With the rapid development of the Metaverse, virtual humans have emerged, and human image synthesis and editing techniques, such as pose transfer, have recently become popular. Most of the existing techniques rely on GANs, which can generate good human images even with large variants and occlusions. But from our best knowledge, the existing state-of-the-art method still has the following problems: the first is that the rendering effect of the synthetic image is not realistic, such as poor rendering of some regions. And the second is that the training of GAN is unstable and slow to converge, such as model collapse. Based on the above two problems, we propose several methods to solve them. To improve the rendering effect, we use the Residual Fast Fourier Transform Block to replace the traditional Residual Block. Then, spectral normalization and Wasserstein distance are used to improve the speed and stability of GAN training. Experiments demonstrate that the methods we offer are effective at solving the problems listed above, and we get state-of-the-art scores in LPIPS and PSNR.
Singing voice synthesis is a generative task that involves multi-dimensional control of the singing model, including lyrics, pitch, and duration, and includes the timbre of the singer and singing skills such as vibrato. In this paper, we proposed SU-net for singing voice synthesis named SUSing. Synthesizing singing voice is treated as a translation task between lyrics and music score and spectrum. The lyrics and music score information is encoded into a two-dimensional feature representation through the convolution layer. The two-dimensional feature and its frequency spectrum are mapped to the target spectrum in an autoregressive manner through a SU-net network. Within the SU-net the stripe pooling method is used to replace the alternate global pooling method to learn the vertical frequency relationship in the spectrum and the changes of frequency in the time domain. The experimental results on the public dataset Kiritan show that the proposed method can synthesize more natural singing voices.
Recently, synthesizing personalized speech by text-to-speech (TTS) application is highly demanded. But the previous TTS models require a mass of target speaker speeches for training. It is a high-cost task, and hard to record lots of utterances from the target speaker. Data augmentation of the speeches is a solution but leads to the low-quality synthesis speech problem. Some multi-speaker TTS models are proposed to address the issue. But the quantity of utterances of each speaker imbalance leads to the voice similarity problem. We propose the Target Domain Adaptation Speech Synthesis Network (TDASS) to address these issues. Based on the backbone of the Tacotron2 model, which is the high-quality TTS model, TDASS introduces a self-interested classifier for reducing the non-target influence. Besides, a special gradient reversal layer with different operations for target and non-target is added to the classifier. We evaluate the model on a Chinese speech corpus, the experiments show the proposed method outperforms the baseline method in terms of voice quality and voice similarity.
Metaverse has stretched the real world into unlimited space. There will be more live concerts in Metaverse. The task of singer identification is to identify the song belongs to which singer. However, there has been a tough problem in singer identification, which is the different live effects. The studio version is different from the live version, the data distribution of the training set and the test set are different, and the performance of the classifier decreases. This paper proposes the use of the domain adaptation method to solve the live effect in singer identification. Three methods of domain adaptation combined with Convolutional Recurrent Neural Network (CRNN) are designed, which are Maximum Mean Discrepancy (MMD), gradient reversal (Revgrad), and Contrastive Adaptation Network (CAN). MMD is a distance-based method, which adds domain loss. Revgrad is based on the idea that learned features can represent different domain samples. CAN is based on class adaptation, it takes into account the correspondence between the categories of the source domain and target domain. Experimental results on the public dataset of Artist20 show that CRNN-MMD leads to an improvement over the baseline CRNN by 0.14. The CRNN-RevGrad outperforms the baseline by 0.21. The CRNN-CAN achieved state of the art with the F1 measure value of 0.83 on album split.
Metaverse is an interactive world that combines reality and virtuality, where participants can be virtual avatars. Anyone can hold a concert in a virtual concert hall, and users can quickly identify the real singer behind the virtual idol through the singer identification. Most singer identification methods are processed using the frame-level features. However, expect the singer's timbre, the music frame includes music information, such as melodiousness, rhythm, and tonal. It means the music information is noise for using frame-level features to identify the singers. In this paper, instead of only the frame-level features, we propose to use another two features that address this problem. Middle-level feature, which represents the music's melodiousness, rhythmic stability, and tonal stability, and is able to capture the perceptual features of music. The timbre feature, which is used in speaker identification, represents the singers' voice features. Furthermore, we propose a convolutional recurrent neural network (CRNN) to combine three features for singer identification. The model firstly fuses the frame-level feature and timbre feature and then combines middle-level features to the mix features. In experiments, the proposed method achieves comparable performance on an average F1 score of 0.81 on the benchmark dataset of Artist20, which significantly improves related works.
