Abstract:4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift. To address these issues, we propose a Fourier Motion Modeling module: this paradigm decomposes motion into frequency-based sinusoidal components, capturing both low-frequency global trajectories and high-frequency local details to model complex motion patterns accurately. It retains the real-time rendering capability of 4DGS while improving complex motion fitting and long-term coherence. Additionally, we integrate a motion-aware regularization strategy into the loss function: it uses frequency-dependent weights to suppress high-frequency jitter while preserving low-frequency motion coherence. Extensive experiments on N3V and Google Immersive datasets from multiple scenarios demonstrate the effectiveness of our method.
Abstract:We present DynActiveGS, a dynamic-aware active reconstruction framework based on 3D Gaussian Splatting (3DGS) for autonomous exploration in dynamic environments. The framework incrementally reconstructs a 3D Gaussian scene representation while suppressing motion-corrupted observations through online uncertainty prediction and uncertainty-weighted Gaussian optimization. A key component of DynActiveGS is the explicit decomposition of uncertainty into structural uncertainty and motion-induced uncertainty, which enables the system to distinguish under-reconstructed static regions from dynamically unreliable areas. Based on these uncertainty fields, DynActiveGS performs dynamic-aware viewpoint selection and dynamic-constrained path planning to favor informative yet stable observations during exploration. The resulting system forms a unified closed-loop pipeline for robust active reconstruction in dynamic scenes. Extensive experiments on challenging dynamic benchmarks demonstrate consistent improvements over existing active reconstruction baselines in reconstruction accuracy, completeness, rendering quality, and exploration efficiency.
Abstract:Autoregressive text-to-image (T2I) generation has recently advanced rapidly, yet aligning generated images with human preferences remains challenging. GRPO-style online reinforcement learning provides an effective framework; however, existing methods typically treat reference-policy divergence as fixed, despite its direct impact on policy optimization. We study this overlooked factor within a unified f-divergence framework, encompassing forward KL, reverse KL, and JS divergence, for GRPO-style autoregressive T2I alignment. Our systematic theoretical analysis reveals that different divergences reshape token-level updates in distinct ways. In particular, under the sampled-token shaping form used, JS regularization achieves a favorable trade-off by mitigating uniform bias relative to the reference policy while still discouraging large deviations. Extensive experiments on LlamaGen and Janus-7B show that JS divergence achieves the strongest or highly competitive optimization performance on most evaluation metrics while maintaining favorable generation diversity. The code is available at https://github.com/tuoyou-hao/BPD-GRPO.
Abstract:Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes.
Abstract:Creating flexible 3D scenes from a single image is vital when direct 3D data acquisition is costly or impractical. We introduce NavCrafter, a novel framework that explores 3D scenes from a single image by synthesizing novel-view video sequences with camera controllability and temporal-spatial consistency. NavCrafter leverages video diffusion models to capture rich 3D priors and adopts a geometry-aware expansion strategy to progressively extend scene coverage. To enable controllable multi-view synthesis, we introduce a multi-stage camera control mechanism that conditions diffusion models with diverse trajectories via dual-branch camera injection and attention modulation. We further propose a collision-aware camera trajectory planner and an enhanced 3D Gaussian Splatting (3DGS) pipeline with depth-aligned supervision, structural regularization and refinement. Extensive experiments demonstrate that NavCrafter achieves state-of-the-art novel-view synthesis under large viewpoint shifts and substantially improves 3D reconstruction fidelity.
Abstract:Autonomous language-guided navigation in large-scale outdoor environments remains a key challenge in mobile robotics, due to difficulties in semantic reasoning, dynamic conditions, and long-term stability. We propose CausalNav, the first scene graph-based semantic navigation framework tailored for dynamic outdoor environments. We construct a multi-level semantic scene graph using LLMs, referred to as the Embodied Graph, that hierarchically integrates coarse-grained map data with fine-grained object entities. The constructed graph serves as a retrievable knowledge base for Retrieval-Augmented Generation (RAG), enabling semantic navigation and long-range planning under open-vocabulary queries. By fusing real-time perception with offline map data, the Embodied Graph supports robust navigation across varying spatial granularities in dynamic outdoor environments. Dynamic objects are explicitly handled in both the scene graph construction and hierarchical planning modules. The Embodied Graph is continuously updated within a temporal window to reflect environmental changes and support real-time semantic navigation. Extensive experiments in both simulation and real-world settings demonstrate superior robustness and efficiency.
Abstract:Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. Additionally, 3D scene generation is vital for advancing embodied AI and world models, which depend on diverse, high-quality scenes for learning and evaluation. In this work, we propose Gen3d, a novel method for generation of high-quality, wide-scope, and generic 3D scenes from a single image. After the initial point cloud is created by lifting the RGBD image, Gen3d maintains and expands its world model. The 3D scene is finalized through optimizing a Gaussian splatting representation. Extensive experiments on diverse datasets demonstrate the strong generalization capability and superior performance of our method in generating a world model and Synthesizing high-fidelity and consistent novel views.