Recommendation is the task of providing personalized suggestions to users based on their preferences and behavior.
Preschool children with language vulnerabilities -- such as developmental language disorders or immigration related language challenges -- often require support to strengthen their expressive language skills. Based on the principle of implicit learning, speech-language therapists (SLTs) typically embed target morphological structures (e.g., third person -s) into everyday interactions or game-based learning activities. Educators are recommended by SLTs to do the same. This approach demands precise linguistic knowledge and real-time production of various morphological forms (e.g., "Daddy wears these when he drives to work"). The task becomes even more demanding when educators or parent also must keep children engaged and manage turn-taking in a game-based activity. In the TalBot project our multiprofessional team have developed an application in which the Furhat conversational robot plays the word retrieval game "Alias" with children to improve language skills. Our application currently employs a large language model (LLM) to manage gameplay, dialogue, affective responses, and turn-taking. Our next step is to further leverage the capacity of LLMs so the robot can generate and deliver specific morphological targets during the game. We hypothesize that a robot could outperform humans at this task. Novel aspects of this approach are that the robot could ultimately serve as a model and tutor for both children and professionals and that using LLM capabilities in this context would support basic communication needs for children with language vulnerabilities. Our long-term goal is to create a robust LLM-based Robot-Assisted Language Learning intervention capable of teaching a variety of morphological structures across different languages.
Algorithmic recourse seeks to provide individuals with actionable recommendations that increase their chances of receiving favorable outcomes from automated decision systems (e.g., loan approvals). While prior research has emphasized robustness to model updates, considerably less attention has been given to the temporal dynamics of recourse--particularly in competitive, resource-constrained settings where recommendations shape future applicant pools. In this work, we present a novel time-aware framework for algorithmic recourse, explicitly modeling how candidate populations adapt in response to recommendations. Additionally, we introduce a novel reinforcement learning (RL)-based recourse algorithm that captures the evolving dynamics of the environment to generate recommendations that are both feasible and valid. We design our recommendations to be durable, supporting validity over a predefined time horizon T. This durability allows individuals to confidently reapply after taking time to implement the suggested changes. Through extensive experiments in complex simulation environments, we show that our approach substantially outperforms existing baselines, offering a superior balance between feasibility and long-term validity. Together, these results underscore the importance of incorporating temporal and behavioral dynamics into the design of practical recourse systems.
The analysis of complex building time-series for actionable insights and recommendations remains challenging due to the nonlinear and multi-scale characteristics of energy data. To address this, we propose a framework that fine-tunes visual language large models (VLLMs) on 3D graphical representations of the data. The approach converts 1D time-series into 3D representations using continuous wavelet transforms (CWTs) and recurrence plots (RPs), which capture temporal dynamics and localize frequency anomalies. These 3D encodings enable VLLMs to visually interpret energy-consumption patterns, detect anomalies, and provide recommendations for energy efficiency. We demonstrate the framework on real-world building-energy datasets, where fine-tuned VLLMs successfully monitor building states, identify recurring anomalies, and generate optimization recommendations. Quantitatively, the Idefics-7B VLLM achieves validation losses of 0.0952 with CWTs and 0.1064 with RPs on the University of Sharjah energy dataset, outperforming direct fine-tuning on raw time-series data (0.1176) for anomaly detection. This work bridges time-series analysis and visualization, providing a scalable and interpretable framework for energy analytics.
Data visualization is essential for interpreting complex datasets, yet traditional tools often require technical expertise, limiting accessibility. VizGen is an AI-assisted graph generation system that empowers users to create meaningful visualizations using natural language. Leveraging advanced NLP and LLMs like Claude 3.7 Sonnet and Gemini 2.0 Flash, it translates user queries into SQL and recommends suitable graph types. Built on a multi-agent architecture, VizGen handles SQL generation, graph creation, customization, and insight extraction. Beyond visualization, it analyzes data for patterns, anomalies, and correlations, and enhances user understanding by providing explanations enriched with contextual information gathered from the internet. The system supports real-time interaction with SQL databases and allows conversational graph refinement, making data analysis intuitive and accessible. VizGen democratizes data visualization by bridging the gap between technical complexity and user-friendly design.
Commonaiverse is an interactive installation exploring human emotions through full-body motion tracking and real-time AI feedback. Participants engage in three phases: Teaching, Exploration and the Cosmos Phase, collaboratively expressing and interpreting emotions with the system. The installation integrates MoveNet for precise motion tracking and a multi-recommender AI system to analyze emotional states dynamically, responding with adaptive audiovisual outputs. By shifting from top-down emotion classification to participant-driven, culturally diverse definitions, we highlight new pathways for inclusive, ethical affective computing. We discuss how this collaborative, out-of-the-box approach pushes multimedia research beyond single-user facial analysis toward a more embodied, co-created paradigm of emotional AI. Furthermore, we reflect on how this reimagined framework fosters user agency, reduces bias, and opens avenues for advanced interactive applications.
