Abstract:Training generalist robots demands large-scale, diverse manipulation data, yet real-world collection is prohibitively expensive, and existing simulators are often constrained by fixed asset libraries and manual heuristics. To bridge this gap, we present V-Dreamer, a fully automated framework that generates open-vocabulary, simulation-ready manipulation environments and executable expert trajectories directly from natural language instructions. V-Dreamer employs a novel generative pipeline that constructs physically grounded 3D scenes using large language models and 3D generative models, validated by geometric constraints to ensure stable, collision-free layouts. Crucially, for behavior synthesis, we leverage video generation models as rich motion priors. These visual predictions are then mapped into executable robot trajectories via a robust Sim-to-Gen visual-kinematic alignment module utilizing CoTracker3 and VGGT. This pipeline supports high visual diversity and physical fidelity without manual intervention. To evaluate the generated data, we train imitation learning policies on synthesized trajectories encompassing diverse object and environment variations. Extensive evaluations on tabletop manipulation tasks using the Piper robotic arm demonstrate that our policies robustly generalize to unseen objects in simulation and achieve effective sim-to-real transfer, successfully manipulating novel real-world objects.
Abstract:Indoor mobile manipulation (MoMA) enables robots to translate natural language instructions into physical actions, yet long-horizon execution remains challenging due to cascading errors and limited generalization across diverse environments. Learning-based approaches often fail to maintain logical consistency over extended horizons, while methods relying on explicit scene representations impose rigid structural assumptions that reduce adaptability in dynamic settings. To address these limitations, we propose MoMaStage, a structured vision-language framework for long-horizon MoMA that eliminates the need for explicit scene mapping. MoMaStage grounds a Vision-Language Model (VLM) within a Hierarchical Skill Library and a topology-aware Skill-State Graph, constraining task decomposition and skill composition within a feasible transition space. This structured grounding ensures that generated plans remain logically consistent and topologically valid with respect to the agent's evolving physical state. To enhance robustness, MoMaStage incorporates a closed-loop execution mechanism that monitors proprioceptive feedback and triggers graph-constrained semantic replanning when deviations are detected, maintaining alignment between planned skills and physical outcomes. Extensive experiments in physics-rich simulations and real-world environments demonstrate that MoMaStage outperforms state-of-the-art baselines, achieving substantially higher planning success, reducing token overhead, and significantly improving overall task success rates in long-horizon mobile manipulation. Video demonstrations are available on the project website: https://chenxuli-cxli.github.io/MoMaStage/.




Abstract:Goal-conditioned reinforcement learning (RL) is an interesting extension of the traditional RL framework, where the dynamic environment and reward sparsity can cause conventional learning algorithms to fail. Reward shaping is a practical approach to improving sample efficiency by embedding human domain knowledge into the learning process. Existing reward shaping methods for goal-conditioned RL are typically built on distance metrics with a linear and isotropic distribution, which may fail to provide sufficient information about the ever-changing environment with high complexity. This paper proposes a novel magnetic field-based reward shaping (MFRS) method for goal-conditioned RL tasks with dynamic target and obstacles. Inspired by the physical properties of magnets, we consider the target and obstacles as permanent magnets and establish the reward function according to the intensity values of the magnetic field generated by these magnets. The nonlinear and anisotropic distribution of the magnetic field intensity can provide more accessible and conducive information about the optimization landscape, thus introducing a more sophisticated magnetic reward compared to the distance-based setting. Further, we transform our magnetic reward to the form of potential-based reward shaping by learning a secondary potential function concurrently to ensure the optimal policy invariance of our method. Experiments results in both simulated and real-world robotic manipulation tasks demonstrate that MFRS outperforms relevant existing methods and effectively improves the sample efficiency of RL algorithms in goal-conditioned tasks with various dynamics of the target and obstacles.