Artificial behavioral agents are often evaluated based on their consistent behaviors and performance to take sequential actions in an environment to maximize some notion of cumulative reward. However, human decision making in real life usually involves different strategies and behavioral trajectories that lead to the same empirical outcome. Motivated by clinical literature of a wide range of neurological and psychiatric disorders, we propose here a more general and flexible parametric framework for sequential decision making that involves a two-stream reward processing mechanism. We demonstrated that this framework is flexible and unified enough to incorporate a family of problems spanning multi-armed bandits (MAB), contextual bandits (CB) and reinforcement learning (RL), which decompose the sequential decision making process in different levels. Inspired by the known reward processing abnormalities of many mental disorders, our clinically-inspired agents demonstrated interesting behavioral trajectories and comparable performance on simulated tasks with particular reward distributions, a real-world dataset capturing human decision-making in gambling tasks, and the PacMan game across different reward stationarities in a lifelong learning setting.
We study here the problem of learning the exploration exploitation trade-off in the contextual bandit problem with linear reward function setting. In the traditional algorithms that solve the contextual bandit problem, the exploration is a parameter that is tuned by the user. However, our proposed algorithm learn to choose the right exploration parameters in an online manner based on the observed context, and the immediate reward received for the chosen action. We have presented here two algorithms that uses a bandit to find the optimal exploration of the contextual bandit algorithm, which we hope is the first step toward the automation of the multi-armed bandit algorithm.
Data science is labor-intensive and human experts are scarce but heavily involved in every aspect of it. This makes data science time consuming and restricted to experts with the resulting quality heavily dependent on their experience and skills. To make data science more accessible and scalable, we need its democratization. Automated Data Science (AutoDS) is aimed towards that goal and is emerging as an important research and business topic. We introduce and define the AutoDS challenge, followed by a proposal of a general AutoDS framework that covers existing approaches but also provides guidance for the development of new methods. We categorize and review the existing literature from multiple aspects of the problem setup and employed techniques. Then we provide several views on how AI could succeed in automating end-to-end AutoDS. We hope this survey can serve as insightful guideline for the AutoDS field and provide inspiration for future research.
Drawing an inspiration from behavioral studies of human decision making, we propose here a general parametric framework for a reinforcement learning problem, which extends the standard Q-learning approach to incorporate a two-stream framework of reward processing with biases biologically associated with several neurological and psychiatric conditions, including Parkinson's and Alzheimer's diseases, attention-deficit/hyperactivity disorder (ADHD), addiction, and chronic pain. For AI community, the development of agents that react differently to different types of rewards can enable us to understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems. Empirically, the proposed model outperforms Q-Learning and Double Q-Learning in artificial scenarios with certain reward distributions and real-world human decision making gambling tasks. Moreover, from the behavioral modeling perspective, our parametric framework can be viewed as a first step towards a unifying computational model capturing reward processing abnormalities across multiple mental conditions and user preferences in long-term recommendation systems.
Drawing an inspiration from behavioral studies of human decision making, we propose here a general parametric framework for a reinforcement learning problem, which extends the standard Q-learning approach to incorporate a two-stream framework of reward processing with biases biologically associated with several neurological and psychiatric conditions, including Parkinson's and Alzheimer's diseases, attention-deficit/hyperactivity disorder (ADHD), addiction, and chronic pain. For AI community, the development of agents that react differently to different types of rewards can enable us to understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems. Moreover, from the behavioral modeling perspective, our parametric framework can be viewed as a first step towards a unifying computational model capturing reward processing abnormalities across multiple mental conditions and user preferences in long-term recommendation systems.
We consider the stochastic multi-armed bandit problem and the contextual bandit problem with historical observations and pre-clustered arms. The historical observations can contain any number of instances for each arm, and the pre-clustering information is a fixed clustering of arms provided as part of the input. We develop a variety of algorithms which incorporate this offline information effectively during the online exploration phase and derive their regret bounds. In particular, we develop the META algorithm which effectively hedges between two other algorithms: one which uses both historical observations and clustering, and another which uses only the historical observations. The former outperforms the latter when the clustering quality is good, and vice-versa. Extensive experiments on synthetic and real world datasets on Warafin drug dosage and web server selection for latency minimization validate our theoretical insights and demonstrate that META is a robust strategy for optimally exploiting the pre-clustering information.
