We critically appraise the recent interest in out-of-distribution (OOD) detection, questioning the practical relevance of existing benchmarks. While the currently prevalent trend is to consider different datasets as OOD, we posit that out-distributions of practical interest are ones where the distinction is semantic in nature, and evaluative tasks should reflect this more closely. Assuming a context of computer vision object recognition problems, we then recommend a set of benchmarks which we motivate by referencing practical applications of anomaly detection. Finally, we explore a multi-task learning based approach which suggests that auxiliary objectives for improved semantic awareness can result in improved semantic anomaly detection, with accompanying generalization benefits.
This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do so by fixing the learning algorithm used and focusing only on the impact of the different exploration bonuses in the agent's performance. We use Rainbow, the state-of-the-art algorithm for value-based agents, and focus on some of the bonuses proposed in the last few years. We consider the impact these algorithms have on performance within the popular game Montezuma's Revenge which has gathered a lot of interest from the exploration community, across the the set of seven games identified by Bellemare et al. (2016) as challenging for exploration, and easier games where exploration is not an issue. We find that, in our setting, recently developed bonuses do not provide significantly improved performance on Montezuma's Revenge or hard exploration games. We also find that existing bonus-based methods may negatively impact performance on games in which exploration is not an issue and may even perform worse than $\epsilon$-greedy exploration.
Computing optimal transport maps between high-dimensional and continuous distributions is a challenging problem in optimal transport (OT). Generative adversarial networks (GANs) are powerful generative models which have been successfully applied to learn maps across high-dimensional domains. However, little is known about the nature of the map learned with a GAN objective. To address this problem, we propose a generative adversarial model in which the discriminator's objective is the $2$-Wasserstein metric. We show that during training, our generator follows the $W_2$-geodesic between the initial and the target distributions. As a consequence, it reproduces an optimal map at the end of training. We validate our approach empirically in both low-dimensional and high-dimensional continuous settings, and show that it outperforms prior methods on image data.
The ability to understand logical relationships between sentences is an important task in language understanding. To aid in progress for this task, researchers have collected datasets for machine learning and evaluation of current systems. However, like in the crowdsourced Visual Question Answering (VQA) task, some biases in the data inevitably occur. In our experiments, we find that performing classification on just the hypotheses on the SNLI dataset yields an accuracy of 64%. We analyze the bias extent in the SNLI and the MultiNLI dataset, discuss its implication, and propose a simple method to reduce the biases in the datasets.
Recent advances in variational inference enable the modelling of highly structured joint distributions, but are limited in their capacity to scale to the high-dimensional setting of stochastic neural networks. This limitation motivates a need for scalable parameterizations of the noise generation process, in a manner that adequately captures the dependencies among the various parameters. In this work, we address this need and present the Kronecker Flow, a generalization of the Kronecker product to invertible mappings designed for stochastic neural networks. We apply our method to variational Bayesian neural networks on predictive tasks, PAC-Bayes generalization bound estimation, and approximate Thompson sampling in contextual bandits. In all setups, our methods prove to be competitive with existing methods and better than the baselines.
In this note, we study the relationship between the variational gap and the variance of the (log) likelihood ratio. We show that the gap can be upper bounded by some form of dispersion measure of the likelihood ratio, which suggests the bias of variational inference can be reduced by making the distribution of the likelihood ratio more concentrated, such as via averaging and variance reduction.
Unsupervised domain transfer is the task of transferring or translating samples from a source distribution to a different target distribution. Current solutions unsupervised domain transfer often operate on data on which the modes of the distribution are well-matched, for instance have the same frequencies of classes between source and target distributions. However, these models do not perform well when the modes are not well-matched, as would be the case when samples are drawn independently from two different, but related, domains. This mode imbalance is problematic as generative adversarial networks (GANs), a successful approach in this setting, are sensitive to mode frequency, which results in a mismatch of semantics between source samples and generated samples of the target distribution. We propose a principled method of re-weighting training samples to correct for such mass shift between the transferred distributions, which we call batch-weight. We also provide rigorous probabilistic setting for domain transfer and new simplified objective for training transfer networks, an alternative to complex, multi-component loss functions used in the current state-of-the art image-to-image translation models. The new objective stems from the discrimination of joint distributions and enforces cycle-consistency in an abstract, high-level, rather than pixel-wise, sense. Lastly, we experimentally show the effectiveness of the proposed methods in several image-to-image translation tasks.
Importance weighted variational inference (Burda et al., 2015) uses multiple i.i.d. samples to have a tighter variational lower bound. We believe a joint proposal has the potential of reducing the number of redundant samples, and introduce a hierarchical structure to induce correlation. The hope is that the proposals would coordinate to make up for the error made by one another to reduce the variance of the importance estimator. Theoretically, we analyze the condition under which convergence of the estimator variance can be connected to convergence of the lower bound. Empirically, we confirm that maximization of the lower bound does implicitly minimize variance. Further analysis shows that this is a result of negative correlation induced by the proposed hierarchical meta sampling scheme, and performance of inference also improves when the number of samples increases.
Predicting future frames for a video sequence is a challenging generative modeling task. Promising approaches include probabilistic latent variable models such as the Variational Auto-Encoder. While VAEs can handle uncertainty and model multiple possible future outcomes, they have a tendency to produce blurry predictions. In this work we argue that this is a sign of underfitting. To address this issue, we propose to increase the expressiveness of the latent distributions and to use higher capacity likelihood models. Our approach relies on a hierarchy of latent variables, which defines a family of flexible prior and posterior distributions in order to better model the probability of future sequences. We validate our proposal through a series of ablation experiments and compare our approach to current state-of-the-art latent variable models. Our method performs favorably under several metrics in three different datasets.
Machine learning models of music typically break up the task of composition into a chronological process, composing a piece of music in a single pass from beginning to end. On the contrary, human composers write music in a nonlinear fashion, scribbling motifs here and there, often revisiting choices previously made. In order to better approximate this process, we train a convolutional neural network to complete partial musical scores, and explore the use of blocked Gibbs sampling as an analogue to rewriting. Neither the model nor the generative procedure are tied to a particular causal direction of composition. Our model is an instance of orderless NADE (Uria et al., 2014), which allows more direct ancestral sampling. However, we find that Gibbs sampling greatly improves sample quality, which we demonstrate to be due to some conditional distributions being poorly modeled. Moreover, we show that even the cheap approximate blocked Gibbs procedure from Yao et al. (2014) yields better samples than ancestral sampling, based on both log-likelihood and human evaluation.