Abstract:We present DynActiveGS, a dynamic-aware active reconstruction framework based on 3D Gaussian Splatting (3DGS) for autonomous exploration in dynamic environments. The framework incrementally reconstructs a 3D Gaussian scene representation while suppressing motion-corrupted observations through online uncertainty prediction and uncertainty-weighted Gaussian optimization. A key component of DynActiveGS is the explicit decomposition of uncertainty into structural uncertainty and motion-induced uncertainty, which enables the system to distinguish under-reconstructed static regions from dynamically unreliable areas. Based on these uncertainty fields, DynActiveGS performs dynamic-aware viewpoint selection and dynamic-constrained path planning to favor informative yet stable observations during exploration. The resulting system forms a unified closed-loop pipeline for robust active reconstruction in dynamic scenes. Extensive experiments on challenging dynamic benchmarks demonstrate consistent improvements over existing active reconstruction baselines in reconstruction accuracy, completeness, rendering quality, and exploration efficiency.
Abstract:Autoregressive text-to-image (T2I) generation has recently advanced rapidly, yet aligning generated images with human preferences remains challenging. GRPO-style online reinforcement learning provides an effective framework; however, existing methods typically treat reference-policy divergence as fixed, despite its direct impact on policy optimization. We study this overlooked factor within a unified f-divergence framework, encompassing forward KL, reverse KL, and JS divergence, for GRPO-style autoregressive T2I alignment. Our systematic theoretical analysis reveals that different divergences reshape token-level updates in distinct ways. In particular, under the sampled-token shaping form used, JS regularization achieves a favorable trade-off by mitigating uniform bias relative to the reference policy while still discouraging large deviations. Extensive experiments on LlamaGen and Janus-7B show that JS divergence achieves the strongest or highly competitive optimization performance on most evaluation metrics while maintaining favorable generation diversity. The code is available at https://github.com/tuoyou-hao/BPD-GRPO.
Abstract:Autonomous language-guided navigation in large-scale outdoor environments remains a key challenge in mobile robotics, due to difficulties in semantic reasoning, dynamic conditions, and long-term stability. We propose CausalNav, the first scene graph-based semantic navigation framework tailored for dynamic outdoor environments. We construct a multi-level semantic scene graph using LLMs, referred to as the Embodied Graph, that hierarchically integrates coarse-grained map data with fine-grained object entities. The constructed graph serves as a retrievable knowledge base for Retrieval-Augmented Generation (RAG), enabling semantic navigation and long-range planning under open-vocabulary queries. By fusing real-time perception with offline map data, the Embodied Graph supports robust navigation across varying spatial granularities in dynamic outdoor environments. Dynamic objects are explicitly handled in both the scene graph construction and hierarchical planning modules. The Embodied Graph is continuously updated within a temporal window to reflect environmental changes and support real-time semantic navigation. Extensive experiments in both simulation and real-world settings demonstrate superior robustness and efficiency.