Abstract:Modern face reenactment systems achieve impressive pose and expression transfer using geometry-driven representations. However, they largely ignore tongue dynamics, leading to anatomically inconsistent mouth interiors during speech and expressive motions. We introduce the first framework for cross-identity tongue dynamics transfer in face reenactment. We propose a foundation-model-assisted bootstrapping pipeline that produces a dedicated tongue segmentation model for in-the-wild reenactment without curated annotations. We further introduce a spatially constrained latent masked diffusion model for realistic tongue synthesis, with adaptive mask dilation for seamless mouth boundary transitions. Extensive experiments demonstrate improvements of more than two times over all baselines on every tongue-specific metric. We additionally propose a VLM-based evaluation protocol that replicates expert annotation at scale, confirming perceptual superiority across all ablation variants.
Abstract:Creating photorealistic animatable head avatars from a single image remains a fundamental challenge in digital human synthesis. While recent 3D Gaussian Splatting methods have achieved promising results, they rely on external tracking pipelines whose latency is excluded from inference measurements. Furthermore, they adopt unified representations that entangle geometrically distinct facial regions, limiting both expressiveness and rendering fidelity. We propose SpiD (Split and Drive), a single-image Gaussian head avatar framework built on two disentanglement axes. The compute axis internalizes per-frame driving, eliminating external tracking dependency at inference. The feature axis decomposes the avatar into three specialized Gaussian branches, each modeling a geometrically distinct facial domain. Extensive experiments demonstrate consistently strong performance against state-of-the-art methods while achieving the fastest inference speed among all compared methods on a single GPU with the complete driving pipeline included.
Abstract:Facial appearance editing is crucial for digital avatars, AR/VR, and personalized content creation, driving realistic user experiences. However, preserving identity with generative models is challenging, especially in scenarios with limited data availability. Traditional methods often require multiple images and still struggle with unnatural face shifts, inconsistent hair alignment, or excessive smoothing effects. To overcome these challenges, we introduce a novel diffusion-based framework, InstaFace, to generate realistic images while preserving identity using only a single image. Central to InstaFace, we introduce an efficient guidance network that harnesses 3D perspectives by integrating multiple 3DMM-based conditionals without introducing additional trainable parameters. Moreover, to ensure maximum identity retention as well as preservation of background, hair, and other contextual features like accessories, we introduce a novel module that utilizes feature embeddings from a facial recognition model and a pre-trained vision-language model. Quantitative evaluations demonstrate that our method outperforms several state-of-the-art approaches in terms of identity preservation, photorealism, and effective control of pose, expression, and lighting.