Deep Generative AI has been a long-standing essential topic in the machine learning community, which can impact a number of application areas like text generation and computer vision. The major paradigm to train a generative model is maximum likelihood estimation, which pushes the learner to capture and approximate the target data distribution by decreasing the divergence between the model distribution and the target distribution. This formulation successfully establishes the objective of generative tasks, while it is incapable of satisfying all the requirements that a user might expect from a generative model. Reinforcement learning, serving as a competitive option to inject new training signals by creating new objectives that exploit novel signals, has demonstrated its power and flexibility to incorporate human inductive bias from multiple angles, such as adversarial learning, hand-designed rules and learned reward model to build a performant model. Thereby, reinforcement learning has become a trending research field and has stretched the limits of generative AI in both model design and application. It is reasonable to summarize and conclude advances in recent years with a comprehensive review. Although there are surveys in different application areas recently, this survey aims to shed light on a high-level review that spans a range of application areas. We provide a rigorous taxonomy in this area and make sufficient coverage on various models and applications. Notably, we also surveyed the fast-developing large language model area. We conclude this survey by showing the potential directions that might tackle the limit of current models and expand the frontiers for generative AI.
The goal of Image-to-image (I2I) translation is to transfer an image from a source domain to a target domain, which has recently drawn increasing attention. One major branch of this research is to formulate I2I translation based on Generative Adversarial Network (GAN). As a zero-sum game, GAN can be reformulated as a Partially-observed Markov Decision Process (POMDP) for generators, where generators cannot access full state information of their environments. This formulation illustrates the information insufficiency in the GAN training. To mitigate this problem, we propose to add a communication channel between discriminators and generators. We explore multiple architecture designs to integrate the communication mechanism into the I2I translation framework. To validate the performance of the proposed approach, we have conducted extensive experiments on various benchmark datasets. The experimental results confirm the superiority of our proposed method.
Adversarial attacks, e.g., adversarial perturbations of the input and adversarial samples, pose significant challenges to machine learning and deep learning techniques, including interactive recommendation systems. The latent embedding space of those techniques makes adversarial attacks difficult to detect at an early stage. Recent advance in causality shows that counterfactual can also be considered one of ways to generate the adversarial samples drawn from different distribution as the training samples. We propose to explore adversarial examples and attack agnostic detection on reinforcement learning-based interactive recommendation systems. We first craft different types of adversarial examples by adding perturbations to the input and intervening on the casual factors. Then, we augment recommendation systems by detecting potential attacks with a deep learning-based classifier based on the crafted data. Finally, we study the attack strength and frequency of adversarial examples and evaluate our model on standard datasets with multiple crafting methods. Our extensive experiments show that most adversarial attacks are effective, and both attack strength and attack frequency impact the attack performance. The strategically-timed attack achieves comparative attack performance with only 1/3 to 1/2 attack frequency. Besides, our black-box detector trained with one crafting method has the generalization ability over several other crafting methods.
Adversarial attacks pose significant challenges for detecting adversarial attacks at an early stage. We propose attack-agnostic detection on reinforcement learning-based interactive recommendation systems. We first craft adversarial examples to show their diverse distributions and then augment recommendation systems by detecting potential attacks with a deep learning-based classifier based on the crafted data. Finally, we study the attack strength and frequency of adversarial examples and evaluate our model on standard datasets with multiple crafting methods. Our extensive experiments show that most adversarial attacks are effective, and both attack strength and attack frequency impact the attack performance. The strategically-timed attack achieves comparative attack performance with only 1/3 to 1/2 attack frequency. Besides, our black-box detector trained with one crafting method has the generalization ability over several crafting methods.