Abstract:While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.
Abstract:Intrinsic image decomposition is fundamental for visual understanding, as RGB images entangle material properties, illumination, and view-dependent effects. Recent diffusion-based methods have achieved strong results for single-view intrinsic decomposition; however, extending these approaches to multi-view settings remains challenging, often leading to severe view inconsistency. We propose \textbf{Intrinsic Decomposition Transformer (IDT)}, a feed-forward framework for multi-view intrinsic image decomposition. By leveraging transformer-based attention to jointly reason over multiple input images, IDT produces view-consistent intrinsic factors in a single forward pass, without iterative generative sampling. IDT adopts a physically grounded image formation model that explicitly decomposes images into diffuse reflectance, diffuse shading, and specular shading. This structured factorization separates Lambertian and non-Lambertian light transport, enabling interpretable and controllable decomposition of material and illumination effects across views. Experiments on both synthetic and real-world datasets demonstrate that IDT achieves cleaner diffuse reflectance, more coherent diffuse shading, and better-isolated specular components, while substantially improving multi-view consistency compared to prior intrinsic decomposition methods.
Abstract:We present a novel framework for automated interior design that combines large language models (LLMs) with grid-based integer programming to jointly optimize room layout and furniture placement. Given a textual prompt, the LLM-driven agent workflow extracts structured design constraints related to room configurations and furniture arrangements. These constraints are encoded into a unified grid-based representation inspired by ``Modulor". Our formulation accounts for key design requirements, including corridor connectivity, room accessibility, spatial exclusivity, and user-specified preferences. To improve computational efficiency, we adopt a coarse-to-fine optimization strategy that begins with a low-resolution grid to solve a simplified problem and guides the solution at the full resolution. Experimental results across diverse scenarios demonstrate that our joint optimization approach significantly outperforms existing two-stage design pipelines in solution quality, and achieves notable computational efficiency through the coarse-to-fine strategy.