The effective extraction of spatial-angular features plays a crucial role in light field image super-resolution (LFSR) tasks, and the introduction of convolution and Transformers leads to significant improvement in this area. Nevertheless, due to the large 4D data volume of light field images, many existing methods opted to decompose the data into a number of lower-dimensional subspaces and perform Transformers in each sub-space individually. As a side effect, these methods inadvertently restrict the self-attention mechanisms to a One-to-One scheme accessing only a limited subset of LF data, explicitly preventing comprehensive optimization on all spatial and angular cues. In this paper, we identify this limitation as subspace isolation and introduce a novel Many-to-Many Transformer (M2MT) to address it. M2MT aggregates angular information in the spatial subspace before performing the self-attention mechanism. It enables complete access to all information across all sub-aperture images (SAIs) in a light field image. Consequently, M2MT is enabled to comprehensively capture long-range correlation dependencies. With M2MT as the pivotal component, we develop a simple yet effective M2MT network for LFSR. Our experimental results demonstrate that M2MT achieves state-of-the-art performance across various public datasets. We further conduct in-depth analysis using local attribution maps (LAM) to obtain visual interpretability, and the results validate that M2MT is empowered with a truly non-local context in both spatial and angular subspaces to mitigate subspace isolation and acquire effective spatial-angular representation.
In this paper, we investigate the issue of satellite-terrestrial computing in the sixth generation (6G) wireless networks, where multiple terrestrial base stations (BSs) and low earth orbit (LEO) satellites collaboratively provide edge computing services to ground user equipments (GUEs) and space user equipments (SUEs) over the world. In particular, we design a complete process of satellite-terrestrial computing in terms of communication and computing according to the characteristics of 6G wireless networks. In order to minimize the weighted total energy consumption while ensuring delay requirements of computing tasks, an energy-efficient satellite-terrestrial computing algorithm is put forward by jointly optimizing offloading selection, beamforming design and resource allocation. Finally, both theoretical analysis and simulation results confirm fast convergence and superior performance of the proposed algorithm for satellite-terrestrial computing in 6G wireless networks.
Data collection and processing timely is crucial for mobile crowd integrated sensing, communication, and computation~(ISCC) systems with various applications such as smart home and connected cars, which requires numerous integrated sensing and communication~(ISAC) devices to sense the targets and offload the data to the base station~(BS) for further processing. However, as the number of ISAC devices growing, there exists intensive interactions among ISAC devices in the processes of data collection and processing since they share the common network resources. In this paper, we consider the environment sensing problem in the large-scale mobile crowd ISCC systems and propose an efficient waveform precoding design algorithm based on the mean field game~(MFG). Specifically, to handle the complex interactions among large-scale ISAC devices, we first utilize the MFG method to transform the influence from other ISAC devices into the mean field term and derive the Fokker-Planck-Kolmogorov equation, which model the evolution of the system state. Then, we derive the cost function based on the mean field term and reformulate the waveform precoding design problem. Next, we utilize the G-prox primal-dual hybrid gradient algorithm to solve the reformulated problem and analyze the computational complexity of the proposed algorithm. Finally, simulation results demonstrate that the proposed algorithm can solve the interactions among large-scale ISAC devices effectively in the ISCC process. In addition, compared with other baselines, the proposed waveform precoding design algorithm has advantages in improving communication performance and reducing cost function.
Event cameras are sensors inspired by biological systems that specialize in capturing changes in brightness. These emerging cameras offer many advantages over conventional frame-based cameras, including high dynamic range, high frame rates, and extremely low power consumption. Due to these advantages, event cameras have increasingly been adapted in various fields, such as frame interpolation, semantic segmentation, odometry, and SLAM. However, their application in 3D reconstruction for VR applications is underexplored. Previous methods in this field mainly focused on 3D reconstruction through depth map estimation. Methods that produce dense 3D reconstruction generally require multiple cameras, while methods that utilize a single event camera can only produce a semi-dense result. Other single-camera methods that can produce dense 3D reconstruction rely on creating a pipeline that either incorporates the aforementioned methods or other existing Structure from Motion (SfM) or Multi-view Stereo (MVS) methods. In this paper, we propose a novel approach for solving dense 3D reconstruction using only a single event camera. To the best of our knowledge, our work is the first attempt in this regard. Our preliminary results demonstrate that the proposed method can produce visually distinguishable dense 3D reconstructions directly without requiring pipelines like those used by existing methods. Additionally, we have created a synthetic dataset with $39,739$ object scans using an event camera simulator. This dataset will help accelerate other relevant research in this field.