We study the automated machine learning (AutoML) problem of jointly selecting appropriate algorithms from an algorithm portfolio as well as optimizing their hyper-parameters for certain learning tasks. The main challenges include a) the coupling between algorithm selection and hyper-parameter optimization (HPO), and b) the black-box optimization nature of the problem where the optimizer cannot access the gradients of the loss function but may query function values. To circumvent these difficulties, we propose a new AutoML framework by leveraging the alternating direction method of multipliers (ADMM) scheme. Due to the splitting properties of ADMM, algorithm selection and HPO can be decomposed through the augmented Lagrangian function. As a result, HPO with mixed continuous and integer constraints are efficiently handled through a query-efficient Bayesian optimization approach and Euclidean projection operator that yields a closed-form solution. Algorithm selection in ADMM is naturally interpreted as a combinatorial bandit problem. The effectiveness of our proposed methodology is compared to state-of-the-art AutoML schemes such as TPOT and Auto-sklearn on numerous benchmark data sets.
In recent years, multi-armed bandit (MAB) framework has attracted a lot of attention in various applications, from recommender systems and information retrieval to healthcare and finance, due to its stellar performance combined with certain attractive properties, such as learning from less feedback. The multi-armed bandit field is currently flourishing, as novel problem settings and algorithms motivated by various practical applications are being introduced, building on top of the classical bandit problem. This article aims to provide a comprehensive review of top recent developments in multiple real-life applications of the multi-armed bandit. Specifically, we introduce a taxonomy of common MAB-based applications and summarize state-of-art for each of those domains. Furthermore, we identify important current trends and provide new perspectives pertaining to the future of this exciting and fast-growing field.
We propose a novel online alternating minimization (AltMin) algorithm for training deep neural networks, provide theoretical convergence guarantees and demonstrate its advantages on several classification tasks as compared both to standard backpropagation with stochastic gradient descent (backprop-SGD) and to offline alternating minimization. The key difference from backpropagation is an explicit optimization over hidden activations, which eliminates gradient chain computation in backprop, and breaks the weight training problem into independent, local optimization subproblems; this allows to avoid vanishing gradient issues, simplify handling non-differentiable nonlinearities, and perform parallel weight updates across the layers. Moreover, parallel local synaptic weight optimization with explicit activation propagation is a step closer to a more biologically plausible learning model than backpropagation, whose biological implausibility has been frequently criticized. Finally, the online nature of our approach allows to handle very large datasets, as well as continual, lifelong learning, which is our key contribution on top of recently proposed offline alternating minimization schemes (e.g., (Carreira-Perpinan andWang 2014), (Taylor et al. 2016)).
Autonomous cyber-physical agents and systems play an increasingly large role in our lives. To ensure that agents behave in ways aligned with the values of the societies in which they operate, we must develop techniques that allow these agents to not only maximize their reward in an environment, but also to learn and follow the implicit constraints of society. These constraints and norms can come from any number of sources including regulations, business process guidelines, laws, ethical principles, social norms, and moral values. We detail a novel approach that uses inverse reinforcement learning to learn a set of unspecified constraints from demonstrations of the task, and reinforcement learning to learn to maximize the environment rewards. More precisely, we assume that an agent can observe traces of behavior of members of the society but has no access to the explicit set of constraints that give rise to the observed behavior. Inverse reinforcement learning is used to learn such constraints, that are then combined with a possibly orthogonal value function through the use of a contextual bandit-based orchestrator that picks a contextually-appropriate choice between the two policies (constraint-based and environment reward-based) when taking actions. The contextual bandit orchestrator allows the agent to mix policies in novel ways, taking the best actions from either a reward maximizing or constrained policy. In addition, the orchestrator is transparent on which policy is being employed at each time step. We test our algorithms using a Pac-Man domain and show that the agent is able to learn to act optimally, act within the demonstrated constraints, and mix these two functions in complex ways.