Abstract:Driven by the advancement of 3D devices, stereo vision tasks including stereo matching and stereo conversion have emerged as a critical research frontier. Contemporary stereo vision backbones typically rely on either monocular depth estimation (MDE) models or visual foundation models (VFMs). Crucially, these models are predominantly pretrained without explicit supervision of camera poses. Given that such geometric knowledge is indispensable for stereo vision, the absence of explicit spatial constraints constitutes a significant performance bottleneck for existing architectures. Recognizing that the Visual Geometry Grounded Transformer (VGGT) operates as a foundation model pretrained on extensive 3D priors, including camera poses, we investigate its potential as a robust backbone for stereo vision tasks. Nevertheless, empirical results indicate that its direct application to stereo vision yields suboptimal performance. We observe that VGGT suffers from a more significant degradation of geometric details during feature extraction. Such characteristics conflict with the requirements of binocular stereo vision, thereby constraining its efficacy for relative tasks. To bridge this gap, we propose StereoVGGT, a feature backbone specifically tailored for stereo vision. By leveraging the frozen VGGT and introducing a training-free feature adjustment pipeline, we mitigate geometric degradation and harness the latent camera calibration knowledge embedded within the model. StereoVGGT-based stereo matching network achieved the $1^{st}$ rank among all published methods on the KITTI benchmark, validating that StereoVGGT serves as a highly effective backbone for stereo vision.
Abstract:Reconstructing 3D objects from a single image is a long-standing challenge, especially under real-world occlusions. While recent diffusion-based view synthesis models can generate consistent novel views from a single RGB image, they generally assume fully visible inputs and fail when parts of the object are occluded. This leads to inconsistent views and degraded 3D reconstruction quality. To overcome this limitation, we propose an end-to-end framework for occlusion-aware multi-view generation. Our method directly synthesizes six structurally consistent novel views from a single partially occluded image, enabling downstream 3D reconstruction without requiring prior inpainting or manual annotations. We construct a self-supervised training pipeline using the Pix2Gestalt dataset, leveraging occluded-unoccluded image pairs and pseudo-ground-truth views to teach the model structure-aware completion and view consistency. Without modifying the original architecture, we fully fine-tune the view synthesis model to jointly learn completion and multi-view generation. Additionally, we introduce the first benchmark for occlusion-aware reconstruction, encompassing diverse occlusion levels, object categories, and mask patterns. This benchmark provides a standardized protocol for evaluating future methods under partial occlusions. Our code is available at https://github.com/Quyans/DeOcc123.




Abstract:Although fully-supervised oriented object detection has made significant progress in multimodal remote sensing image understanding, it comes at the cost of labor-intensive annotation. Recent studies have explored weakly and semi-supervised learning to alleviate this burden. However, these methods overlook the difficulties posed by dense annotations in complex remote sensing scenes. In this paper, we introduce a novel setting called sparsely annotated oriented object detection (SAOOD), which only labels partial instances, and propose a solution to address its challenges. Specifically, we focus on two key issues in the setting: (1) sparse labeling leading to overfitting on limited foreground representations, and (2) unlabeled objects (false negatives) confusing feature learning. To this end, we propose the S$^2$Teacher, a novel method that progressively mines pseudo-labels for unlabeled objects, from easy to hard, to enhance foreground representations. Additionally, it reweights the loss of unlabeled objects to mitigate their impact during training. Extensive experiments demonstrate that S$^2$Teacher not only significantly improves detector performance across different sparse annotation levels but also achieves near-fully-supervised performance on the DOTA dataset with only 10% annotation instances, effectively balancing detection accuracy with annotation efficiency. The code will be public.




Abstract:The progress of LiDAR-based 3D object detection has significantly enhanced developments in autonomous driving and robotics. However, due to the limitations of LiDAR sensors, object shapes suffer from deterioration in occluded and distant areas, which creates a fundamental challenge to 3D perception. Existing methods estimate specific 3D shapes and achieve remarkable performance. However, these methods rely on extensive computation and memory, causing imbalances between accuracy and real-time performance. To tackle this challenge, we propose a novel LiDAR-based 3D object detection model named BSH-Det3D, which applies an effective way to enhance spatial features by estimating complete shapes from a bird's eye view (BEV). Specifically, we design the Pillar-based Shape Completion (PSC) module to predict the probability of occupancy whether a pillar contains object shapes. The PSC module generates a BEV shape heatmap for each scene. After integrating with heatmaps, BSH-Det3D can provide additional information in shape deterioration areas and generate high-quality 3D proposals. We also design an attention-based densification fusion module (ADF) to adaptively associate the sparse features with heatmaps and raw points. The ADF module integrates the advantages of points and shapes knowledge with negligible overheads. Extensive experiments on the KITTI benchmark achieve state-of-the-art (SOTA) performance in terms of accuracy and speed, demonstrating the efficiency and flexibility of BSH-Det3D. The source code is available on https://github.com/mystorm16/BSH-Det3D.