Abstract:We present PDFed, a decentralized, aggregator-free, and asynchronous federated learning protocol for training image diffusion models using a public blockchain. In general, diffusion models are prone to memorization of training data, raising privacy and ethical concerns (e.g., regurgitation of private training data in generated images). Federated learning (FL) offers a partial solution via collaborative model training across distributed nodes that safeguard local data privacy. PDFed proposes a novel sample-based score that measures the novelty and quality of generated samples, incorporating these into a blockchain-based federated learning protocol that we show reduces private data memorization in the collaboratively trained model. In addition, PDFed enables asynchronous collaboration among participants with varying hardware capabilities, facilitating broader participation. The protocol records the provenance of AI models, improving transparency and auditability, while also considering automated incentive and reward mechanisms for participants. PDFed aims to empower artists and creators by protecting the privacy of creative works and enabling decentralized, peer-to-peer collaboration. The protocol positively impacts the creative economy by opening up novel revenue streams and fostering innovative ways for artists to benefit from their contributions to the AI space.
Abstract:Compositing an object into an image involves multiple non-trivial sub-tasks such as object placement and scaling, color/lighting harmonization, viewpoint/geometry adjustment, and shadow/reflection generation. Recent generative image compositing methods leverage diffusion models to handle multiple sub-tasks at once. However, existing models face limitations due to their reliance on masking the original object during training, which constrains their generation to the input mask. Furthermore, obtaining an accurate input mask specifying the location and scale of the object in a new image can be highly challenging. To overcome such limitations, we define a novel problem of unconstrained generative object compositing, i.e., the generation is not bounded by the mask, and train a diffusion-based model on a synthesized paired dataset. Our first-of-its-kind model is able to generate object effects such as shadows and reflections that go beyond the mask, enhancing image realism. Additionally, if an empty mask is provided, our model automatically places the object in diverse natural locations and scales, accelerating the compositing workflow. Our model outperforms existing object placement and compositing models in various quality metrics and user studies.
Abstract:Detecting actions in videos, particularly within cluttered scenes, poses significant challenges due to the limitations of 2D frame analysis from a camera perspective. Unlike human vision, which benefits from 3D understanding, recognizing actions in such environments can be difficult. This research introduces a novel approach integrating 3D features and depth maps alongside RGB features to enhance action recognition accuracy. Our method involves processing estimated depth maps through a separate branch from the RGB feature encoder and fusing the features to understand the scene and actions comprehensively. Using the Side4Video framework and VideoMamba, which employ CLIP and VisionMamba for spatial feature extraction, our approach outperformed our implementation of the Side4Video network on the Something-Something V2 dataset. Our code is available at: https://github.com/SadeghRahmaniB/DEAR
Abstract:Long-term Action Quality Assessment (AQA) evaluates the execution of activities in videos. However, the length presents challenges in fine-grained interpretability, with current AQA methods typically producing a single score by averaging clip features, lacking detailed semantic meanings of individual clips. Long-term videos pose additional difficulty due to the complexity and diversity of actions, exacerbating interpretability challenges. While query-based transformer networks offer promising long-term modeling capabilities, their interpretability in AQA remains unsatisfactory due to a phenomenon we term Temporal Skipping, where the model skips self-attention layers to prevent output degradation. To address this, we propose an attention loss function and a query initialization method to enhance performance and interpretability. Additionally, we introduce a weight-score regression module designed to approximate the scoring patterns observed in human judgments and replace conventional single-score regression, improving the rationality of interpretability. Our approach achieves state-of-the-art results on three real-world, long-term AQA benchmarks. Our code is available at: https://github.com/dx199771/Interpretability-AQA
Abstract:This paper demonstrates a self-supervised approach for learning semantic video representations. Recent vision studies show that a masking strategy for vision and natural language supervision has contributed to developing transferable visual pretraining. Our goal is to achieve a more semantic video representation by leveraging the text related to the video content during the pretraining in a fully self-supervised manner. To this end, we present FILS, a novel self-supervised video Feature prediction In semantic Language Space (FILS). The vision model can capture valuable structured information by correctly predicting masked feature semantics in language space. It is learned using a patch-wise video-text contrastive strategy, in which the text representations act as prototypes for transforming vision features into a language space, which are then used as targets for semantically meaningful feature prediction using our masked encoder-decoder structure. FILS demonstrates remarkable transferability on downstream action recognition tasks, achieving state-of-the-art on challenging egocentric datasets, like Epic-Kitchens, Something-SomethingV2, Charades-Ego, and EGTEA, using ViT-Base. Our efficient method requires less computation and smaller batches compared to previous works.
