Abstract:Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this action-conditioned dynamics from data. However, existing datasets rarely match the requirement: they typically lack diverse and semantically meaningful action spaces, and actions are directly tied to visual observations rather than mediated by underlying states. As a result, actions are often entangled with pixel-level changes, making it difficult for models to learn structured world dynamics and maintain consistent evolution over long horizons. In this paper, we propose WildWorld, a large-scale action-conditioned world modeling dataset with explicit state annotations, automatically collected from a photorealistic AAA action role-playing game (Monster Hunter: Wilds). WildWorld contains over 108 million frames and features more than 450 actions, including movement, attacks, and skill casting, together with synchronized per-frame annotations of character skeletons, world states, camera poses, and depth maps. We further derive WildBench to evaluate models through Action Following and State Alignment. Extensive experiments reveal persistent challenges in modeling semantically rich actions and maintaining long-horizon state consistency, highlighting the need for state-aware video generation. The project page is https://shandaai.github.io/wildworld-project/.
Abstract:The performance of conventional interference management strategies degrades when interference power is comparable to signal power. We consider a new perspective on interference management using semantic communication. Specifically, a multi-user semantic communication system is considered on moderate interference channels (ICs), for which a novel framework of deep learning-based prompt-assisted semantic interference cancellation (DeepPASIC) is proposed. Each transmitted signal is partitioned into common and private parts. The common parts of different users are transmitted simultaneously in a shared medium, resulting in superposition. The private part, on the other hand, serves as a prompt to assist in canceling the interference suffered by the common part at the semantic level. Simulation results demonstrate that the proposed DeepPASIC outperforms conventional interference management strategies under moderate interference conditions.