Abstract:Reliable robotic navigation necessitates the seamless integration of accurate global localization and dense, metric-consistent obstacle perception. A common strategy to achieve these capabilities involves integrating diverse sensing modalities: cameras offer rich visual features for localization, while active sensors like LiDAR provide direct metric measurements. However, such multi-sensor configurations necessitate complex spatial-temporal calibration and increase deployment overhead. Although vision-only approaches offer a low-cost and scalable alternative, existing monocular visual systems typically struggle to simultaneously achieve efficient, globally consistent localization and dense, metric-consistent geometric perception. To bridge this gap, we propose \textbf{VGP-Nav}, a unified framework for \textit{Metric-Aware Visual Geometric Perception} that relies solely on monocular RGB input to jointly support metric localization and obstacle perception. Our key insight is to anchor localization-grounded visual geometry to physically meaningful scale constraints derived from ground-plane geometry, thereby providing a reliable metric reference for monocular perception. VGP-Nav resolves monocular scale ambiguity online and produces localization-grounded, metric obstacle representations that are directly applicable to downstream planning. Extensive experiments demonstrate strong generalization across diverse environments and successful deployment on real mobile robots, highlighting the practicality of our approach for scalable, low-cost, and safe autonomous navigation.
Abstract:Recent navigation systems achieve strong benchmark results, yet real-world deployment often remains visibly stop-and-go. This bottleneck arises because the sense-inference-execution loop is still blocking: after each new observation, the controller must wait for sensing, transmission, and inference before motion can continue. Reducing action-generation cost alone therefore does not remove redundant waiting. To address this issue, we present LiveVLN, a training-free framework for more continuous embodied navigation by augmenting pretrained VLM navigators with multi-step action continuation. Instead of pausing for each full sense-and-inference round, LiveVLN overlaps execution with the processing of newly arrived observations, allowing refreshed future actions to be handed off before the current executable prefix is exhausted. This design keeps actions continuously available during motion, reducing idle waiting and enabling smoother online execution. The framework operates at runtime and can be integrated with compatible pretrained VLM navigators. Across R2R and RxR, LiveVLN preserves benchmark performance while reducing waiting time and improving action availability. In real-world deployments, it cuts average episode waiting time by up to $77.7\%$ and shortens wall-clock episode time by $12.6\%$ on StreamVLN and $19.6\%$ on NaVIDA, yielding more coherent execution during deployment. Code is available at https://github.com/NIneeeeeem/LiveVLN.
Abstract:Vision-and-Language Navigation (VLN) requires agents to interpret natural language instructions and act coherently in visually rich environments. However, most existing methods rely on reactive state-action mappings without explicitly modeling how actions causally transform subsequent visual observations. Lacking such vision-action causality, agents cannot anticipate the visual changes induced by its own actions, leading to unstable behaviors, weak generalization, and cumulative error along trajectory. To address these issues, we introduce \textsc{NaVIDA} (\textbf{Nav}igation with \textbf{I}nverse \textbf{D}ynamics \textbf{A}ugmentation), a unified VLN framework that couples policy learning with action-grounded visual dynamics and adaptive execution. \textsc{NaVIDA} augments training with chunk-based inverse-dynamics supervision to learn causal relationship between visual changes and corresponding actions. To structure this supervision and extend the effective planning range, \textsc{NaVIDA} employs hierarchical probabilistic action chunking (HPAC), which organizes trajectories into multi-step chunks and provides discriminative, longer-range visual-change cues. To further curb error accumulation and stabilize behavior at inference, an entropy-guided mechanism adaptively sets the execution horizon of action chunks. Extensive experiments show that \textsc{NaVIDA} achieves superior navigation performance compared to state-of-the-art methods with fewer parameters (3B vs. 8B). Real-world robot evaluations further validate the practical feasibility and effectiveness of our approach. Code and data will be available upon acceptance.
Abstract:The Vision-and-Language Navigation (VLN) task requires an agent to follow natural language instructions and navigate through complex environments. Existing MLLM-based VLN methods primarily rely on imitation learning (IL) and often use DAgger for post-training to mitigate covariate shift. While effective, these approaches incur substantial data collection and training costs. Reinforcement learning (RL) offers a promising alternative. However, prior VLN RL methods lack dynamic interaction with the environment and depend on expert trajectories for reward shaping, rather than engaging in open-ended active exploration. This restricts the agent's ability to discover diverse and plausible navigation routes. To address these limitations, we propose ActiveVLN, a VLN framework that explicitly enables active exploration through multi-turn RL. In the first stage, a small fraction of expert trajectories is used for IL to bootstrap the agent. In the second stage, the agent iteratively predicts and executes actions, automatically collects diverse trajectories, and optimizes multiple rollouts via the GRPO objective. To further improve RL efficiency, we introduce a dynamic early-stopping strategy to prune long-tail or likely failed trajectories, along with additional engineering optimizations. Experiments show that ActiveVLN achieves the largest performance gains over IL baselines compared to both DAgger-based and prior RL-based post-training methods, while reaching competitive performance with state-of-the-art approaches despite using a smaller model. Code and data will be released soon.