Text-to-image generation has achieved astonishing results, yet precise spatial controllability and prompt fidelity remain highly challenging. This limitation is typically addressed through cumbersome prompt engineering, scene layout conditioning, or image editing techniques which often require hand drawn masks. Nonetheless, pre-existing works struggle to take advantage of the natural instance-level compositionality of scenes due to the typically flat nature of rasterized RGB output images. Towards adressing this challenge, we introduce MuLAn: a novel dataset comprising over 44K MUlti-Layer ANnotations of RGB images as multilayer, instance-wise RGBA decompositions, and over 100K instance images. To build MuLAn, we developed a training free pipeline which decomposes a monocular RGB image into a stack of RGBA layers comprising of background and isolated instances. We achieve this through the use of pretrained general-purpose models, and by developing three modules: image decomposition for instance discovery and extraction, instance completion to reconstruct occluded areas, and image re-assembly. We use our pipeline to create MuLAn-COCO and MuLAn-LAION datasets, which contain a variety of image decompositions in terms of style, composition and complexity. With MuLAn, we provide the first photorealistic resource providing instance decomposition and occlusion information for high quality images, opening up new avenues for text-to-image generative AI research. With this, we aim to encourage the development of novel generation and editing technology, in particular layer-wise solutions. MuLAn data resources are available at https://MuLAn-dataset.github.io/.
The aim of this workshop is to bring together experts working on open-domain dialogue research. In this speedily advancing research area many challenges still exist, such as learning information from conversations, engaging in realistic and convincing simulation of human intelligence and reasoning. SCI-CHAT follows previous workshops on open domain dialogue but with a focus on the simulation of intelligent conversation as judged in a live human evaluation. Models aim to include the ability to follow a challenging topic over a multi-turn conversation, while positing, refuting and reasoning over arguments. The workshop included both a research track and shared task. The main goal of this paper is to provide an overview of the shared task and a link to an additional paper that will include an in depth analysis of the shared task results following presentation at the workshop.
The advent of large pre-trained language models in the domain of Code Synthesis has shown remarkable performance on various benchmarks, treating the problem of Code Generation in a fashion similar to Natural Language Generation, trained with a Language Modelling (LM) objective. In addition, the property of programming language code being precisely evaluable with respect to its semantics -- through the use of Unit Tests to check its functional correctness -- lends itself to using Reinforcement Learning (RL) as a further training paradigm. Previous work has shown that RL can be applied as such to improve models' coding capabilities; however, such RL-based methods rely on a reward signal based on defined Unit Tests, which are much harder to obtain compared to the huge crawled code datasets used in LM objectives. In this work, we present a novel approach to automatically obtain data consisting of function signatures and associated Unit Tests, suitable for RL training of Code Synthesis models. We also introduce a straightforward, simple yet effective Actor-Critic RL training scheme and show that it, in conjunction with automatically generated training data, leads to improvement of a pre-trained code language model's performance by up to 9.9% improvement over the original underlying code synthesis LM, and up to 4.3% over RL-based models trained with standard PPO or CodeRL.
Achieving robust language technologies that can perform well across the world's many languages is a central goal of multilingual NLP. In this work, we take stock of and empirically analyse task performance disparities that exist between multilingual task-oriented dialogue (ToD) systems. We first define new quantitative measures of absolute and relative equivalence in system performance, capturing disparities across languages and within individual languages. Through a series of controlled experiments, we demonstrate that performance disparities depend on a number of factors: the nature of the ToD task at hand, the underlying pretrained language model, the target language, and the amount of ToD annotated data. We empirically prove the existence of the adaptation and intrinsic biases in current ToD systems: e.g., ToD systems trained for Arabic or Turkish using annotated ToD data fully parallel to English ToD data still exhibit diminished ToD task performance. Beyond providing a series of insights into the performance disparities of ToD systems in different languages, our analyses offer practical tips on how to approach ToD data collection and system development for new languages.
We propose \emph{regular expression inference (REI)} as a challenge for code/language modelling, and the wider machine learning community. REI is a supervised machine learning (ML) and program synthesis task, and poses the problem of finding minimal regular expressions from examples: Given two finite sets of strings $P$ and $N$ and a cost function $\text{cost}(\cdot)$, the task is to generate an expression $r$ that accepts all strings in $P$ and rejects all strings in $N$, while no other such expression $r'$ exists with $\text{cost}(r')<\text{cost}(r)$. REI has advantages as a challenge problem: (i) regular expressions are well-known, widely used, and a natural idealisation of code; (ii) REI's asymptotic worst-case complexity is well understood; (iii) REI has a small number of easy to understand parameters (e.g.~$P$ or $N$ cardinality, string lengths of examples, or the cost function); this lets us easily finetune REI-hardness; (iv) REI is an unsolved problem for deep learning based ML. Recently, an REI solver was implemented on GPUs, using program synthesis techniques. This enabled, for the first time, fast generation of minimal expressions for complex REI instances. Building on this advance, we generate and publish the first large-scale datasets for REI, and devise and evaluate several initial heuristic and machine learning baselines. We invite the community to participate and explore ML methods that learn to solve REI problems. We believe that progress in REI directly translates to code/language modelling.
