Abstract:Recent advances in spoken dialogue systems have brought increased attention to human-like full-duplex voice interactions. However, our comprehensive review of this field reveals several challenges, including the difficulty in obtaining training data, catastrophic forgetting, and limited scalability. In this work, we propose SoulX-Duplug, a plug-and-play streaming state prediction module for full-duplex spoken dialogue systems. By jointly performing streaming ASR, SoulX-Duplug explicitly leverages textual information to identify user intent, effectively serving as a semantic VAD. To promote fair evaluation, we introduce SoulX-Duplug-Eval, extending widely used benchmarks with improved bilingual coverage. Experimental results show that SoulX-Duplug enables low-latency streaming dialogue state control, and the system built upon it outperforms existing full-duplex models in overall turn management and latency performance. We have open-sourced SoulX-Duplug and SoulX-Duplug-Eval.
Abstract:While recent years have witnessed rapid progress in speech synthesis, open-source singing voice synthesis (SVS) systems still face significant barriers to industrial deployment, particularly in terms of robustness and zero-shot generalization. In this report, we introduce SoulX-Singer, a high-quality open-source SVS system designed with practical deployment considerations in mind. SoulX-Singer supports controllable singing generation conditioned on either symbolic musical scores (MIDI) or melodic representations, enabling flexible and expressive control in real-world production workflows. Trained on more than 42,000 hours of vocal data, the system supports Mandarin Chinese, English, and Cantonese and consistently achieves state-of-the-art synthesis quality across languages under diverse musical conditions. Furthermore, to enable reliable evaluation of zero-shot SVS performance in practical scenarios, we construct SoulX-Singer-Eval, a dedicated benchmark with strict training-test disentanglement, facilitating systematic assessment in zero-shot settings.