Parkour is a grand challenge for legged locomotion that requires robots to overcome various obstacles rapidly in complex environments. Existing methods can generate either diverse but blind locomotion skills or vision-based but specialized skills by using reference animal data or complex rewards. However, autonomous parkour requires robots to learn generalizable skills that are both vision-based and diverse to perceive and react to various scenarios. In this work, we propose a system for learning a single end-to-end vision-based parkour policy of diverse parkour skills using a simple reward without any reference motion data. We develop a reinforcement learning method inspired by direct collocation to generate parkour skills, including climbing over high obstacles, leaping over large gaps, crawling beneath low barriers, squeezing through thin slits, and running. We distill these skills into a single vision-based parkour policy and transfer it to a quadrupedal robot using its egocentric depth camera. We demonstrate that our system can empower two different low-cost robots to autonomously select and execute appropriate parkour skills to traverse challenging real-world environments.
Efficient exploration is a long-standing problem in reinforcement learning. In this work, we introduce a self-supervised exploration policy by incentivizing the agent to maximize multisensory incongruity, which can be measured in two aspects: perception incongruity and action incongruity. The former represents the uncertainty in multisensory fusion model, while the latter represents the uncertainty in an agent's policy. Specifically, an alignment predictor is trained to detect whether multiple sensory inputs are aligned, the error of which is used to measure perception incongruity. The policy takes the multisensory observations with sensory-wise dropout as input and outputs actions for exploration. The variance of actions is further used to measure action incongruity. Our formulation allows the agent to learn skills by exploring in a self-supervised manner without any external rewards. Besides, our method enables the agent to learn a compact multimodal representation from hard examples, which further improves the sample efficiency of our policy learning. We demonstrate the efficacy of this formulation across a variety of benchmark environments including object manipulation and audio-visual games.