We consider 1-dimensional location estimation, where we estimate a parameter $\lambda$ from $n$ samples $\lambda + \eta_i$, with each $\eta_i$ drawn i.i.d. from a known distribution $f$. For fixed $f$ the maximum-likelihood estimate (MLE) is well-known to be optimal in the limit as $n \to \infty$: it is asymptotically normal with variance matching the Cram\'er-Rao lower bound of $\frac{1}{n\mathcal{I}}$, where $\mathcal{I}$ is the Fisher information of $f$. However, this bound does not hold for finite $n$, or when $f$ varies with $n$. We show for arbitrary $f$ and $n$ that one can recover a similar theory based on the Fisher information of a smoothed version of $f$, where the smoothing radius decays with $n$.
Blimps are well suited to perform long-duration aerial tasks as they are energy efficient, relatively silent and safe. To address the blimp navigation and control task, in previous work we developed a hardware and software-in-the-loop framework and a PID-based controller for large blimps in the presence of wind disturbance. However, blimps have a deformable structure and their dynamics are inherently non-linear and time-delayed, making PID controllers difficult to tune. Thus, often resulting in large tracking errors. Moreover, the buoyancy of a blimp is constantly changing due to variations in ambient temperature and pressure. To address these issues, in this paper we present a learning-based framework based on deep residual reinforcement learning (DRRL), for the blimp control task. Within this framework, we first employ a PID controller to provide baseline performance. Subsequently, the DRRL agent learns to modify the PID decisions by interaction with the environment. We demonstrate in simulation that DRRL agent consistently improves the PID performance. Through rigorous simulation experiments, we show that the agent is robust to changes in wind speed and buoyancy. In real-world experiments, we demonstrate that the agent, trained only in simulation, is sufficiently robust to control an actual blimp in windy conditions. We openly provide the source code of our approach at https://github.com/ robot-perception-group/AutonomousBlimpDRL.
In the \emph{monitoring} problem, the input is an unbounded stream $P={p_1,p_2\cdots}$ of integers in $[N]:=\{1,\cdots,N\}$, that are obtained from a sensor (such as GPS or heart beats of a human). The goal (e.g., for anomaly detection) is to approximate the $n$ points received so far in $P$ by a single frequency $\sin$, e.g. $\min_{c\in C}cost(P,c)+\lambda(c)$, where $cost(P,c)=\sum_{i=1}^n \sin^2(\frac{2\pi}{N} p_ic)$, $C\subseteq [N]$ is a feasible set of solutions, and $\lambda$ is a given regularization function. For any approximation error $\varepsilon>0$, we prove that \emph{every} set $P$ of $n$ integers has a weighted subset $S\subseteq P$ (sometimes called core-set) of cardinality $|S|\in O(\log(N)^{O(1)})$ that approximates $cost(P,c)$ (for every $c\in [N]$) up to a multiplicative factor of $1\pm\varepsilon$. Using known coreset techniques, this implies streaming algorithms using only $O((\log(N)\log(n))^{O(1)})$ memory. Our results hold for a large family of functions. Experimental results and open source code are provided.
In this letter, we present a novel markerless 3D human motion capture (MoCap) system for unstructured, outdoor environments that uses a team of autonomous unmanned aerial vehicles (UAVs) with on-board RGB cameras and computation. Existing methods are limited by calibrated cameras and off-line processing. Thus, we present the first method (AirPose) to estimate human pose and shape using images captured by multiple extrinsically uncalibrated flying cameras. AirPose itself calibrates the cameras relative to the person instead of relying on any pre-calibration. It uses distributed neural networks running on each UAV that communicate viewpoint-independent information with each other about the person (i.e., their 3D shape and articulated pose). The person's shape and pose are parameterized using the SMPL-X body model, resulting in a compact representation, that minimizes communication between the UAVs. The network is trained using synthetic images of realistic virtual environments, and fine-tuned on a small set of real images. We also introduce an optimization-based post-processing method (AirPose$^{+}$) for offline applications that require higher MoCap quality. We make our method's code and data available for research at https://github.com/robot-perception-group/AirPose. A video describing the approach and results is available at https://youtu.be/xLYe1TNHsfs.
Aerial robot solutions are becoming ubiquitous for an increasing number of tasks. Among the various types of aerial robots, blimps are very well suited to perform long-duration tasks while being energy efficient, relatively silent and safe. To address the blimp navigation and control task, in our recent work, we have developed a software-in-the-loop simulation and a PID-based controller for large blimps in the presence of wind disturbance. However, blimps have a deformable structure and their dynamics are inherently non-linear and time-delayed, often resulting in large trajectory tracking errors. Moreover, the buoyancy of a blimp is constantly changing due to changes in the ambient temperature and pressure. In the present paper, we explore a deep reinforcement learning (DRL) approach to address these issues. We train only in simulation, while keeping conditions as close as possible to the real-world scenario. We derive a compact state representation to reduce the training time and a discrete action space to enforce control smoothness. Our initial results in simulation show a significant potential of DRL in solving the blimp control task and robustness against moderate wind and parameter uncertainty. Extensive experiments are presented to study the robustness of our approach. We also openly provide the source code of our approach.
The CSGM framework (Bora-Jalal-Price-Dimakis'17) has shown that deep generative priors can be powerful tools for solving inverse problems. However, to date this framework has been empirically successful only on certain datasets (for example, human faces and MNIST digits), and it is known to perform poorly on out-of-distribution samples. In this paper, we present the first successful application of the CSGM framework on clinical MRI data. We train a generative prior on brain scans from the fastMRI dataset, and show that posterior sampling via Langevin dynamics achieves high quality reconstructions. Furthermore, our experiments and theory show that posterior sampling is robust to changes in the ground-truth distribution and measurement process. Our code and models are available at: \url{https://github.com/utcsilab/csgm-mri-langevin}.
This work tackles the issue of fairness in the context of generative procedures, such as image super-resolution, which entail different definitions from the standard classification setting. Moreover, while traditional group fairness definitions are typically defined with respect to specified protected groups -- camouflaging the fact that these groupings are artificial and carry historical and political motivations -- we emphasize that there are no ground truth identities. For instance, should South and East Asians be viewed as a single group or separate groups? Should we consider one race as a whole or further split by gender? Choosing which groups are valid and who belongs in them is an impossible dilemma and being "fair" with respect to Asians may require being "unfair" with respect to South Asians. This motivates the introduction of definitions that allow algorithms to be \emph{oblivious} to the relevant groupings. We define several intuitive notions of group fairness and study their incompatibilities and trade-offs. We show that the natural extension of demographic parity is strongly dependent on the grouping, and \emph{impossible} to achieve obliviously. On the other hand, the conceptually new definition we introduce, Conditional Proportional Representation, can be achieved obliviously through Posterior Sampling. Our experiments validate our theoretical results and achieve fair image reconstruction using state-of-the-art generative models.
We characterize the measurement complexity of compressed sensing of signals drawn from a known prior distribution, even when the support of the prior is the entire space (rather than, say, sparse vectors). We show for Gaussian measurements and \emph{any} prior distribution on the signal, that the posterior sampling estimator achieves near-optimal recovery guarantees. Moreover, this result is robust to model mismatch, as long as the distribution estimate (e.g., from an invertible generative model) is close to the true distribution in Wasserstein distance. We implement the posterior sampling estimator for deep generative priors using Langevin dynamics, and empirically find that it produces accurate estimates with more diversity than MAP.