Abstract:Generative driving world models rely on compact latent state representations that must be efficiently transmitted and synchronized across distributed compute and connected vehicles. We study network-efficient streaming of a discrete world model state, where a stride-16 VQ-U-Net tokenizer (codebook size 8,192) maps each 288x512 frame to an 18x32 grid of token IDs (576 tokens/frame), equivalent to 936 bytes/frame under fixed-length coding. We consider a keyframe--delta protocol under strict per-message payload budgets and packet loss, and propose a fully online, label-free algorithm that prioritizes delta updates via cosine distance in codebook embedding space and triggers keyframes adaptively using a Hamming-drift threshold. The adaptive algorithm consistently improves the rate distortion frontier over periodic keyframes at matched bitrates: at 0.024 Mb/s (200-byte budget) dynamic-only embedding distortion drops from 0.0712 to 0.0661 (7.2\%), and at 0.036 Mb/s (400-byte budget) from 0.0427 to 0.0407 (4.8\%). Under 10\% delta packet loss at 200 bytes, dynamic-only distortion is 0.0757 versus 0.0789 for a matched periodic baseline. To connect state fidelity to world model usefulness, we train a lightweight next-token predictor and evaluate perplexity conditioned on streamed receiver states: at 0.024 Mb/s, dynamic-position perplexity improves from 206.0 to 193.1 (6.3\%), and at 0.036 Mb/s from 158.9 to 155.6 (2.1\%). These results support discrete token-state streaming as a practical systems layer for bandwidth-aware synchronization and improved downstream token-dynamics utility under vehicular networking constraints.
Abstract:Large language models (LLMs) have recently demonstrated strong potential for autonomous vehicle motion planning by reformulating trajectory prediction as a language generation problem. However, deploying capable LLMs in resource-constrained onboard systems remains a fundamental challenge. In this paper, we study how to effectively transfer motion planning knowledge from a large teacher LLM to a smaller, more deployable student model. We build on the GPT-Driver framework, which represents driving scenes as language prompts and generates waypoint trajectories with chain-of-thought reasoning, and investigate two student training paradigms: (i) on-policy generalized knowledge distillation (GKD), which trains the student on its own self-generated outputs using dense token-level feedback from the teacher, and (ii) a dense-feedback reinforcement learning (RL) baseline that uses the teacher's log-probabilities as per-token reward signals in a policy gradient framework. Experiments on the nuScenes benchmark show that GKD substantially outperforms the RL baseline and closely approaches teacher-level performance despite a 5$\times$ reduction in model size. These results highlight the practical value of on-policy distillation as a principled and effective approach to deploying LLM-based planners in autonomous driving systems.
Abstract:In many real-world applications such as recommendation systems, multiple learning agents must balance exploration and exploitation while maintaining safety guarantees to avoid catastrophic failures. We study the stochastic linear bandit problem in a multi-agent networked setting where agents must satisfy stage-wise conservative constraints. A network of $N$ agents collaboratively maximizes cumulative reward while ensuring that the expected reward at every round is no less than $(1-\alpha)$ times that of a baseline policy. Each agent observes local rewards with unknown parameters, but the network optimizes for the global parameter (average of local parameters). Agents communicate only with immediate neighbors, and each communication round incurs additional regret. We propose MA-SCLUCB (Multi-Agent Stage-wise Conservative Linear UCB), an episodic algorithm alternating between action selection and consensus-building phases. We prove that MA-SCLUCB achieves regret $\tilde{O}\left(\frac{d}{\sqrt{N}}\sqrt{T}\cdot\frac{\log(NT)}{\sqrt{\log(1/|\lambda_2|)}}\right)$ with high probability, where $d$ is the dimension, $T$ is the horizon, and $|\lambda_2|$ is the network's second largest eigenvalue magnitude. Our analysis shows: (i) collaboration yields $\frac{1}{\sqrt{N}}$ improvement despite local communication, (ii) communication overhead grows only logarithmically for well-connected networks, and (iii) stage-wise safety adds only lower-order regret. Thus, distributed learning with safety guarantees achieves near-optimal performance in reasonably connected networks.




Abstract:Flow-matching generative models have emerged as a powerful paradigm for continuous data generation, achieving state-of-the-art results across domains such as images, 3D shapes, and point clouds. Despite their success, these models suffer from slow inference due to the requirement of numerous sequential sampling steps. Recent work has sought to accelerate inference by reducing the number of sampling steps. In particular, Mean Flows offer a one-step generation approach that delivers substantial speedups while retaining strong generative performance. Yet, in many continuous domains, Mean Flows fail to faithfully approximate the behavior of the original multi-step flow-matching process. In this work, we address this limitation by incorporating optimal transport-based sampling strategies into the Mean Flow framework, enabling one-step generators that better preserve the fidelity and diversity of the original multi-step flow process. Experiments on controlled low-dimensional settings and on high-dimensional tasks such as image generation, image-to-image translation, and point cloud generation demonstrate that our approach achieves superior inference accuracy in one-step generative modeling.
Abstract:Imitation learning (IL) and reinforcement learning (RL) each offer distinct advantages for robotics policy learning: IL provides stable learning from demonstrations, and RL promotes generalization through exploration. While existing robot learning approaches using IL-based pre-training followed by RL-based fine-tuning are promising, this two-step learning paradigm often suffers from instability and poor sample efficiency during the RL fine-tuning phase. In this work, we introduce IN-RIL, INterleaved Reinforcement learning and Imitation Learning, for policy fine-tuning, which periodically injects IL updates after multiple RL updates and hence can benefit from the stability of IL and the guidance of expert data for more efficient exploration throughout the entire fine-tuning process. Since IL and RL involve different optimization objectives, we develop gradient separation mechanisms to prevent destructive interference during \ABBR fine-tuning, by separating possibly conflicting gradient updates in orthogonal subspaces. Furthermore, we conduct rigorous analysis, and our findings shed light on why interleaving IL with RL stabilizes learning and improves sample-efficiency. Extensive experiments on 14 robot manipulation and locomotion tasks across 3 benchmarks, including FurnitureBench, OpenAI Gym, and Robomimic, demonstrate that \ABBR can significantly improve sample efficiency and mitigate performance collapse during online finetuning in both long- and short-horizon tasks with either sparse or dense rewards. IN-RIL, as a general plug-in compatible with various state-of-the-art RL algorithms, can significantly improve RL fine-tuning, e.g., from 12\% to 88\% with 6.3x improvement in the success rate on Robomimic Transport. Project page: https://github.com/ucd-dare/IN-RIL.




