Existing image restoration approaches typically employ extensive networks specifically trained for designated degradations. Despite being effective, such methods inevitably entail considerable storage costs and computational overheads due to the reliance on task-specific networks. In this work, we go beyond this well-established framework and exploit the inherent commonalities among image restoration tasks. The primary objective is to identify components that are shareable across restoration tasks and augment the shared components with modules specifically trained for individual tasks. Towards this goal, we propose AdaIR, a novel framework that enables low storage cost and efficient training without sacrificing performance. Specifically, a generic restoration network is first constructed through self-supervised pre-training using synthetic degradations. Subsequent to the pre-training phase, adapters are trained to adapt the pre-trained network to specific degradations. AdaIR requires solely the training of lightweight, task-specific modules, ensuring a more efficient storage and training regimen. We have conducted extensive experiments to validate the effectiveness of AdaIR and analyze the influence of the pre-training strategy on discovering shareable components. Extensive experimental results show that AdaIR achieves outstanding results on multi-task restoration while utilizing significantly fewer parameters (1.9 MB) and less training time (7 hours) for each restoration task. The source codes and trained models will be released.
Flow-based super-resolution (SR) models have demonstrated astonishing capabilities in generating high-quality images. However, these methods encounter several challenges during image generation, such as grid artifacts, exploding inverses, and suboptimal results due to a fixed sampling temperature. To overcome these issues, this work introduces a conditional learned prior to the inference phase of a flow-based SR model. This prior is a latent code predicted by our proposed latent module conditioned on the low-resolution image, which is then transformed by the flow model into an SR image. Our framework is designed to seamlessly integrate with any contemporary flow-based SR model without modifying its architecture or pre-trained weights. We evaluate the effectiveness of our proposed framework through extensive experiments and ablation analyses. The proposed framework successfully addresses all the inherent issues in flow-based SR models and enhances their performance in various SR scenarios. Our code is available at: https://github.com/liyuantsao/FlowSR-LP
In this study, we introduce the DriveEnv-NeRF framework, which leverages Neural Radiance Fields (NeRF) to enable the validation and faithful forecasting of the efficacy of autonomous driving agents in a targeted real-world scene. Standard simulator-based rendering often fails to accurately reflect real-world performance due to the sim-to-real gap, which represents the disparity between virtual simulations and real-world conditions. To mitigate this gap, we propose a workflow for building a high-fidelity simulation environment of the targeted real-world scene using NeRF. This approach is capable of rendering realistic images from novel viewpoints and constructing 3D meshes for emulating collisions. The validation of these capabilities through the comparison of success rates in both simulated and real environments demonstrates the benefits of using DriveEnv-NeRF as a real-world performance indicator. Furthermore, the DriveEnv-NeRF framework can serve as a training environment for autonomous driving agents under various lighting conditions. This approach enhances the robustness of the agents and reduces performance degradation when deployed to the target real scene, compared to agents fully trained using the standard simulator rendering pipeline.
In this paper, we focus on single-demonstration imitation learning (IL), a practical approach for real-world applications where obtaining numerous expert demonstrations is costly or infeasible. In contrast to typical IL settings with multiple demonstrations, single-demonstration IL involves an agent having access to only one expert trajectory. We highlight the issue of sparse reward signals in this setting and propose to mitigate this issue through our proposed Transition Discriminator-based IL (TDIL) method. TDIL is an IRL method designed to address reward sparsity by introducing a denser surrogate reward function that considers environmental dynamics. This surrogate reward function encourages the agent to navigate towards states that are proximal to expert states. In practice, TDIL trains a transition discriminator to differentiate between valid and non-valid transitions in a given environment to compute the surrogate rewards. The experiments demonstrate that TDIL outperforms existing IL approaches and achieves expert-level performance in the single-demonstration IL setting across five widely adopted MuJoCo benchmarks as well as the "Adroit Door" environment.
This paper tackles the critical challenge of object navigation in autonomous navigation systems, particularly focusing on the problem of target approach and episode termination in environments with long optimal episode length in Deep Reinforcement Learning (DRL) based methods. While effective in environment exploration and object localization, conventional DRL methods often struggle with optimal path planning and termination recognition due to a lack of depth information. To overcome these limitations, we propose a novel approach, namely the Depth-Inference Termination Agent (DITA), which incorporates a supervised model called the Judge Model to implicitly infer object-wise depth and decide termination jointly with reinforcement learning. We train our judge model along with reinforcement learning in parallel and supervise the former efficiently by reward signal. Our evaluation shows the method is demonstrating superior performance, we achieve a 9.3% gain on success rate than our baseline method across all room types and gain 51.2% improvements on long episodes environment while maintaining slightly better Success Weighted by Path Length (SPL). Code and resources, visualization are available at: https://github.com/HuskyKingdom/DITA_acml2023
Small Object Detection (SOD) is an important machine vision topic because (i) a variety of real-world applications require object detection for distant objects and (ii) SOD is a challenging task due to the noisy, blurred, and less-informative image appearances of small objects. This paper proposes a new SOD dataset consisting of 39,070 images including 137,121 bird instances, which is called the Small Object Detection for Spotting Birds (SOD4SB) dataset. The detail of the challenge with the SOD4SB dataset is introduced in this paper. In total, 223 participants joined this challenge. This paper briefly introduces the award-winning methods. The dataset, the baseline code, and the website for evaluation on the public testset are publicly available.
In fully cooperative multi-agent reinforcement learning (MARL) settings, environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of other agents. To address the above issues, we proposed a unified framework, called DFAC, for integrating distributional RL with value function factorization methods. This framework generalizes expected value function factorization methods to enable the factorization of return distributions. To validate DFAC, we first demonstrate its ability to factorize the value functions of a simple matrix game with stochastic rewards. Then, we perform experiments on all Super Hard maps of the StarCraft Multi-Agent Challenge and six self-designed Ultra Hard maps, showing that DFAC is able to outperform a number of baselines.
Addressing accuracy limitations and pose ambiguity in 6D object pose estimation from single RGB images presents a significant challenge, particularly due to object symmetries or occlusions. In response, we introduce a novel score-based diffusion method applied to the $SE(3)$ group, marking the first application of diffusion models to $SE(3)$ within the image domain, specifically tailored for pose estimation tasks. Extensive evaluations demonstrate the method's efficacy in handling pose ambiguity, mitigating perspective-induced ambiguity, and showcasing the robustness of our surrogate Stein score formulation on $SE(3)$. This formulation not only improves the convergence of Langevin dynamics but also enhances computational efficiency. Thus, we pioneer a promising strategy for 6D object pose estimation.
In this paper, we establish a connection between the parameterization of flow-based and energy-based generative models, and present a new flow-based modeling approach called energy-based normalizing flow (EBFlow). We demonstrate that by optimizing EBFlow with score-matching objectives, the computation of Jacobian determinants for linear transformations can be entirely bypassed. This feature enables the use of arbitrary linear layers in the construction of flow-based models without increasing the computational time complexity of each training iteration from $\mathcal{O}(D^2L)$ to $\mathcal{O}(D^3L)$ for an $L$-layered model that accepts $D$-dimensional inputs. This makes the training of EBFlow more efficient than the commonly-adopted maximum likelihood training method. In addition to the reduction in runtime, we enhance the training stability and empirical performance of EBFlow through a number of techniques developed based on our analysis on the score-matching methods. The experimental results demonstrate that our approach achieves a significant speedup compared to maximum likelihood estimation, while outperforming prior efficient training techniques with a noticeable margin in terms of negative log-likelihood (NLL).