Rigid body dynamics is a key technology in the robotics field. In trajectory optimization and model predictive control algorithms, there are usually a large number of rigid body dynamics computing tasks. Using CPUs to process these tasks consumes a lot of time, which will affect the real-time performance of robots. To this end, we propose a multifunctional robot rigid body dynamics accelerator, named RBDCore, to address the performance bottleneck. By analyzing different functions commonly used in robot dynamics calculations, we summarize their reuse relationship and optimize them according to the hardware. Based on this, RBDCore can fully reuse common hardware modules when processing different computing tasks. By dynamically switching the dataflow path, RBDCore can accelerate various dynamics functions without reconfiguring the hardware. We design Structure-Adaptive Pipelines for RBDCore, which can greatly improve the throughput of the accelerator. Robots with different structures and parameters can be optimized specifically. Compared with the state-of-the-art CPU, GPU dynamics libraries and FPGA accelerator, RBDCore can significantly improve the performance.
In this paper, we propose an innovative learning-based channel prediction scheme so as to achieve higher prediction accuracy and reduce the requirements of huge amount and strict sequential format of channel data. Inspired by the idea of the neural ordinary differential equation (Neural ODE), we first prove that the channel prediction problem can be modeled as an ODE problem with a known initial value through analyzing the physical process of electromagnetic wave propagation within a varying space. Then, we design a novel physics-inspired spatial channel gradient network (SCGNet), which represents the derivative process of channel varying as a special neural network and can obtain the gradients at any relative displacement needed for the ODE solving. With the SCGNet, the static channel at any location served by the base station is accurately inferred through consecutive propagation and integration. Finally, we design an efficient recurrent positioning algorithm based on some prior knowledge of user mobility to obtain the velocity vector, and propose an approximate Doppler compensation method to make up the instantaneous angular-delay domain channel. Only discrete historical channel data is needed for the training, whereas only a few fresh channel measurements is needed for the prediction, which ensures the scheme's practicability.
Light field imaging can capture both the intensity information and the direction information of light rays. It naturally enables a six-degrees-of-freedom viewing experience and deep user engagement in virtual reality. Compared to 2D image assessment, light field image quality assessment (LFIQA) needs to consider not only the image quality in the spatial domain but also the quality consistency in the angular domain. However, there is a lack of metrics to effectively reflect the angular consistency and thus the angular quality of a light field image (LFI). Furthermore, the existing LFIQA metrics suffer from high computational costs due to the excessive data volume of LFIs. In this paper, we propose a novel concept of "anglewise attention" by introducing a multihead self-attention mechanism to the angular domain of an LFI. This mechanism better reflects the LFI quality. In particular, we propose three new attention kernels, including anglewise self-attention, anglewise grid attention, and anglewise central attention. These attention kernels can realize angular self-attention, extract multiangled features globally or selectively, and reduce the computational cost of feature extraction. By effectively incorporating the proposed kernels, we further propose our light field attentional convolutional neural network (LFACon) as an LFIQA metric. Our experimental results show that the proposed LFACon metric significantly outperforms the state-of-the-art LFIQA metrics. For the majority of distortion types, LFACon attains the best performance with lower complexity and less computational time.
Compared with a single-input-single-output (SISO) wireless communication system, the benefit of multiple-input-multiple-output (MIMO) technology originates from its extra degree of freedom (DOF), also referred as scattering channels or spatial electromagnetic (EM) modes, brought by spatial multiplexing. When the physical sizes of transmitting and receiving arrays are fixed, and there are sufficient antennas (typically with half-wavelength spacings), the DOF limit is only dependent on the propagating environment. Analytical methods can be used to estimate this limit in free space, and some approximate models are adopted in stochastic environments, such as Clarke's model and Ray-tracing methods. However, this DOF limit in an certain inhomogeneous environment has not been well discussed with rigorous full-wave numerical methods. In this work, volume integral equation (VIE) is implemented for investigating the limit of MIMO effective degree of freedom (EDOF) in three representative two-dimensional (2-D) inhomogeneous environments. Moreover, we clarify the relation between the performance of a MIMO system and the scattering characteristics of its propagating environment.
The roll-out of various emerging wireless services has triggered the need for the sixth-generation (6G) wireless networks to provide functions of target sensing, intelligent computing and information communication over the same radio spectrum. In this paper, we provide a unified framework integrating sensing, computing, and communication to optimize limited system resource for 6G wireless networks. In particular, two typical joint beamforming design algorithms are derived based on multi-objective optimization problems (MOOP) with the goals of the weighted overall performance maximization and the total transmit power minimization, respectively. Extensive simulation results validate the effectiveness of the proposed algorithms. Moreover, the impacts of key system parameters are revealed to provide useful insights for the design of integrated sensing, computing, and communication (ISCC).