Modern speech synthesis uses neural vocoders to model raw waveform samples directly. This increased versatility has expanded the scope of vocoders from speech to other domains, such as music. We address another interesting domain of bio-acoustics. We provide initial comparative analysis-resynthesis experiments of birdsong using traditional (WORLD) and two neural (WaveNet autoencoder, parallel WaveGAN) vocoders. Our subjective results indicate no difference in the three vocoders in terms of species discrimination (ABX test). Nonetheless, the WORLD vocoder samples were rated higher in terms of retaining bird-like qualities (MOS test). All vocoders faced issues with pitch and voicing. Our results indicate some of the challenges in processing low-quality wildlife audio data.
Deep speaker embeddings have been demonstrated to outperform their generative counterparts, i-vectors, in recent speaker verification evaluations. To combine the benefits of high performance and generative interpretation, we investigate the use of deep embedding extractor and i-vector extractor in succession. To bundle the deep embedding extractor with an i-vector extractor, we adopt aggregation layers inspired by the Gaussian mixture model (GMM) to the embedding extractor networks. The inclusion of GMM-like layer allows the discriminatively trained network to be used as a provider of sufficient statistics for the i-vector extractor to extract what we call neural i-vectors. We compare the deep embeddings to the proposed neural i-vectors on the Speakers in the Wild (SITW) and the Speaker Recognition Evaluation (SRE) 2018 and 2019 datasets. On the core-core condition of SITW, our deep embeddings obtain performance comparative to the state-of-the-art. The neural i-vectors obtain about 50% worse performance than the deep embeddings, but on the other hand outperform the previous i-vector approaches reported in the literature by a clear margin.
Speaker embeddings are continuous-value vector representations that allow easy comparison between voices of speakers with simple geometric operations. Among others, i-vector and x-vector have emerged as the mainstream methods for speaker embedding. In this paper, we illustrate the use of modern computation platform to harness the benefit of GPU acceleration for i-vector extraction. In particular, we achieve an acceleration of 3000 times in frame posterior computation compared to real time and 25 times in training the i-vector extractor compared to the CPU baseline from Kaldi toolkit. This significant speed-up allows the exploration of ideas that were hitherto impossible. In particular, we show that it is beneficial to update the universal background model (UBM) and re-compute frame alignments while training the i-vector extractor. Additionally, we are able to study different variations of i-vector extractors more rigorously than before. In this process, we reveal some undocumented details of Kaldi's i-vector extractor and show that it outperforms the standard formulation by a margin of 1 to 2% when tested with VoxCeleb speaker verification protocol. All of our findings are asserted by ensemble averaging the results from multiple runs with random start.