Abstract:Analogy is one of the core capacities of human cognition; when faced with new situations, we often transfer prior experience from other domains. Most work on computational analogy relies heavily on complex, manually crafted input. In this work, we relax the input requirements, requiring only names of entities to be mapped. We automatically extract commonsense representations and use them to identify a mapping between the entities. Unlike previous works, our framework can handle partial analogies and suggest new entities to be added. Moreover, our method's output is easily interpretable, allowing for users to understand why a specific mapping was chosen. Experiments show that our model correctly maps 81.2% of classical 2x2 analogy problems (guess level=50%). On larger problems, it achieves 77.8% accuracy (mean guess level=13.1%). In another experiment, we show our algorithm outperforms human performance, and the automatic suggestions of new entities resemble those suggested by humans. We hope this work will advance computational analogy by paving the way to more flexible, realistic input requirements, with broader applicability.
Abstract:Concepts play a pivotal role in various human cognitive functions, including learning, reasoning and communication. However, there is very little work on endowing machines with the ability to form and reason with concepts. In particular, state-of-the-art large language models (LLMs) work at the level of tokens, not concepts. In this work, we analyze how well contemporary LLMs capture human concepts and their structure. We then discuss ways to develop concept-aware LLMs, taking place at different stages of the pipeline. We sketch a method for pretraining LLMs using concepts, and also explore the simpler approach that uses the output of existing LLMs. Despite its simplicity, our proof-of-concept is shown to better match human intuition, as well as improve the robustness of predictions. These preliminary results underscore the promise of concept-aware LLMs.
Abstract:Machine learning (ML) is revolutionizing the world, affecting almost every field of science and industry. Recent algorithms (in particular, deep networks) are increasingly data-hungry, requiring large datasets for training. Thus, the dominant paradigm in ML today involves constructing large, task-specific datasets. However, obtaining quality datasets of such magnitude proves to be a difficult challenge. A variety of methods have been proposed to address this data bottleneck problem, but they are scattered across different areas, and it is hard for a practitioner to keep up with the latest developments. In this work, we propose a taxonomy of these methods. Our goal is twofold: (1) We wish to raise the community's awareness of the methods that already exist and encourage more efficient use of resources, and (2) we hope that such a taxonomy will contribute to our understanding of the problem, inspiring novel ideas and strategies to replace current annotation-heavy approaches.
Abstract:Humor is an important social phenomenon, serving complex social and psychological functions. However, despite being studied for millennia humor is computationally not well understood, often considered an AI-complete problem. In this work, we introduce a novel setting in humor mining: automatically detecting funny and unusual scientific papers. We are inspired by the Ig Nobel prize, a satirical prize awarded annually to celebrate funny scientific achievements (example past winner: "Are cows more likely to lie down the longer they stand?"). This challenging task has unique characteristics that make it particularly suitable for automatic learning. We construct a dataset containing thousands of funny papers and use it to learn classifiers, combining findings from psychology and linguistics with recent advances in NLP. We use our models to identify potentially funny papers in a large dataset of over 630,000 articles. The results demonstrate the potential of our methods, and more broadly the utility of integrating state-of-the-art NLP methods with insights from more traditional disciplines.
Abstract:Virtual assistants such as Amazon's Alexa, Apple's Siri, Google Home, and Microsoft's Cortana, are becoming ubiquitous in our daily lives and successfully help users in various daily tasks, such as making phone calls or playing music. Yet, they still struggle with playful utterances, which are not meant to be interpreted literally. Examples include jokes or absurd requests or questions such as, "Are you afraid of the dark?", "Who let the dogs out?", or "Order a zillion gummy bears". Today, virtual assistants often return irrelevant answers to such utterances, except for hard-coded ones addressed by canned replies. To address the challenge of automatically detecting playful utterances, we first characterize the different types of playful human-virtual assistant interaction. We introduce a taxonomy of playful requests rooted in theories of humor and refined by analyzing real-world traffic from Alexa. We then focus on one node, personification, where users refer to the virtual assistant as a person ("What do you do for fun?"). Our conjecture is that understanding such utterances will improve user experience with virtual assistants. We conducted a Wizard-of-Oz user study and showed that endowing virtual assistant s with the ability to identify humorous opportunities indeed has the potential to increase user satisfaction. We hope this work will contribute to the understanding of the landscape of the problem and inspire novel ideas and techniques towards the vision of giving virtual assistants a sense of humor.
Abstract:While natural language understanding (NLU) is advancing rapidly, today's technology differs from human-like language understanding in fundamental ways, notably in its inferior efficiency, interpretability, and generalization. This work proposes an approach to representation and learning based on the tenets of embodied cognitive linguistics (ECL). According to ECL, natural language is inherently executable (like programming languages), driven by mental simulation and metaphoric mappings over hierarchical compositions of structures and schemata learned through embodied interaction. This position paper argues that the use of grounding by metaphoric inference and simulation will greatly benefit NLU systems, and proposes a system architecture along with a roadmap towards realizing this vision.