Mainstream ranking approaches typically follow a Generator-Evaluator two-stage paradigm, where a generator produces candidate lists and an evaluator selects the best one. Recent work has attempted to enhance performance by expanding the number of candidate lists, for example, through multi-generator settings. However, ranking involves selecting a recommendation list from a combinatorially large space. Simply enlarging the candidate set remains ineffective, and performance gains quickly saturate. At the same time, recent advances in large recommendation models have shown that end-to-end one-stage models can achieve promising performance with the expectation of scaling laws. Motivated by this, we revisit ranking from a generator-only one-stage perspective. We theoretically prove that, for any (finite Multi-)Generator-Evaluator model, there always exists a generator-only model that achieves strictly smaller approximation error to the optimal ranking policy, while also enjoying scaling laws as its size increases. Building on this result, we derive an evidence upper bound of the one-stage optimization objective, from which we find that one can leverage a reward model trained on real user feedback to construct a reference policy in a group-relative manner. This reference policy serves as a practical surrogate of the optimal policy, enabling effective training of a large generator-only ranker. Based on these insights, we propose GoalRank, a generator-only ranking framework. Extensive offline experiments on public benchmarks and large-scale online A/B tests demonstrate that GoalRank consistently outperforms state-of-the-art methods.
Creating robust occupation taxonomies, vital for applications ranging from job recommendation to labor market intelligence, is challenging. Manual curation is slow, while existing automated methods are either not adaptive to dynamic regional markets (top-down) or struggle to build coherent hierarchies from noisy data (bottom-up). We introduce CLIMB (CLusterIng-based Multi-agent taxonomy Builder), a framework that fully automates the creation of high-quality, data-driven taxonomies from raw job postings. CLIMB uses global semantic clustering to distill core occupations, then employs a reflection-based multi-agent system to iteratively build a coherent hierarchy. On three diverse, real-world datasets, we show that CLIMB produces taxonomies that are more coherent and scalable than existing methods and successfully capture unique regional characteristics. We release our code and datasets at https://anonymous.4open.science/r/CLIMB.




Scaling recommendation models into large recommendation models has become one of the most widely discussed topics. Recent efforts focus on components beyond the scaling embedding dimension, as it is believed that scaling embedding may lead to performance degradation. Although there have been some initial observations on embedding, the root cause of their non-scalability remains unclear. Moreover, whether performance degradation occurs across different types of models and datasets is still an unexplored area. Regarding the effect of embedding dimensions on performance, we conduct large-scale experiments across 10 datasets with varying sparsity levels and scales, using 4 representative classical architectures. We surprisingly observe two novel phenomenon: double-peak and logarithmic. For the former, as the embedding dimension increases, performance first improves, then declines, rises again, and eventually drops. For the latter, it exhibits a perfect logarithmic curve. Our contributions are threefold. First, we discover two novel phenomena when scaling collaborative filtering models. Second, we gain an understanding of the underlying causes of the double-peak phenomenon. Lastly, we theoretically analyze the noise robustness of collaborative filtering models, with results matching empirical observations.




Using Large Language Models (LLMs) to generate semantic features has been demonstrated as a powerful paradigm for enhancing Sequential Recommender Systems (SRS). This typically involves three stages: processing item text, extracting features with LLMs, and adapting them for downstream models. However, existing methods vary widely in prompting, architecture, and adaptation strategies, making it difficult to fairly compare design choices and identify what truly drives performance. In this work, we propose RecXplore, a modular analytical framework that decomposes the LLM-as-feature-extractor pipeline into four modules: data processing, semantic feature extraction, feature adaptation, and sequential modeling. Instead of proposing new techniques, RecXplore revisits and organizes established methods, enabling systematic exploration of each module in isolation. Experiments on four public datasets show that simply combining the best designs from existing techniques without exhaustive search yields up to 18.7% relative improvement in NDCG@5 and 12.7% in HR@5 over strong baselines. These results underscore the utility of modular benchmarking for identifying effective design patterns and promoting standardized research in LLM-enhanced recommendation.
To maintain an overview of urban conditions, city administrations manage databases of objects like traffic signs and trees, complete with their geocoordinates. Incidents such as graffiti or road damage are also relevant. As digitization increases, so does the need for more data and up-to-date databases, requiring significant manual effort. This paper introduces MapAnything, a module that automatically determines the geocoordinates of objects using individual images. Utilizing advanced Metric Depth Estimation models, MapAnything calculates geocoordinates based on the object's distance from the camera, geometric principles, and camera specifications. We detail and validate the module, providing recommendations for automating urban object and incident mapping. Our evaluation measures the accuracy of estimated distances against LiDAR point clouds in urban environments, analyzing performance across distance intervals and semantic areas like roads and vegetation. The module's effectiveness is demonstrated through practical use cases involving traffic signs and road damage.