Sound event detection is to infer the event by understanding the surrounding environmental sounds. Due to the scarcity of rare sound events, it becomes challenging for the well-trained detectors which have learned too much prior knowledge. Meanwhile, few-shot learning methods promise a good generalization ability when facing a new limited-data task. Recent approaches have achieved promising results in this field. However, these approaches treat each support example independently, ignoring the information of other examples from the whole task. Because of this, most of previous methods are constrained to generate a same feature embedding for all test-time tasks, which is not adaptive to each inputted data. In this work, we propose a novel task-adaptive module which is easy to plant into any metric-based few-shot learning frameworks. The module could identify the task-relevant feature dimension. Incorporating our module improves the performance considerably on two datasets over baseline methods, especially for the transductive propagation network. Such as +6.8% for 5-way 1-shot accuracy on ESC-50, and +5.9% on noiseESC-50. We investigate our approach in the domain-mismatch setting and also achieve better results than previous methods.
Spatial-Temporal Video Super-Resolution (ST-VSR) aims to generate super-resolved videos with higher resolution(HR) and higher frame rate (HFR). Quite intuitively, pioneering two-stage based methods complete ST-VSR by directly combining two sub-tasks: Spatial Video Super-Resolution (S-VSR) and Temporal Video Super-Resolution(T-VSR) but ignore the reciprocal relations among them. Specifically, 1) T-VSR to S-VSR: temporal correlations help accurate spatial detail representation with more clues; 2) S-VSR to T-VSR: abundant spatial information contributes to the refinement of temporal prediction. To this end, we propose a one-stage based Cycle-projected Mutual learning network (CycMu-Net) for ST-VSR, which makes full use of spatial-temporal correlations via the mutual learning between S-VSR and T-VSR. Specifically, we propose to exploit the mutual information among them via iterative up-and-down projections, where the spatial and temporal features are fully fused and distilled, helping the high-quality video reconstruction. Besides extensive experiments on benchmark datasets, we also compare our proposed CycMu-Net with S-VSR and T-VSR tasks, demonstrating that our method significantly outperforms state-of-the-art methods.
Multi-agent reinforcement learning for incomplete information environments has attracted extensive attention from researchers. However, due to the slow sample collection and poor sample exploration, there are still some problems in multi-agent reinforcement learning, such as unstable model iteration and low training efficiency. Moreover, most of the existing distributed framework are proposed for single-agent reinforcement learning and not suitable for multi-agent. In this paper, we design an distributed MARL framework based on the actor-work-learner architecture. In this framework, multiple asynchronous environment interaction modules can be deployed simultaneously, which greatly improves the sample collection speed and sample diversity. Meanwhile, to make full use of computing resources, we decouple the model iteration from environment interaction, and thus accelerate the policy iteration. Finally, we verified the effectiveness of propose framework in MaCA military simulation environment and the SMAC 3D realtime strategy gaming environment with imcomplete information characteristics.
Deep learning methods can struggle to handle domain shifts not seen in training data, which can cause them to not generalize well to unseen domains. This has led to research attention on domain generalization (DG), which aims to the model's generalization ability to out-of-distribution. Adversarial domain generalization is a popular approach to DG, but conventional approaches (1) struggle to sufficiently align features so that local neighborhoods are mixed across domains; and (2) can suffer from feature space over collapse which can threaten generalization performance. To address these limitations, we propose localized adversarial domain generalization with space compactness maintenance~(LADG) which constitutes two major contributions. First, we propose an adversarial localized classifier as the domain discriminator, along with a principled primary branch. This constructs a min-max game whereby the aim of the featurizer is to produce locally mixed domains. Second, we propose to use a coding-rate loss to alleviate feature space over collapse. We conduct comprehensive experiments on the Wilds DG benchmark to validate our approach, where LADG outperforms leading competitors on most datasets.
The Conformer model is an excellent architecture for speech recognition modeling that effectively utilizes the hybrid losses of connectionist temporal classification (CTC) and attention to train model parameters. To improve the decoding efficiency of Conformer, we propose a novel connectionist temporal summarization (CTS) method that reduces the number of frames required for the attention decoder fed from the acoustic sequences generated by the encoder, thus reducing operations. However, to achieve such decoding improvements, we must fine-tune model parameters, as cross-attention observations are changed and thus require corresponding refinements. Our final experiments show that, with a beamwidth of 4, the LibriSpeech's decoding budget can be reduced by up to 20% and for FluentSpeech data it can be reduced by 11%, without losing ASR accuracy. An improvement in accuracy is even found for the LibriSpeech "test-other" set. The word error rate (WER) is reduced by 6\% relative at the beam width of 1 and by 3% relative at the beam width of 4.