Text Spotting in the wild consists of detecting and recognizing text appearing in images (e.g. signboards, traffic signals or brands in clothing or objects). This is a challenging problem due to the complexity of the context where texts appear (uneven backgrounds, shading, occlusions, perspective distortions, etc.). Only a few approaches try to exploit the relation between text and its surrounding environment to better recognize text in the scene. In this paper, we propose a visual context dataset for Text Spotting in the wild, where the publicly available dataset COCO-text [Veit et al. 2016] has been extended with information about the scene (such as objects and places appearing in the image) to enable researchers to include semantic relations between texts and scene in their Text Spotting systems, and to offer a common framework for such approaches. For each text in an image, we extract three kinds of context information: objects in the scene, image location label and a textual image description (caption). We use state-of-the-art out-of-the-box available tools to extract this additional information. Since this information has textual form, it can be used to leverage text similarity or semantic relation methods into Text Spotting systems, either as a post-processing or in an end-to-end training strategy. Our data is publicly available at https://git.io/JeZTb.
Flow-based generative models have highly desirable properties like exact log-likelihood evaluation and exact latent-variable inference, however they are still in their infancy and have not received as much attention as alternative generative models. In this paper, we introduce C-Flow, a novel conditioning scheme that brings normalizing flows to an entirely new scenario with great possibilities for multi-modal data modeling. C-Flow is based on a parallel sequence of invertible mappings in which a source flow guides the target flow at every step, enabling fine-grained control over the generation process. We also devise a new strategy to model unordered 3D point clouds that, in combination with the conditioning scheme, makes it possible to address 3D reconstruction from a single image and its inverse problem of rendering an image given a point cloud. We demonstrate our conditioning method to be very adaptable, being also applicable to image manipulation, style transfer and multi-modal image-to-image mapping in a diversity of domains, including RGB images, segmentation maps, and edge masks.
Localization and Mapping is an essential component to enable Autonomous Vehicles navigation, and requires an accuracy exceeding that of commercial GPS-based systems. Current odometry and mapping algorithms are able to provide this accurate information. However, the lack of robustness of these algorithms against dynamic obstacles and environmental changes, even for short time periods, forces the generation of new maps on every session without taking advantage of previously obtained ones. In this paper we propose the use of a deep learning architecture to segment movable objects from 3D LiDAR point clouds in order to obtain longer-lasting 3D maps. This will in turn allow for better, faster and more accurate re-localization and trajectoy estimation on subsequent days. We show the effectiveness of our approach in a very dynamic and cluttered scenario, a supermarket parking lot. For that, we record several sequences on different days and compare localization errors with and without our movable objects segmentation method. Results show that we are able to accurately re-locate over a filtered map, consistently reducing trajectory errors between an average of 35.1% with respect to a non-filtered map version and of 47.9% with respect to a standalone map created on the current session.
Applications such as textual entailment, plagiarism detection or document clustering rely on the notion of semantic similarity, and are usually approached with dimension reduction techniques like LDA or with embedding-based neural approaches. We present a scenario where semantic similarity is not enough, and we devise a neural approach to learn semantic relatedness. The scenario is text spotting in the wild, where a text in an image (e.g. street sign, advertisement or bus destination) must be identified and recognized. Our goal is to improve the performance of vision systems by leveraging semantic information. Our rationale is that the text to be spotted is often related to the image context in which it appears (word pairs such as Delta-airplane, or quarters-parking are not similar, but are clearly related). We show how learning a word-to-word or word-to-sentence relatedness score can improve the performance of text spotting systems up to 2.9 points, outperforming other measures in a benchmark dataset.
The problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a historical of 3D skeletons feeds a Recurrent Neural Network (RNN) that predicts future movements, typically in the order of 1 to 2 seconds. However, one aspect that has been obviated so far, is the fact that human motion is inherently driven by interactions with objects and/or other humans in the environment. In this paper, we explore this scenario using a novel context-aware motion prediction architecture. We use a semantic-graph model where the nodes parameterize the human and objects in the scene and the edges their mutual interactions. These interactions are iteratively learned through a graph attention layer, fed with the past observations, which now include both object and human body motions. Once this semantic graph is learned, we inject it to a standard RNN to predict future movements of the human/s and object/s. We consider two variants of our architecture, either freezing the contextual interactions in the future of updating them. A thorough evaluation in the "Whole-Body Human Motion Database" shows that in both cases, our context-aware networks clearly outperform baselines in which the context information is not considered.