Abstract:This paper introduces a novel approach to temporal action localization (TAL) in few-shot learning. Our work addresses the inherent limitations of conventional single-prompt learning methods that often lead to overfitting due to the inability to generalize across varying contexts in real-world videos. Recognizing the diversity of camera views, backgrounds, and objects in videos, we propose a multi-prompt learning framework enhanced with optimal transport. This design allows the model to learn a set of diverse prompts for each action, capturing general characteristics more effectively and distributing the representation to mitigate the risk of overfitting. Furthermore, by employing optimal transport theory, we efficiently align these prompts with action features, optimizing for a comprehensive representation that adapts to the multifaceted nature of video data. Our experiments demonstrate significant improvements in action localization accuracy and robustness in few-shot settings on the standard challenging datasets of THUMOS-14 and EpicKitchens100, highlighting the efficacy of our multi-prompt optimal transport approach in overcoming the challenges of conventional few-shot TAL methods.
Abstract:Due to privacy issues and limited amount of publicly available labeled datasets in the domain of medical imaging, we propose an image generation pipeline to synthesize 3D echocardiographic images with corresponding ground truth labels, to alleviate the need for data collection and for laborious and error-prone human labeling of images for subsequent Deep Learning (DL) tasks. The proposed method utilizes detailed anatomical segmentations of the heart as ground truth label sources. This initial dataset is combined with a second dataset made up of real 3D echocardiographic images to train a Generative Adversarial Network (GAN) to synthesize realistic 3D cardiovascular Ultrasound images paired with ground truth labels. To generate the synthetic 3D dataset, the trained GAN uses high resolution anatomical models from Computed Tomography (CT) as input. A qualitative analysis of the synthesized images showed that the main structures of the heart are well delineated and closely follow the labels obtained from the anatomical models. To assess the usability of these synthetic images for DL tasks, segmentation algorithms were trained to delineate the left ventricle, left atrium, and myocardium. A quantitative analysis of the 3D segmentations given by the models trained with the synthetic images indicated the potential use of this GAN approach to generate 3D synthetic data, use the data to train DL models for different clinical tasks, and therefore tackle the problem of scarcity of 3D labeled echocardiography datasets.
Abstract:This paper introduces ViscoNet, a novel method that enhances text-to-image human generation models with visual prompting. Unlike existing methods that rely on lengthy text descriptions to control the image structure, ViscoNet allows users to specify the visual appearance of the target object with a reference image. ViscoNet disentangles the object's appearance from the image background and injects it into a pre-trained latent diffusion model (LDM) model via a ControlNet branch. This way, ViscoNet mitigates the style mode collapse problem and enables precise and flexible visual control. We demonstrate the effectiveness of ViscoNet on human image generation, where it can manipulate visual attributes and artistic styles with text and image prompts. We also show that ViscoNet can learn visual conditioning from small and specific object domains while preserving the generative power of the LDM backbone.
Abstract:In the field of media production, video editing techniques play a pivotal role. Recent approaches have had great success at performing novel view image synthesis of static scenes. But adding temporal information adds an extra layer of complexity. Previous models have focused on implicitly representing static and dynamic scenes using NeRF. These models achieve impressive results but are costly at training and inference time. They overfit an MLP to describe the scene implicitly as a function of position. This paper proposes ZeST-NeRF, a new approach that can produce temporal NeRFs for new scenes without retraining. We can accurately reconstruct novel views using multi-view synthesis techniques and scene flow-field estimation, trained only with unrelated scenes. We demonstrate how existing state-of-the-art approaches from a range of fields cannot adequately solve this new task and demonstrate the efficacy of our solution. The resulting network improves quantitatively by 15% and produces significantly better visual results.
Abstract:Temporal Action Localization (TAL) aims to identify actions' start, end, and class labels in untrimmed videos. While recent advancements using transformer networks and Feature Pyramid Networks (FPN) have enhanced visual feature recognition in TAL tasks, less progress has been made in the integration of audio features into such frameworks. This paper introduces the Multi-Resolution Audio-Visual Feature Fusion (MRAV-FF), an innovative method to merge audio-visual data across different temporal resolutions. Central to our approach is a hierarchical gated cross-attention mechanism, which discerningly weighs the importance of audio information at diverse temporal scales. Such a technique not only refines the precision of regression boundaries but also bolsters classification confidence. Importantly, MRAV-FF is versatile, making it compatible with existing FPN TAL architectures and offering a significant enhancement in performance when audio data is available.