Abstract:Production customer-service bots must improve answer quality across iterative releases, yet large language models must not bypass evidence boundaries, policy rules, or human-handoff safeguards. We present an \textbf{Evidence-Grounded Customer-Service Agent Workflow} deployed in a real-world customer-service setting. BM25 recall, issue-title-vector recall, issue-description-vector recall, weighted RRF fusion, and cross-encoder reranking construct grounded FAQ evidence for controlled LLM decisions. Policy-guided orchestration then combines this RAG evidence with scenario-specific rule evidence, conversation memory, and clarification state inside a fixed LangGraph DAG~\cite{langgraph2024}. The paper contributes three reusable deployment patterns: \textbf{hybrid RAG evidence construction}, where multi-channel retrieval and reranking produce auditable FAQ candidates; \textbf{evidence-grounded issue/action decision}, where an Evidence-Grounded Decision Module selects an issue/action from typed FAQ evidence and scenario-specific rule evidence; and \textbf{trace-driven RAG and reranker improvement}, where traces diagnose whether failures come from recall, ranking, final candidate selection, clarification, rule-derived evidence, or action policy, and where reranker fine-tuning is evaluated not only for in-domain gain but also for forgetting risk.
Abstract:Lifetime Value (LTV) prediction is critical in advertising, recommender systems, and e-commerce. In practice, LTV data patterns vary across decision scenarios. As a result, practitioners often build complex, scenario-specific pipelines and iterate over feature processing, objective design, and tuning. This process is expensive and hard to transfer. We propose AgentLTV, an agent-based unified search-and-evolution framework for automated LTV modeling. AgentLTV treats each candidate solution as an {executable pipeline program}. LLM-driven agents generate code, run and repair pipelines, and analyze execution feedback. Two decision agents coordinate a two-stage search. The Monte Carlo Tree Search (MCTS) stage explores a broad space of modeling choices under a fixed budget, guided by the Polynomial Upper Confidence bounds for Trees criterion and a Pareto-aware multi-metric value function. The Evolutionary Algorithm (EA) stage refines the best MCTS program via island-based evolution with crossover, mutation, and migration. Experiments on a large-scale proprietary dataset and a public benchmark show that AgentLTV consistently discovers strong models across ranking and error metrics. Online bucket-level analysis further indicates improved ranking consistency and value calibration, especially for high-value and negative-LTV segments. We summarize practitioner-oriented takeaways: use MCTS for rapid adaptation to new data patterns, use EA for stable refinement, and validate deployment readiness with bucket-level ranking and calibration diagnostics. The proposed AgentLTV has been successfully deployed online.
Abstract:In digital gaming, long-term user lifetime value (LTV) prediction is essential for monetization strategy, yet presents major challenges due to delayed payment behavior, sparse early user data, and the presence of high-value outliers. While existing models typically rely on either short-cycle observations or strong distributional assumptions, such approaches often underestimate long-term value or suffer from poor robustness. To address these issues, we propose SHort-cycle auxiliary with Order-preserving REgression (SHORE), a novel LTV prediction framework that integrates short-horizon predictions (e.g., LTV-15 and LTV-30) as auxiliary tasks to enhance long-cycle targets (e.g., LTV-60). SHORE also introduces a hybrid loss function combining order-preserving multi-class classification and a dynamic Huber loss to mitigate the influence of zero-inflation and outlier payment behavior. Extensive offline and online experiments on real-world datasets demonstrate that SHORE significantly outperforms existing baselines, achieving a 47.91\% relative reduction in prediction error in online deployment. These results highlight SHORE's practical effectiveness and robustness in industrial-scale LTV prediction for digital games.
Abstract:Online display advertising platforms rely on pre-ranking systems to efficiently filter and prioritize candidate ads from large corpora, balancing relevance to users with strict computational constraints. The prevailing two-tower architecture, though highly efficient due to its decoupled design and pre-caching, suffers from cross-domain interaction and coarse similarity metrics, undermining its capacity to model complex user-ad relationships. In this study, we propose the Hierarchical Interaction-Enhanced Two-Tower (HIT) model, a new architecture that augments the two-tower paradigm with two key components: $\textit{generators}$ that pre-generate holistic vectors incorporating coarse-grained user-ad interactions through a dual-generator framework with a cosine-similarity-based generation loss as the training objective, and $\textit{multi-head representers}$ that project embeddings into multiple latent subspaces to capture fine-grained, multi-faceted user interests and multi-dimensional ad attributes. This design enhances modeling effectiveness without compromising inference efficiency. Extensive experiments on public datasets and large-scale online A/B testing on Tencent's advertising platform demonstrate that HIT significantly outperforms several baselines in relevance metrics, yielding a $1.66\%$ increase in Gross Merchandise Volume and a $1.55\%$ improvement in Return on Investment, alongside similar serving latency to the vanilla two-tower models. The HIT model has been successfully deployed in Tencent's online display advertising system, serving billions of impressions daily. The code is available at https://anonymous.4open.science/r/HIT_model-5C23.