Simulators can provide valuable insights for researchers and practitioners who wish to improve recommender systems, because they allow one to easily tweak the experimental setup in which recommender systems operate, and as a result lower the cost of identifying general trends and uncovering novel findings about the candidate methods. A key requirement to enable this accelerated improvement cycle is that the simulator is able to span the various sources of complexity that can be found in the real recommendation environment that it simulates. With the emergence of interactive and data-driven methods - e.g., reinforcement learning or online and counterfactual learning-to-rank - that aim to achieve user-related goals beyond the traditional accuracy-centric objectives, adequate simulators are needed. In particular, such simulators must model the various mechanisms that render the recommendation environment dynamic and interactive, e.g., the effect of recommendations on the user or the effect of biased data on subsequent iterations of the recommender system. We therefore propose SARDINE, a flexible and interpretable recommendation simulator that can help accelerate research in interactive and data-driven recommender systems. We demonstrate its usefulness by studying existing methods within nine diverse environments derived from SARDINE, and even uncover novel insights about them.
Recent research has employed reinforcement learning (RL) algorithms to optimize long-term user engagement in recommender systems, thereby avoiding common pitfalls such as user boredom and filter bubbles. They capture the sequential and interactive nature of recommendations, and thus offer a principled way to deal with long-term rewards and avoid myopic behaviors. However, RL approaches are intractable in the slate recommendation scenario - where a list of items is recommended at each interaction turn - due to the combinatorial action space. In that setting, an action corresponds to a slate that may contain any combination of items. While previous work has proposed well-chosen decompositions of actions so as to ensure tractability, these rely on restrictive and sometimes unrealistic assumptions. Instead, in this work we propose to encode slates in a continuous, low-dimensional latent space learned by a variational auto-encoder. Then, the RL agent selects continuous actions in this latent space, which are ultimately decoded into the corresponding slates. By doing so, we are able to (i) relax assumptions required by previous work, and (ii) improve the quality of the action selection by modeling full slates instead of independent items, in particular by enabling diversity. Our experiments performed on a wide array of simulated environments confirm the effectiveness of our generative modeling of slates over baselines in practical scenarios where the restrictive assumptions underlying the baselines are lifted. Our findings suggest that representation learning using generative models is a promising direction towards generalizable RL-based slate recommendation.
In this paper, we argue that the paradigm commonly adopted for offline evaluation of sequential recommender systems is unsuitable for evaluating reinforcement learning-based recommenders. We find that most of the existing offline evaluation practices for reinforcement learning-based recommendation are based on a next-item prediction protocol, and detail three shortcomings of such an evaluation protocol. Notably, it cannot reflect the potential benefits that reinforcement learning (RL) is expected to bring while it hides critical deficiencies of certain offline RL agents. Our suggestions for alternative ways to evaluate RL-based recommender systems aim to shed light on the existing possibilities and inspire future research on reliable evaluation protocols.
Information retrieval (IR) systems traditionally aim to maximize metrics built on rankings, such as precision or NDCG. However, the non-differentiability of the ranking operation prevents direct optimization of such metrics in state-of-the-art neural IR models, which rely entirely on the ability to compute meaningful gradients. To address this shortcoming, we propose SmoothI, a smooth approximation of rank indicators that serves as a basic building block to devise differentiable approximations of IR metrics. We further provide theoretical guarantees on SmoothI and derived approximations, showing in particular that the approximation errors decrease exponentially with an inverse temperature-like hyperparameter that controls the quality of the approximations. Extensive experiments conducted on four standard learning-to-rank datasets validate the efficacy of the listwise losses based on SmoothI, in comparison to previously proposed ones. Additional experiments with a vanilla BERT ranking model on a text-based IR task also confirm the benefits of our listwise approach.
We study in this paper the problem of jointly clustering and learning representations. As several previous studies have shown, learning representations that are both faithful to the data to be clustered and adapted to the clustering algorithm can lead to better clustering performance, all the more so that the two tasks are performed jointly. We propose here such an approach for $k$-Means clustering based on a continuous reparametrization of the objective function that leads to a truly joint solution. The behavior of our approach is illustrated on various datasets showing its efficacy in learning representations for objects while clustering them.