Federated learning enables joint training of machine learning models from distributed clients without sharing their local data. One key challenge in federated learning is to handle non-identically distributed data across the clients, which leads to deteriorated model training performances. Prior works in this line of research mainly focus on utilizing last-step global model parameters/gradients or the linear combinations of the past model parameters/gradients, which do not fully exploit the potential of global information from the model training trajectory. In this paper, we propose a novel federated learning framework with projected trajectory regularization (FedPTR) for tackling the data heterogeneity issue, which proposes a unique way to better extract the essential global information from the model training trajectory. Specifically, FedPTR allows local clients or the server to optimize an auxiliary (synthetic) dataset that mimics the learning dynamics of the recent model update and utilizes it to project the next-step model trajectory for local training regularization. We conduct rigorous theoretical analysis for our proposed framework under nonconvex stochastic settings to verify its fast convergence under heterogeneous data distributions. Experiments on various benchmark datasets and non-i.i.d. settings validate the effectiveness of our proposed framework.
Recent developments in Large Language Models (LLMs) have manifested significant advancements. To facilitate safeguards against malicious exploitation, a body of research has concentrated on aligning LLMs with human preferences and inhibiting their generation of inappropriate content. Unfortunately, such alignments are often vulnerable: fine-tuning with a minimal amount of harmful data can easily unalign the target LLM. While being effective, such fine-tuning-based unalignment approaches also have their own limitations: (1) non-stealthiness, after fine-tuning, safety audits or red-teaming can easily expose the potential weaknesses of the unaligned models, thereby precluding their release/use. (2) non-persistence, the unaligned LLMs can be easily repaired through re-alignment, i.e., fine-tuning again with aligned data points. In this work, we show that it is possible to conduct stealthy and persistent unalignment on large language models via backdoor injections. We also provide a novel understanding on the relationship between the backdoor persistence and the activation pattern and further provide guidelines for potential trigger design. Through extensive experiments, we demonstrate that our proposed stealthy and persistent unalignment can successfully pass the safety evaluation while maintaining strong persistence against re-alignment defense.
Recently, Large Language Models (LLMs) have made significant advancements and are now widely used across various domains. Unfortunately, there has been a rising concern that LLMs can be misused to generate harmful or malicious content. Though a line of research has focused on aligning LLMs with human values and preventing them from producing inappropriate content, such alignments are usually vulnerable and can be bypassed by alignment-breaking attacks via adversarially optimized or handcrafted jailbreaking prompts. In this work, we introduce a Robustly Aligned LLM (RA-LLM) to defend against potential alignment-breaking attacks. RA-LLM can be directly constructed upon an existing aligned LLM with a robust alignment checking function, without requiring any expensive retraining or fine-tuning process of the original LLM. Furthermore, we also provide a theoretical analysis for RA-LLM to verify its effectiveness in defending against alignment-breaking attacks. Through real-world experiments on open-source large language models, we demonstrate that RA-LLM can successfully defend against both state-of-the-art adversarial prompts and popular handcrafted jailbreaking prompts by reducing their attack success rates from nearly 100\% to around 10\% or less.
RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward. In this paper, we provide an overview of the key components in RLCard, a discussion of the design principles, a brief introduction of the interfaces, and comprehensive evaluations of the environments. The codes and documents are available at https://github.com/datamllab/rlcard