Creating high-quality annotated data for task-oriented dialog (ToD) is known to be notoriously difficult, and the challenges are amplified when the goal is to create equitable, culturally adapted, and large-scale ToD datasets for multiple languages. Therefore, the current datasets are still very scarce and suffer from limitations such as translation-based non-native dialogs with translation artefacts, small scale, or lack of cultural adaptation, among others. In this work, we first take stock of the current landscape of multilingual ToD datasets, offering a systematic overview of their properties and limitations. Aiming to reduce all the detected limitations, we then introduce Multi3WOZ, a novel multilingual, multi-domain, multi-parallel ToD dataset. It is large-scale and offers culturally adapted dialogs in 4 languages to enable training and evaluation of multilingual and cross-lingual ToD systems. We describe a complex bottom-up data collection process that yielded the final dataset, and offer the first sets of baseline scores across different ToD-related tasks for future reference, also highlighting its challenging nature.
To alleviate the problem of structured databases' limited coverage, recent task-oriented dialogue systems incorporate external unstructured knowledge to guide the generation of system responses. However, these usually use word or sentence level similarities to detect the relevant knowledge context, which only partially capture the topical level relevance. In this paper, we examine how to better integrate topical information in knowledge grounded task-oriented dialogue and propose ``Topic-Aware Response Generation'' (TARG), an end-to-end response generation model. TARG incorporates multiple topic-aware attention mechanisms to derive the importance weighting scheme over dialogue utterances and external knowledge sources towards a better understanding of the dialogue history. Experimental results indicate that TARG achieves state-of-the-art performance in knowledge selection and response generation, outperforming previous state-of-the-art by 3.2, 3.6, and 4.2 points in EM, F1 and BLEU-4 respectively on Doc2Dial, and performing comparably with previous work on DSTC9; both being knowledge-grounded task-oriented dialogue datasets.
Accurate alignment between languages is fundamental for improving cross-lingual pre-trained language models (XLMs). Motivated by the natural phenomenon of code-switching (CS) in multilingual speakers, CS has been used as an effective data augmentation method that offers language alignment at word- or phrase-level, in contrast to sentence-level via parallel instances. Existing approaches either use dictionaries or parallel sentences with word-alignment to generate CS data by randomly switching words in a sentence. However, such methods can be suboptimal as dictionaries disregard semantics, and syntax might become invalid after random word switching. In this work, we propose EntityCS, a method that focuses on Entity-level Code-Switching to capture fine-grained cross-lingual semantics without corrupting syntax. We use Wikidata and the English Wikipedia to construct an entity-centric CS corpus by switching entities to their counterparts in other languages. We further propose entity-oriented masking strategies during intermediate model training on the EntityCS corpus for improving entity prediction. Evaluation of the trained models on four entity-centric downstream tasks shows consistent improvements over the baseline with a notable increase of 10% in Fact Retrieval. We release the corpus and models to assist research on code-switching and enriching XLMs with external knowledge.
Curriculum Learning (CL) is a technique of training models via ranking examples in a typically increasing difficulty trend with the aim of accelerating convergence and improving generalisability. Current approaches for Natural Language Understanding (NLU) tasks use CL to improve in-distribution data performance often via heuristic-oriented or task-agnostic difficulties. In this work, instead, we employ CL for NLU by taking advantage of training dynamics as difficulty metrics, i.e., statistics that measure the behavior of the model at hand on specific task-data instances during training and propose modifications of existing CL schedulers based on these statistics. Differently from existing works, we focus on evaluating models on in-distribution (ID), out-of-distribution (OOD) as well as zero-shot (ZS) cross-lingual transfer datasets. We show across several NLU tasks that CL with training dynamics can result in better performance mostly on zero-shot cross-lingual transfer and OOD settings with improvements up by 8.5% in certain cases. Overall, experiments indicate that training dynamics can lead to better performing models with smoother training compared to other difficulty metrics while being 20% faster on average. In addition, through analysis we shed light on the correlations of task-specific versus task-agnostic metrics.
Multihop Question Answering is a complex Natural Language Processing task that requires multiple steps of reasoning to find the correct answer to a given question. Previous research has explored the use of models based on Graph Neural Networks for tackling this task. Various architectures have been proposed, including Relational Graph Convolutional Networks (RGCN). For these many node types and relations between them have been introduced, such as simple entity co-occurrences, modelling coreferences, or "reasoning paths" from questions to answers via intermediary entities. Nevertheless, a thoughtful analysis on which relations, node types, embeddings and architecture are the most beneficial for this task is still missing. In this paper we explore a number of RGCN-based Multihop QA models, graph relations, and node embeddings, and empirically explore the influence of each on Multihop QA performance on the WikiHop dataset.