Abstract:Recent advances in multi-modal large language models (MLLMs) have demonstrated strong performance across various domains; however, their ability to comprehend driving scenes remains less proven. The complexity of driving scenarios, which includes multi-view information, poses significant challenges for existing MLLMs. In this paper, we introduce NuPlanQA-Eval, a multi-view, multi-modal evaluation benchmark for driving scene understanding. To further support generalization to multi-view driving scenarios, we also propose NuPlanQA-1M, a large-scale dataset comprising 1M real-world visual question-answering (VQA) pairs. For context-aware analysis of traffic scenes, we categorize our dataset into nine subtasks across three core skills: Road Environment Perception, Spatial Relations Recognition, and Ego-Centric Reasoning. Furthermore, we present BEV-LLM, integrating Bird's-Eye-View (BEV) features from multi-view images into MLLMs. Our evaluation results reveal key challenges that existing MLLMs face in driving scene-specific perception and spatial reasoning from ego-centric perspectives. In contrast, BEV-LLM demonstrates remarkable adaptability to this domain, outperforming other models in six of the nine subtasks. These findings highlight how BEV integration enhances multi-view MLLMs while also identifying key areas that require further refinement for effective adaptation to driving scenes. To facilitate further research, we publicly release NuPlanQA at https://github.com/sungyeonparkk/NuPlanQA.
Abstract:In this study, we explore a collaborative multi-agent stochastic linear bandit setting involving a network of $N$ agents that communicate locally to minimize their collective regret while keeping their expected cost under a specified threshold $\tau$. Each agent encounters a distinct linear bandit problem characterized by its own reward and cost parameters, i.e., local parameters. The goal of the agents is to determine the best overall action corresponding to the average of these parameters, or so-called global parameters. In each round, an agent is randomly chosen to select an action based on its current knowledge of the system. This chosen action is then executed by all agents, then they observe their individual rewards and costs. We propose a safe distributed upper confidence bound algorithm, so called \textit{MA-OPLB}, and establish a high probability bound on its $T$-round regret. MA-OPLB utilizes an accelerated consensus method, where agents can compute an estimate of the average rewards and costs across the network by communicating the proper information with their neighbors. We show that our regret bound is of order $ \mathcal{O}\left(\frac{d}{\tau-c_0}\frac{\log(NT)^2}{\sqrt{N}}\sqrt{\frac{T}{\log(1/|\lambda_2|)}}\right)$, where $\lambda_2$ is the second largest (in absolute value) eigenvalue of the communication matrix, and $\tau-c_0$ is the known cost gap of a feasible action. We also experimentally show the performance of our proposed algorithm in different network structures.



Abstract:Recently, bandit optimization has received significant attention in real-world safety-critical systems that involve repeated interactions with humans. While there exist various algorithms with performance guarantees in the literature, practical implementation of the algorithms has not received as much attention. This work presents a comprehensive study on the computational aspects of safe bandit algorithms, specifically safe linear bandits, by introducing a framework that leverages convex programming tools to create computationally efficient policies. In particular, we first characterize the properties of the optimal policy for safe linear bandit problem and then propose an end-to-end pipeline of safe linear bandit algorithms that only involves solving convex problems. We also numerically evaluate the performance of our proposed methods.
Abstract:In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.




Abstract:Generative Adversarial Networks (GAN) have emerged as a formidable AI tool to generate realistic outputs based on training datasets. However, the challenge of exerting control over the generation process of GANs remains a significant hurdle. In this paper, we propose a novel methodology to address this issue by integrating a reinforcement learning (RL) agent with a latent-space GAN (l-GAN), thereby facilitating the generation of desired outputs. More specifically, we have developed an actor-critic RL agent with a meticulously designed reward policy, enabling it to acquire proficiency in navigating the latent space of the l-GAN and generating outputs based on specified tasks. To substantiate the efficacy of our approach, we have conducted a series of experiments employing the MNIST dataset, including arithmetic addition as an illustrative task. The outcomes of these experiments serve to validate our methodology. Our pioneering integration of an RL agent with a GAN model represents a novel advancement, holding great potential for enhancing generative networks in the future.