Recent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model dressed humans and predict their geometry from single images. We contribute in three fundamental aspects of the problem, namely, a new dataset, a novel shape parameterization algorithm and an end-to-end deep generative network for predicting shape. First, we present 3DPeople, a large-scale synthetic dataset with 2.5 Million photo-realistic images of 80 subjects performing 70 activities and wearing diverse outfits. Besides providing textured 3D meshes for clothes and body, we annotate the dataset with segmentation masks, skeletons, depth, normal maps and optical flow. All this together makes 3DPeople suitable for a plethora of tasks. We then represent the 3D shapes using 2D geometry images. To build these images we propose a novel spherical area-preserving parameterization algorithm based on the optimal mass transportation method. We show this approach to improve existing spherical maps which tend to shrink the elongated parts of the full body models such as the arms and legs, making the geometry images incomplete. Finally, we design a multi-resolution deep generative network that, given an input image of a dressed human, predicts his/her geometry image (and thus the clothed body shape) in an end-to-end manner. We obtain very promising results in jointly capturing body pose and clothing shape, both for synthetic validation and on the wild images.
Learning descriptive spatio-temporal object models from data is paramount for the task of semi-supervised video object segmentation. Most existing approaches mainly rely on models that estimate the segmentation mask based on a reference mask at the first frame (aided sometimes by optical flow or the previous mask). These models, however, are prone to fail under rapid appearance changes or occlusions due to their limitations in modelling the temporal component. On the other hand, very recently, other approaches learned long-term features using a convolutional LSTM to leverage the information from all previous video frames. Even though these models achieve better temporal representations, they still have to be fine-tuned for every new video sequence. In this paper, we present an intermediate solution and devise a novel GAN architecture, FaSTGAN, to learn spatio-temporal object models over finite temporal windows. To achieve this, we concentrate all the heavy computational load to the training phase with two critics that enforce spatial and temporal mask consistency over the last K frames. Then at test time, we only use a relatively light regressor, which reduces the inference time considerably. As a result, our approach combines a high resiliency to sudden geometric and photometric object changes with efficiency at test time (no need for fine-tuning nor post-processing). We demonstrate that the accuracy of our method is on par with state-of-the-art techniques on the challenging YouTube-VOS and DAVIS datasets, while running at 32 fps, about 4x faster than the closest competitor.
We propose a Generative Adversarial Network (GAN) to forecast 3D human motion given a sequence of observed 3D skeleton poses. While recent GANs have shown promising results, they can only forecast plausible human-like motion over relatively short periods of time, i.e. a few hundred milliseconds, and typically ignore the absolute position of the skeleton w.r.t. the camera. The GAN scheme we propose can reliably provide long term predictions of two seconds or more for both the non-rigid body pose and its absolute position, and can be trained in an self-supervised manner. Our approach builds upon three main contributions. First, we consider a data representation based on a spatio-temporal tensor of 3D skeleton coordinates which allows us to formulate the prediction problem as an inpainting one, for which GANs work particularly well. Secondly, we design a GAN architecture to learn the joint distribution of body poses and global motion, allowing us to hypothesize large chunks of the input 3D tensor with missing data. And finally, we argue that the L2 metric, which is considered so far by most approaches, fails to capture the actual distribution of long-term human motion. We therefore propose an alternative metric that is more correlated with human perception. Our experiments demonstrate that our approach achieves significant improvements over the state of the art for human motion forecasting and that it also handles situations in which past observations are corrupted by severe occlusions, noise and consecutive missing frames.
Many scene text recognition approaches are based on purely visual information and ignore the semantic relation between scene and text. In this paper, we tackle this problem from natural language processing perspective to fill the gap between language and vision. We propose a post-processing approach to improve scene text recognition accuracy by using occurrence probabilities of words (unigram language model), and the semantic correlation between scene and text. For this, we initially rely on an off-the-shelf deep neural network, already trained with a large amount of data, which provides a series of text hypotheses per input image. These hypotheses are then re-ranked using word frequencies and semantic relatedness with objects or scenes in the image. As a result of this combination, the performance of the original network is boosted with almost no additional cost. We validate our approach on ICDAR'17 dataset.