Abstract:Collaborative perception breaks through single-view limitations via multi-agent information exchange. However, multi-source noise such as pose errors and communication delays degrades fusion feature quality, constraining perception performance. Joint training of detection and BEV segmentation provides a natural remedy, where segmented road regions help constrain target distributions and detection bounding boxes help recover ambiguous segmentation boundaries. To this end, we propose a robust Collaborative perception framework with expert-driven Detection and bev Segmentation (CoDS). To address spatial inconsistency in fusion quality, we first introduce the Collaborative Reliability Map (CoRM) to explicitly quantify feature quality distribution. Based on CoRM, we design the Semantic Mixture-of-Experts (S-MoE) module to extract differentiated features for inconsistent feature demands. Finally, to further mitigate feature noise degradation, the Bidirectional Task Complementary Interaction (BTCI) refines task-aware features through bidirectional injection. Extensive experiments on OPV2V and V2V4Real datasets show that our CoDS surpasses existing baselines on both tasks and maintains stable robustness under multi-source noise. Code: https://github.com/JinlongW128/CoDS and https://openi.pcl.ac.cn/OpenAIDriving/CoDS.
Abstract:Open-vocabulary 3D scene understanding is commonly achieved by embedding 2D vision-language features such as CLIP into a 3D Gaussian Splatting scene, turning it into a text-queryable semantic field. However, attaching a high-dimensional feature to each of millions of Gaussians inflates a single scene to gigabytes, which makes storage and deployment the real bottleneck of these fields. Existing compact methods each learn and ship a per-scene codec, an autoencoder, a quantized codebook, or a distilled feature field, entangling field construction with field storage and never compressing the per-Gaussian assignment that holds the bulk of the cost. We argue that construction and storage should be decoupled, and that storage is a rate-distortion problem over the per-Gaussian binding to a small anchor table, a structure no prior open-vocabulary method compresses. We present CoSAG, which constructs the field without any per-scene training through a closed-form transmittance-weighted lift, spatially grounded semantic anchors, and multi-view denoising, and stores it with a spatially predictive entropy coder that ships no decoder. Because the anchors are spatially grounded, the binding is predictable and therefore highly compressible. The transmittance-weighted lift and multi-view denoising yield a clean, view-consistent assignment, so the entropy coder spends almost no rate on correcting noise and instead codes only the residual against its spatial prediction. CoSAG reaches sub-megabyte storage while matching or exceeding the state of the art across the 2D-rendered, 3D-selection, and dense-LSeg protocols, reducing field size by 37 to 76x relative to LangSplatV2 at higher accuracy.
Abstract:This paper presents an effective solution for view extrapolation in autonomous driving scenarios. Recent approaches focus on generating shifted novel view images from given viewpoints using diffusion models. However, these methods heavily rely on priors such as LiDAR point clouds, 3D bounding boxes, and lane annotations, which demand expensive sensors or labor-intensive labeling, limiting applicability in real-world deployment. In this work, with only images and optional camera poses, we first estimate a global static point cloud and per-frame dynamic point clouds, fusing them into a unified representation. We then employ a deformable 4D Gaussian framework to reconstruct the scene. The initially trained 4D Gaussian model renders degraded and pseudo-images to train a video diffusion model. Subsequently, progressively shifted Gaussian renderings are iteratively refined by the diffusion model,and the enhanced results are incorporated back as training data for 4DGS. This process continues until extrapolation reaches the target viewpoints. Compared with baselines, our method produces higher-quality images at novel extrapolated viewpoints.
Abstract:Data-free Knowledge Distillation (DFKD) is a method that constructs pseudo-samples using a generator without real data, and transfers knowledge from a teacher model to a student by enforcing the student to overcome dimensional differences and learn to mimic the teacher's outputs on these pseudo-samples. In recent years, various studies in the vision domain have made notable advancements in this area. However, the varying topological structures and non-grid nature of graph data render the methods from the vision domain ineffective. Building upon prior research into differentiable methods for graph neural networks, we propose a fast and high-quality data-free knowledge distillation approach in this paper. Without compromising distillation quality, the proposed graph-free KD method (ACGKD) significantly reduces the spatial complexity of pseudo-graphs by leveraging the Binary Concrete distribution to model the graph structure and introducing a spatial complexity tuning parameter. This approach enables efficient gradient computation for the graph structure, thereby accelerating the overall distillation process. Additionally, ACGKD eliminates the dimensional ambiguity between the student and teacher models by increasing the student's dimensions and reusing the teacher's classifier. Moreover, it equips graph knowledge distillation with a CL-based strategy to ensure the student learns graph structures progressively. Extensive experiments demonstrate that ACGKD achieves state-of-the-art performance in distilling knowledge from GNNs without training data.