from the previous three editions.
The goal of this work is zero-shot text-to-speech synthesis, with speaking styles and voices learnt from facial characteristics. Inspired by the natural fact that people can imagine the voice of someone when they look at his or her face, we introduce a face-styled diffusion text-to-speech (TTS) model within a unified framework learnt from visible attributes, called Face-TTS. This is the first time that face images are used as a condition to train a TTS model. We jointly train cross-model biometrics and TTS models to preserve speaker identity between face images and generated speech segments. We also propose a speaker feature binding loss to enforce the similarity of the generated and the ground truth speech segments in speaker embedding space. Since the biometric information is extracted directly from the face image, our method does not require extra fine-tuning steps to generate speech from unseen and unheard speakers. We train and evaluate the model on the LRS3 dataset, an in-the-wild audio-visual corpus containing background noise and diverse speaking styles. The project page is https://facetts.github.io.